Since Campbell is having trouble with the files, and I know that he
really wants to upgrade his character, so here's the CP table in
post form.
CHARACTER POINTS
This section is a departure from the Palladium rules.
Like all role-playing games, as players participate in scenarios and
campaigns, they are awarded experience points. Instead of gaining
levels, where all skills and abilities are raised at once, character
points are used like money to purchase upgrades. Each skill,
ability, and attribute has a cost attached to it. This allows for
greater customizability, which leads to greater diversity among the
Systems Failure characters. The cost of raising skills, I.S.P., hit
points, combat skills, etc., are as follows:
C.P. Cost Character Development
5000 Raise an Attribute 1 point.
300 Gain 1 Hit Point
500 Gain 1D4 S.D.C.
1500 Raise Hand to Hand combat skill 1 level.
500 Raise a percentage skill 1 level.
1000 Raise a non-percentage skill, combat skill or W.P. 1 level.
3000 *Learn a new non-percentage skill.
4000 *Learn a new percentage skill.
3500 *Learn a new combat skill or W.P.
600 Raise P.P.E. 1D6 points.
600 Raise I.S.P. 1D6 points.
1500 Raise Psionics skill 1 level .
2000 Specialize in any particular skill (see specialization
section).
*Note: The aforementioned price of the new acquired skill is only if
the character is trained by someone else or through professional
training. Any character can learn any a new skill or ability through
self-study, but must spend 1500 more character points to be
successful. The only exception is if the character has a high I.Q.
of 18, 19, or 20. These characters are waived the self-study
penalty.