Hi!
I really like the model, amazing!
And it is typically Skaven, it CAN be devastating for the other fleet,
but can also hopelessly useless in another battle or even outright
destructive for the own fleet (only PlagueMonks immune, no other
Skavens, right?)
Comments/Questions:
1) "Any ship partially under the template must make a roll for each crew
counter. On a 6 that counter is removed. If a ship is fully under the
template it will remove the counter on a 5 or a 6."
What happens if a Nurgle ship moves through, are they affected by it?
2) I am away for work this week, so no access to my MoW harddisc files.
I cannot remember any Plague Monk crew in MoW, is this a new adaption,
Zak? I was also wondering about something for the Plaguemonks and these
plagueflailers in the Skaven month....
"The Globe catapult has a special crew of 2 Plague Monks counters. It
may have other crew as per the normal Skaven rules, as any of those may
mix with the Plague Monks.
Plague Monks are never affected by any disease or poison effect (Poison
Wind, Nurgle Rot, Etc.).
Plague Monks will always lead and start a boarding action if possible.
They are discarded first if the action is lost."
Is their special ability "only" not-affected by disease/poison or do
they have elevated combat skills (say +1?)
3) If the Great Bell accidently is hit by the Globe or deliberately
passes through the cloud, and unfortunately looses all crew, is the Grey
Seer then to be considered dead as well? Or is he immune and can try to
swim somewhere else?
4) The ship is really difficult to stop dead, this will require 6 hits,
or at least 3, to severely effect movement.
Maybe you could consider decreasing this to 4 locations (-1/-2 on
paddles like the Great Bell if i remember the template correct out of my
head), and have a bridge hit in the 5 High and a superstructure hit in
the 5 Low or have Low as 2 Wheel, 3-4 Catapult base(2), 5 whinch(2), 6
wheel.
/Holger
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