Hello Neil, According to my interpretation of the definition for the term Prerequisite on page 120 a spell caster must know the spell(s) and spell variant(s)...
... Does this entire discussion make anyone else simply not want to generate a wizard? Having to keep detailed records of the order you learned your spells and...
Hello Brett, Since you need to know the Target Number and Energy Point Cost for casting spells all of the character sheets I've seen for T:EPT have a...
... generate a ... your spells ... something ... In practice, it's not complicated (we've just done it with my group). Once you keep the spell defects...
Mark, Thanks for the clarification. A couple of questions, though... ... So, to take the Control of Self example. The "In Combat" specialisation has pre-reqs...
Hullo, Brett, In a message of June 4th, 2006, Brett Slocum wrote, <stuff snipped> ... The character generation system for T: EotPT is one that daunts a lot of...
Hullo, Mark, Sorry I didn't get to this post earlier, but I struggled with how to answer this one... In a message of May 24th, 2006, Mark Eggert wrote, ... To...
Hello Neil, My answers are below. ... Behalf Of neil_wimp ... Does this mean that there ... the base power and duration? Answer 1: That is correct. The variant...
... "In Combat" ... Thanks for the clarification. I think this may be somewhere where I use a rules variant for my game! ... has the ... So I was. I was...
Hi folks - Sorry if this one has been answered elsewhere, but when the rules speak of the number of attributes/specialisations a beginning character can know...
Hello Andy, You have asked a good question and it is something that I have struggled with myself. I would hope that the Design Team will give us an answer on ...
Howdifoax, I have put a couple of fairly big files in the Files bit; these cover cover a couple of matters I felt needed rules written for them (well stolen...
Hullo, folks, I was wondering if someone can clarify something for me that is not really dealt with properly in the rules. When the player applies a modifier,...
Hello John, As stated on page 95 under the Dice and Dice Rolls Header: "All dice rolls in the Tékumel role-playing game use a ten-sided die (sometimes called...
Hullo, Mark, In a message of June 25th, 2006, Mark Eggert wrote, ... See, while I agree with you on this completely, the rules don't state that explicitly...
Hullo, Mark, In a message of June 14th, 2006, Mark Eggert wrote, <snip> ... Don't worry, Mark, you're doing a good job. It's just a shame that someone on the...
Statement concerning recent problems at the publisher of T:EPT (Guardians of Order): The T:EPT design team is working on arrangements to keep the game in ...
I was looking thru my Gamescience Swords & Glory Player's Handbook looking for some info and saw the map on page 92 of the city of Urmish. Is this map...
The Gamescience books must surely be considered "canon" - the blue book is essentially the Tekumel "bible". At least, I consider it so. I doubt that a scale...
... I second Howard's response. Swords & Glory is as "canonical" as we can get. Maps of Tekumel in general are missing scales (e.g. the T:EPT map of the...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the tekumelrpg group. File :...
tekumelrpg@yahoogroup...
Jul 20, 2006 7:53 pm
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I've uploaded a Design Team document on spell specialization and selection which will hopefully clear up confusion on the topic. The errata are not ready yet;...
Thanks for the efforts of the team. I appreciate it, especially since I'm starting my Tekumel campaign again this month. We've been on hiatus for about a year...
... An excellent document, very helpful! I may have to adapt that spell table format for a rtf character sheet I've been meaning to make. The current editable...
For the Love of Golden Sapphire (FLOGS) file section opened up For the Love of Golden Sapphire (FLOGS) http://www.guildportal.com/Guild.aspx?GuildID=43297 ...
I just want to issue my congratulations to the design team of the T:EPT game. I've just gone through my first full character design and I'm impressed by the...