... we ... more speaking ... wording. ... I'm not ... No apologies necessary; I understood where you were coming from. You were trying to be helpful and...
Well, we finally worked out what would happend with my character. Her TL approved her request for reassignment, and she left with the Warlock and her lover. It...
... Mel, You're certainly welcome. I'm gald things have worked out for the better. Jim's game sounds rich in detail and the peotential for good RP. -- Tony...
Tony: Yeah, it's a great game with a good GM. Or maybe I should say "PD". The TL and I butt heads regularly, with poor Jim called on to referee more often...
Holy Crow! Just went through all the postings; most impressive lines of thoughts and policies. And there I was thinking that my team was hot stuff what with...
You may have seen this mentioned elsewhere, but if you want to check out some stuff on the campaign I've been in, go to www.sgtsniff.com/forum, then look under...
Nuts. Forgot to mention we woke up Delta Base (which coordinated the contacts we made into the strike force against the Slaver Port) and just woke up Gamma....
Whoa! I'll be going to that link you posted ASAP. Very interested in other Project campaigns and how the PD created their own version of the idea of the game. ...
... Buzz, Ahhh... that's nothing. I was in a game of TMP where we became immortal, intercepted an asteroid colony ship in orbit, defeated an alien conspiracy,...
You know, Tony, you could cross-post your time-killer philosophical discussion for QP-11 here. I'm inclined to drop the discussion there, rather than hijack a...
... Mel, Oddly enough, I'd already made up a draft along those lines for a post to this list. I was just waiting to kind of resolve a few things in-game...
... Mel, You're welcome. If it's okay, I'd like to examine some other issues that you brought up. This has more to do with how the game is played, and less...
... I resemble that campaign. :-) Although "immortal" wouldn't be the word I would use, "tough and long lived" would be better. After all, you could still...
This is very interesting, I think the game gives very little guidance or suggestions about these situations. The modules all focus on single situations and...
Leon: You can count on human nature for one thing - people will do what they feel is in their own best interst. If a group feels that the Morrow Project is in...
... Kurt, The Synod was mentioned, but I don't recall ever messing with them directly of knowing anything about them. If course, they could have been behind...
... Leon, Not to mention that real teams have gone through exercises and team-building to get to know each other and what they would do. Even given a...
And remember; all this has to be balanced to make the whole game interesting to the players. Very interesting lines of thought- thanks for the thinking points....
I am all ears; please, proceed! Buzz Kurt Feltenberger <kurt@...> wrote: ... I think some of my ideas and campaigns would make your eyes roll up into...
... Good grief, a masochist. ;-) Let's see... The Atomic Empire. Based loosely around State College PA and with a tech level slightly above our own today....
... LOL! They never made it to Madagascar to encounter them. I would have liked to run that campaign in a face to face environment to see how it would have...
... Leon, Ah yes. I remember running a Traveller campaign centred around a Type-S Scout, the *IISS Long March*. I know for a fact that I and at least another...
... Buzz, Balance is a tricky thing. I prefer more small-scale conflict and intimate moral ambiguitites because they allow me to tell more personally ...