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Reply | Forward Message #827 of 831 |
Re: [tekumelrpg] Re: Defects

On Fri, 15 May 2009, Brett Slocum wrote:

> I personally think that most of those paired Defects/Attributes should be of
> the same value, positive and negative. I would personally reduce the cost of
> the Attribute, not increase the cost of the Defects. It makes the costs
> fairer.

That would be a completely legitimate design decision, it just isn't the
way we decided to go.

One of the things we didn't want to do (you could look at this as a
fairness or balance issue) was to force all players to come up with
characters with a lot of defects just so they would be competitive. In
GURPS, if you're the one character who isn't a basket case
psychologically, you've got a *lot* less points than your fellow party
members.

Players almost always compete with each other, so if one guy takes an
Alcoholic, Brutal, etc. PC in GURPS then the others are forced to follow
suit in order to keep up. If the payoff for defects isn't that good,
then there's less pressure to take them -- they just become something to
do if you need to scrounge a couple more points to pay for Decisive or
something. In theory.

-- Joe



Sat May 16, 2009 12:59 am

josephmsaul
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Message #827 of 831 |
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I don't know about others but some of my players have been complaining about the lack of Defects in Tekumel:Empire of the Petal Throne. After reviewing them, I...
mark_a_bee
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May 12, 2009
1:17 am

Hello Mark, I must say this is the first time I've heard someone say there is a lack of Defects in T:EPT. My players have made the opposite remark about both ...
Mark Eggert
mekagesh
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May 12, 2009
8:02 pm

Hi! I don't know if there aren't enough defects, but the defects have always seemed undervalued (at least to me). For example, taking a defect of being blind...
David
roadsgoeveron
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May 15, 2009
3:24 am

... It was a design decision on our part to avoid encouraging the GURPS-style character builds where the majority of character points are paid for with a...
Joseph M. Saul
josephmsaul
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May 15, 2009
3:33 am

Most of my players took multiple defects especially Debts of Honour at maximum. Some of the defects have matching attributes, e.g., younger vs older, low...
Stephen C Nanny
auvqel
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May 15, 2009
11:22 am

... Again, that was a deliberate design decision. We wanted them to be of lower value. -- Joe...
Joseph M. Saul
josephmsaul
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May 15, 2009
11:29 am

Good discussion. I think I understand why that decision was made coming from GURPS as I did. I'm not quite sure how to approach this with my players though....
mark_a_bee
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May 16, 2009
12:52 am

I personally think that most of those paired Defects/Attributes should be of the same value, positive and negative. I would personally reduce the cost of the...
Brett Slocum
brettslocum
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May 16, 2009
12:52 am

... That would be a completely legitimate design decision, it just isn't the way we decided to go. One of the things we didn't want to do (you could look at...
Joseph M. Saul
josephmsaul
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May 16, 2009
1:00 am

seems like the players have been put int a different game level than they would like. The simple answer is to bump up one from low fantasy to medium, or high....
Howard
kokigami
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May 16, 2009
3:55 am

I tend to agree with Joe. Defects should be a way for their players to add depth to their character, and I feel the defect costs in T:EPT encourage this. And...
einsteinjr1
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May 18, 2009
12:20 pm

Hi! Ah. I had actually been creating characters in the same way as in GURPS, and wasn't very satsified, so your explanation that it isn't supposed to work...
David
roadsgoeveron
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May 16, 2009
12:54 am

Hi Mark, I'll talk to them. I'm thinking that the complaint may be more about the low benefits (only 1 or 2 points) as opposed to the high cost of the...
mark_a_bee
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May 15, 2009
3:24 am
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