Hi all,
another new skaven ship:
http://groups.yahoo.com/group/theseaofclaws/photos/recent/1873564513/view
http://groups.yahoo.com/group/theseaofclaws/photos/recent/2107224915/view
Plus a pic of the Food catcher.
http://groups.yahoo.com/group/theseaofclaws/photos/recent/1647453469/view
Templates in the skaven fleet folder....
Skaven Giant Poison Wind Globe Catapult
150 point independent
6 BH
4 below waterline with a 5+ save
Move: 6" paddle wheel
Fires huge globes of poison wind to envelope enemy ships and choke
their crew to death.
Globe launcher – a huge fixed forward firing catapult which fires the
globes up to 18" (minimum of 6").
The globe takes a full turn to reload, so the ship cannot fire in
subsequent turns.
Determine the point you wish to aim for then roll the scatter and
misfire dice. This represents where the globe finally shatters (having
skimmed and spun to this position).
Place a 3" diameter globe template centred on this location.
Any ship partially under the template must make a roll for each crew
counter. On a 6 that counter is removed. If a ship is fully under the
template it will remove the counter on a 5 or a 6.
If a ship moves through the cloud, out of the cloud, or the cloud
moves over it in the end phase unless a roll has already been made
this turn – roll a dice for each crew counter and on a 6 it is removed.
End phase: roll a dice, on a 1 the cloud vanishes. Otherwise the cloud
moves that many inches in the direction that the wind is blowing.
Misfire: if a misfire is rolled, the globe has shattered on board the
skaven vessel itself, roll a dice:
1: the globe explosively shatters. Place a damage counter on the
launcher location – no globes can be fired until repaired. Roll a 2
dice hit against the ship. As the fumes are concentrated on the ship,
roll a dice for each crew counter – on a 4+ it is removed.
Place the poison wind template over the ship.
2: the globe shatters and envelopes the ship in a gas cloud. Roll a
dice for each crew member on a 5 or a 6 remove that counter. Place the
poison wind template over the ship.
3-4: the globe is stuck and isn't launched. Spend next 2 turns
un-sticking and then reloading the globe.
5-6: plop! The globe rolls harmlessly off the front and sinks beneath
the waves.
The Globe catapult has a special crew of 2 Plague Monks counters. It
may have other crew as per the normal Skaven rules, as any of those
may mix with the Plague Monks.
Plague Monks are never affected by any disease or poison effect
(Poison Wind, Nurgle Rot, Etc…).
Plague Monks will always lead and start a boarding action if possible.
They are discarded first if the action is lost.
The Catapult may purchase a single Nurgle chaos reward card.
Locations:
High:
2: Paddle wheel, 5+ save. Lose 1" move
3: Globe store, 4+,. If criticalled a globe breaks – place gas
template on ship. Remove each crew counter on 5+ .
4: Catapult. 4+, 2 damage locations. 2nd hit, Catapult damaged, no
further firing.
5: engine funnel: 5+. Lose 1" move
6: Paddle wheel, 5+ save. Lose 1" move
Low:
2: Paddle wheel, 5+ save. Lose 1" move
3: catapult base 4+ 2 damage locations, 2nd hit, catapult collapses,
no further firing
4: winch mechanism, 4+, 2 damage locations, 2nd hit = extra turn to
reload.
5: gears 5+. Lose 1" move
6: Paddle wheel, 5+ save. Lose 1" move