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Messages 357 - 386 of 584   Oldest  |  < Older  |  Newer >  |  Newest
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357
Hi Gordon I am excited about your rules they are something I have been looking for. I sent paypal yesterday but no pdf yet in my email box. Could you check to...
valmykeyser
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Oct 15, 2008
10:35 am
358
Just sent it. Update tomorrow with some good news. G Gordon Roach www.tfpgames.com "We are on the planet to be and express the Divine Love of God that is alive...
Gordon
marine24meu
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Oct 15, 2008
11:42 am
359
Gordon, One tip no one has yet mentioned is of course to desert the evil empire, and buy a Mac. regards, Jon R. ... some DVDs, and finish all the software...
Jon Reinertsen
jon52au
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Oct 19, 2008
10:56 am
360
Hi Gordon Well we had our first game yesterday, the was Attack on Hill 20 a Scenario for IABSM, it was from their new All American Scenario book, if you don't...
valmykeyser
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Oct 20, 2008
3:47 am
361
Hi, I have not got the Lardy supplement, but i figured many of there works would go well with ALoM. Glad you find ALoM to your liking, I certainly think it...
Gordon
marine24meu
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Oct 20, 2008
5:12 am
362
Hi Gordon Thanks for the help. Here are some more. 1 /You on page 24 of the rules top right column, you talk about a d4 Recovery Check, what is this? How is it...
valmykeyser
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Oct 20, 2008
9:11 am
363
Ok a couple on overwatch. The rules say...... Overwatch Overwatch reserves the Unit to react to enemy activation. It does this by pausing— waiting for the...
valmykeyser
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Oct 20, 2008
9:30 am
364
1/ The Recovery Check uses the basic stat dice for the Units Morale rating, so we have d6's, d8's, d10's, etc. You roll the appropriate dice and need a 5+ to...
Gordon
marine24meu
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Oct 20, 2008
10:10 am
365
You answered your question in setting up your example. When in Overwatch it is merely paused, not expended. It Reactivates as a normal activation, ie when any...
Gordon
marine24meu
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Oct 20, 2008
10:21 am
366
Hi Gordon That sound intresting and not what I was thinking at all. So correct me if I am wrong. First a unit does not see any enemy but knows that they are in...
valmykeyser
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Oct 20, 2008
11:14 am
367
The idea was to allow the unit in defense posture to be prepared to react to a developing situation. The concepts behind the cards allows (normally) for a set...
Gordon
marine24meu
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Oct 20, 2008
7:58 pm
368
Finally some more this should round it out for now. Again I am really impressed with the rules, however, I wish that you would go back and clear up a number...
valmykeyser
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Oct 21, 2008
7:39 am
369
Hi Michael Could you post the details of the units, obs, command levels etc and perhaps a map. I am starting to introduce this game to the guys at my club and...
valmykeyser
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Oct 21, 2008
7:47 am
370
1 Morale die does it drop when the unit drops state. So once it drops 1 level will it drop one die type also? And if it is Hyped will it go up one die type? I...
Gordon
marine24meu
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Oct 21, 2008
11:43 am
371
Sorry not getting this I get the concept of week troops etc, it is just how you are trying to acheive this. So once again be specifc to my questions. First a...
valmykeyser
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Oct 21, 2008
11:57 am
372
OK, have a few minutes here, and although tired things are better in my head. First a unit with low morale will only suffer 10% before it will take the...
Gordon
marine24meu
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Oct 22, 2008
3:16 am
373
Hi all Ok so anyone have any ideas for how to play larger games of A Leader of Men, both in terms of troops but also gamers. I had thought of two ways first is...
valmykeyser
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Oct 22, 2008
1:08 pm
374
... Sure. I will put it in the files section. For multi-player games what I did was the following: Standard Activation: Each friendly player activates an...
Michael Miller
msmiller90
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Oct 22, 2008
1:53 pm
375
How goes the recovery and editing? Noah ... the ... I ... I ... now ... week....
Noah Doyle
noahdoyle
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Oct 23, 2008
5:30 pm
376
What's the advantage of 'Blaze Away'? More specifically, why would you choose to use that over normal firing? Is the Blaze Away/Run For Cover effect subject to...
Noah Doyle
noahdoyle
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Oct 24, 2008
7:33 pm
377
Tuesday night I am updating the web sight with the cover and some sample pages from the new WCBH II. Things are back on track, but I have been working up to 16...
Gordon
marine24meu
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Oct 24, 2008
8:35 pm
378
No saves, it has an immediate 'run for cover effect'. Thus when outgunned or outnumbered our heroes and sidekicks may rapid fire suppressively. Think of all...
Gordon
marine24meu
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Oct 24, 2008
8:37 pm
379
Gordon, Happy to volunteer for the proof reading. The guys have been pestering me about the new version as they enjoyed the game I ran using WCBH I regards, ...
Jon Reinertsen
jon52au
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Oct 25, 2008
12:05 am
380
Gordon, Sure, I'll volunteer. Let me know what kind of timeframe you want it done in, and if there's anything in particular you want me to watch out for. Noah ...
Noah Doyle
noahdoyle
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Oct 25, 2008
1:49 am
381
Hi Gordon, I'd gladly proofread the new WCBH rules. As an Aussie English teacher I should be able to handle your Kiwi English Michael...
Michael wright
m_wrightyau
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Oct 27, 2008
5:16 am
382
I can do some proof reading too if needed. Chris. Chris Pryme Facilities Assistant Manager, Facilities Department Museum of London 150 London Wall London. EC2Y...
Pryme, Chris
matakakea
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Oct 27, 2008
9:59 am
383
Can the 3 volunteers who e-mailed the group email me directly at; gordon dot roach @ paradise dot net dot nz Thanks, G Gordon Roach www.tfpgames.com "We are on...
Gordon
marine24meu
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Oct 28, 2008
6:11 pm
384
Sent! ... is alive in every fiber of our being, waiting to be released through us onto our world. Living as love is a way of life that brings heaven on earth."...
Noah Doyle
noahdoyle
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Oct 29, 2008
4:24 am
385
JON r your email is bouncing. G Gordon Roach www.tfpgames.com "We are on the planet to be and express the Divine Love of God that is alive in every fiber of...
Gordon
marine24meu
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Oct 30, 2008
11:38 am
386
Sent, Michael ... fiber of our being, waiting to be released through us onto our world. Living as love is a way of life that brings heaven on earth." ... --...
Michael wright
m_wrightyau
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Oct 31, 2008
11:31 am
Messages 357 - 386 of 584   Oldest  |  < Older  |  Newer >  |  Newest
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