I really wouldn't know if 1.98 is Mac compatible, and from what the bugs you had come from... In fact, I gotta admit I never even touched a Mac in My whole...
I'm working on the TAM loadscreen, to update the crew list, and am also making a BTS load screen. Many people have names not the same of their group name...
I've just upped on the server /ambrox/TAM_198_buildings&wonders_art.rar The RAR contains: a) new arts (folder art/building/...) for building and wonders that ...
Good stuff! One thing though: Can we please use 7zip from now on (http://www.7-zip.org/)? It is about 33% better compression than RAR, and server space is...
Hi All I have downloaded TAM1.98C and gave it some trial. About the CTD for the missing banana, on random maps where banana will randomly appear where there...
Hi! In 1.98C, Salt as replaced Bananas. Indeed, no references at all are made in any files other than maybe texts XMLs... Are you sure you got the right...
Hi! The answer to both questions is Yes. There is no other 1.98C version on FTP server besides the one under the root. And I double checked installing and...
Hi About the small icons, they are in fact related to the order the XML file is in, but these are in Gamefonts and will be fised after all is done. As for...
Did you include my new CvEventManager.py file as well? Make sure you include that when uploading the new version....
Mark Nika
marknika@...
Jul 5, 2007 5:20 am
1333
Hi, this is Spearthrower from Civ Fanatics. I'd like to discuss an idea that I think would add a lot of strategic depth and improve upon the feeling of playing...
Hi! In general I like your points. Some quick notes though: - Making a terrain type completely impassable without roads for certain units is problematic. It...
Thamis said: "We need to re-envigorate interest in TAM" So, what do you think about to add Amazons civ in TAM, definitively aborting the Etrurians? Till now,...
We had the Amazons in a very early version of TAM-CIV3. I wouldn't mind it. ... -- Jan van der Crabben http://www.jan.vandercrabben.name "Tonight I'll show you...
The problem as I see it is that they aren't a real civilisation. This kind of continuity break could take us away from a historical feel to a mythical one. It...
Here are my 2 cents. Please don't take them as negative criticism or anything, it's just my opinion... What TAM needs: - importing cool graphics from modders...
Filippo Costamagna
filippo@...
Jul 5, 2007 2:22 pm
1341
garaithi makes a very valid point, TAM is a historical re-creation, adding a mythical element would alter the enviroment of the game itself. I however also...
Ok Jan, we'll leave discussing these until later then.... I was not sure where to start really.... is there a list of things that need to be done so I can...
Personally I don't agree with barbarian cities from an historical point of view (apart the tecnical ones mentioned by Thamis). Barbarians hardly had cities...
Filippo Costamagna
filippo@...
Jul 5, 2007 2:55 pm
1344
I don't really know what state the mod is in right now... Laurino? What needs doing? I'm not sure if we can make a unit pass impassable terrain. I do think we ...
Hello again OneDreamer - I seem to bump into you in many places on the net! :) Last time was at Paradox forums, I believe! I can't disagree with anything you...
I have some comments about the Tech Tree/units/promotions/civics. Note that usually play on epic/marathon and might be bias. The early tech tree is the most...
What makes a MOD in general more interesting IMO is unique experience that differs from that provided by vanilla civ, and more challenge for people who have...
I have just joined in the hope of helping in whatever way I can. I can see that the current objective is not about ideas for the future on how to take TAM to...
So many posts were made while I was trying to reply, that this one as gotten quite big hehe. So here are my thoughts on the numerous ideas that were vrought...
Well I think that before going into details we should first find out what we really want to change. After making a list we can further elaborate the drafts....
Filippo
filippo@...
Jul 5, 2007 5:33 pm
1351
Ok so here' what left to be done so far: XML 1- Pedia entries, a lot of them, with a lot of research. 2- Text bugs corrections 3- Civics/TechTree revamping 4-...
Laurino.. The idea of settlements (ports and camps) is quite interesting. You note of course that in FfH it is coupled with super cities that have a 3 tiles...
I like all your suggestions except the one on sieges. The problem with sieges is that the AI can't handle them. It'll just waste lots of single units on a...