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Reply | Forward Message #825 of 831 |
Re: [tekumelrpg] Re: Defects

I personally think that most of those paired Defects/Attributes should be of the same value, positive and negative. I would personally reduce the cost of the Attribute, not increase the cost of the Defects. It makes the costs fairer.

Brett Slocum
<slocum@...>

See my writing website: http://brettslocum.com/


On Fri, May 15, 2009 at 6:23 AM, Joseph M. Saul <jmsaul@...> wrote:
>
>
> On Thu, 14 May 2009, Stephen C Nanny wrote:
>
> > Other than maybe High Status vs Low Status, I think that the other Defects
> > are undervalued. Generally, Defects do seem to be of lower value.
>
> Again, that was a deliberate design decision. We wanted them to be of
> lower value.


Fri May 15, 2009 5:51 pm

brettslocum
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Message #825 of 831 |
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I don't know about others but some of my players have been complaining about the lack of Defects in Tekumel:Empire of the Petal Throne. After reviewing them, I...
mark_a_bee
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May 12, 2009
1:17 am

Hello Mark, I must say this is the first time I've heard someone say there is a lack of Defects in T:EPT. My players have made the opposite remark about both ...
Mark Eggert
mekagesh
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May 12, 2009
8:02 pm

Hi! I don't know if there aren't enough defects, but the defects have always seemed undervalued (at least to me). For example, taking a defect of being blind...
David
roadsgoeveron
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May 15, 2009
3:24 am

... It was a design decision on our part to avoid encouraging the GURPS-style character builds where the majority of character points are paid for with a...
Joseph M. Saul
josephmsaul
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May 15, 2009
3:33 am

Most of my players took multiple defects especially Debts of Honour at maximum. Some of the defects have matching attributes, e.g., younger vs older, low...
Stephen C Nanny
auvqel
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May 15, 2009
11:22 am

... Again, that was a deliberate design decision. We wanted them to be of lower value. -- Joe...
Joseph M. Saul
josephmsaul
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May 15, 2009
11:29 am

Good discussion. I think I understand why that decision was made coming from GURPS as I did. I'm not quite sure how to approach this with my players though....
mark_a_bee
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May 16, 2009
12:52 am

I personally think that most of those paired Defects/Attributes should be of the same value, positive and negative. I would personally reduce the cost of the...
Brett Slocum
brettslocum
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May 16, 2009
12:52 am

... That would be a completely legitimate design decision, it just isn't the way we decided to go. One of the things we didn't want to do (you could look at...
Joseph M. Saul
josephmsaul
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May 16, 2009
1:00 am

seems like the players have been put int a different game level than they would like. The simple answer is to bump up one from low fantasy to medium, or high....
Howard
kokigami
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May 16, 2009
3:55 am

I tend to agree with Joe. Defects should be a way for their players to add depth to their character, and I feel the defect costs in T:EPT encourage this. And...
einsteinjr1
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May 18, 2009
12:20 pm

Hi! Ah. I had actually been creating characters in the same way as in GURPS, and wasn't very satsified, so your explanation that it isn't supposed to work...
David
roadsgoeveron
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May 16, 2009
12:54 am

Hi Mark, I'll talk to them. I'm thinking that the complaint may be more about the low benefits (only 1 or 2 points) as opposed to the high cost of the...
mark_a_bee
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May 15, 2009
3:24 am
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