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#172 From: curevei@...
Date: Mon Jul 6, 2009 3:27 pm
Subject: Fwd: [CON] Game Submission Extended and FREE Market at Pacificon Game Expo
curevei
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Cordially,

Ian Lee
Sr. Business Planner/Analyst
http://www.linkedin.com/in/ianclee

Game Submission Deadline Extended
The deadline for GMs to qualify for a Free Weekend admission to Pacificon (September 4-7, 2009) for submitting a game to run at the show has been extended through July 10.  Three slots (six hours) of GMing earns you a weekend badge to the Pacificon Game Expo  this year. GMs may still submit games to run at the show after July 10, but will not qualify for free entry to the convention.<p>

Pacificon Announces FREE Market
Everyone is looking for places to save money these days, right? Well, we figure one of the best ways to afford to come to the show is by bringing some of your old games to sell at the show. So we are doing away with the Flea Market at our shows, and introducing the Pacificon FREE Market!!<br>
We are eliminating the fee to sell at the newly renamed FREE Markets on Friday and Saturday nights. That's right. For FREE. F. R. E. E. No charge. Gratis.
We are also expanding the space for the FREE Market to better accomodate sellers and shoppers. Sellers will be required to have full weekend passes, Buyers may have either weekend or day passes.  First crack to sell will be offered to GMs who are running games at Pacificon. We gotta take care of the GMs, right...or we have no games to play! Afterwards, we will offer the tables to pre-registered attendees of Pacificon. (If you have already purchased a Flea Market table this year, you will be issued a FREE Market table instead.)
For full details go to the FREE Market tab on the Pacificon Game Expo website . <p>

Apologies to those of you getting this multiple times!<br>
Mondo

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#171 From: curevei@...
Date: Tue Jun 30, 2009 9:55 pm
Subject: ConQuest 2009
curevei
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www.con-quest.com is looking for additional CCG submissions.  Today is the last day to get a free GM's badge.
 
 
Cordially,

Ian Lee
Sr. Business Planner/Analyst
http://www.linkedin.com/in/ianclee


#170 From: Frederick Scott <fredsct@...>
Date: Thu Sep 4, 2008 4:09 pm
Subject: Re: Convention play
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(First post on svccg in over three years - guess we can classify Yahoo's
threat to
remove that group for inactivity as a bluff.)

At 03:59 PM 9/3/2008 -0400, curevei@... wrote:
>I assume Chris will have something to say on this, but I got into a 45 minute
>discussion with the CCG coordinator Monday at ConQuest about how to get
>CCGs to work at cons.  The reality is that they are dying off.  Even KublaCon,
>which has its roots in ManaFest - a convention originally for only CCGs, is
>seeing a major contraction.

It's sort of interesting you should bring this up now, given that Chris Shorb
just sponsored the first return of VTES to one of the Strategicons in several
years.  For the benefit of the NorCal people, here's a history:

The VTES elders in Los Angeles had been sponsoring tournaments at the
Strategicons for years when I first encountered them.  The "Strategicons"
are OrcCon (President's Day), Gamex (Memorial Day), and Gateway (Labor
Day) - all produced by the same outfit (Strategicon) at a hotel near the LAX
airport in Los Angeles.  I guess the Radisson is the hotel now although
they've been in the Westin in the past.  When I lived in the Bay Area, I
never bothered because there were Bay Area cons during the same
weekends but when I moved to Phoenix, they became my lifeline to VTES.
Gaming in Phoenix is pallid, the game conventions - such as they are -
are anemic in comparison to what I'm used to, and there are few dedicated
VTES players at all.

The problem with holding VTES tournament in Strategicons had to do with
prize support and player interested, as stated by the more vocal players.
We'd pay for full convention badges and get meager prize support; the
players who made themselves heard to Mike Curtois and Robert Goudie
insisted that they had no interest in anything else going on at the con.
Robert and Mike listened and moved the events out of the Strategicons and
first into a bank-provided meeting room and later into Mike's house.  The
latter is certainly more comfortable but a bit of an imposition to Mike and
his wife and parking is a minor issue.  (We actually hold our tournaments
in his living room since he refurbished it - not in the garage.  It really is a
VERY good venue as long as the tournament doesn't go over 6 tables,
which hasn't been an issue.)

Attendances wanes and waxes but seems to be on a slow degrade over
the past several years.  Mike is down to hosting one Saturday a month
for pickup games, so this seems to be in line with a general diminishing
of the game's popularity over the years and not because the move out
of the convention was a bad idea.

The Labor Day event this year was sponsored by Chris and moved back into
Gateway at the Radisson.  This was because Mike and Robert hadn't been
holding Labor Events since about 2005 because at the time the NAC was
still being held at GenCon and the southern California contingent was in
the habit of going to GenCon en masse and playing VTES night and day for
the whole week (the origin of the "Week of Nightmares").  Upon return in
mid-August, interest in the game went out the window and attendence at a
Labor Day con was down to a trickle - so they just called it off the last
couple of years.  Now, of course, the NAC has moved out of GenCon and
was held after Labor Day last year and will be held after Labor Day again
this year.

The attendance last Saturday was actually pretty good - in line with the
attendance at Mike's place and actually a little higher I think.  Several
players who hadn't been seen in a couple years crawled "out of the
woodwork" and showed up.  The reason for this was apparently mixed;
some people who can get to the hotels around LAX find it a pain to drive
all the way up to Mike's house in the northern LA area.   The LAX airport
area is in the middle of LA and is presumedly much better served by
public transit.  Also, I think there _do_ turn out to be some players who's
interest in gaming is more general and were simply at the con anyway,
so they dropped by Chris's events.  I think that element was likely there
all along; just that these particular players - being more marginal CCG
players - were less vocal to Mike and Robert than the ones who wanted
to move out of Strategicon.

I'm not sure what lessons you can learn from this for purposes of
reinvigorating
CCGs at Cons.  Chris and the Strategicon management did one thing that was
very good: Strategicon allowed players to show up for Chris's events under a
$10 single-event badge which was very reasonable.  On the other hand, since
this only allowed play in Chris's events, it's not really conducive to
general con
attendance except insofar as it provides a greater incentive for people who
might
have mixed interests to attend and buy a full convention badge.  I suppose
that's
good.  On the other hand, the fact that so many VTES players in LA have no
particular interest in a game convention makes me question whether the
crossover is worth conventions going after.  One big problem with CCGs in
game conventions is that tournaments take so long it's hard to mix them with
other activities anyway.  I trotted around the dealer room once in all that
time
just because I simply never had the *TIME* to do anything else besides VTES.
I'm not complaining.  Just stating a fact.

I don't have any big summations here.  It is what it is.

Fred

#169 From: curevei@...
Date: Wed Sep 3, 2008 3:59 pm
Subject: Convention play
curevei
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I assume Chris will have something to say on this, but I got into a 45 minute discussion with the CCG coordinator Monday at ConQuest about how to get CCGs to work at cons.  The reality is that they are dying off.  Even KublaCon, which has its roots in ManaFest - a convention originally for only CCGs, is seeing a major contraction.
 
The fundamental problem is that it's not cost effective for someone to go to a con just to play one event (or multiple minor events), unless, like what happened in SoCal recently, the con will give a reduced rate for limited con access, something I don't think any of them will do.  In SoCal, in the past, the V:TES draw was that there were 4 tournaments each convention, so you could spend the entire time playing.  In NoCal's past, there was critical mass of interest to where people would play all night and pickup games were happening constantly throughout the con.
 
In SoCal, they ran into the "why don't we just play in Mike's garage and spend money on prize support" problem.  Up here, we ran into "Where the hell are all of the Sacto/Davis/middle of nowhere players who wanted to play all of the time?  Oh, they got older and moved on." problem.
 
One of the things about CCGs is that they are huge investments, each one of them.  I don't mean in terms of money, $300 will get you 22,000 V:TES cards after all.  The number of people who crossover between any particular CCG and any other gaming pursuit is significantly less than the number of people who only have the time and interest to play one CCG.  Some, maybe a lot, of this is a function of age, of course.  Then, the number of people who are into multiple CCGs is significantly less than the number in one CCG, so there's hardly any CCG crossover.  I kept up with 3-4 CCGs at once for a while and that was crazy and I had tons of free time back then.  I used to get annoyed at the Magic players who wouldn't try something else back in '95-'96 and became much the same about a decade later.  Specifically to V:TES, there's a dearth of young players to replace older players who run into issues with jobs, kids, other interests.
 
There's a reason that you see the same folks - Brad, Paul, Oliver, Jeff Y, Russ, myself - in the V:TES events at the cons - we have varied gaming interests.  With the lack of varied CCG interest, you don't tend to see the likes of Dave Sisson, Bernie, bunch of people not well known to folks on this list anymore.  This level of playerbase is sufficient to get some games in, but I don't see it being all that sustainable.  DunDraCon had exactly one CCG event on its schedule.  ConQuest saw mostly Type P Magic players with just a touch of HeroClix, Axis and Allies Minis, Tomb Raider, and, of course, V:TES.  The CCG room wasn't even opened Monday.  Not one of the games being played was a major collectible game - HeroClix is past its heyday, Type P is an area specific Magic format.  There was no WoW, no Yu-Gi-Oh!, no Magic tournaments.  There's really very little reason for the cons, except maybe Kubla which still draws some of the old guard, such as the Shadowfist crowd, to bother with CCG events since the major CCGs have moved out of cons and with the lack of nostalgia CCGing.
 
The companies don't even care about supporting the cons.  Prereleases, storylines, etc. could all be worked out to fall on 3 day weekends, but if anything, the companies want to avoid such.  I don't blame them.  How many people take up a CCG because they saw it at a con?  Well, I did, by accident (fate) even.  Visibility is a huge thing to niche CCGs.  It's so much better, for instance, to have a game in a store than in someone's house.  Could be argued that con visibility would be just as helpful.  Though, I know it's hard to draw players into niche CCGs.  I pimped CCGs for 8 years or whatever and was constantly frustrated by how much effort went into finding 0-1 new players.
 
That has been ConQuest's philosophy the last two years - nostalgia.  People like me weren't there to pimp dead games but to give people who wanted to play the Babylon 5s, Tomb Raiders, Wheels of Time, Ultimate Combat!s, et al a chance to clean the dust off of the card boxes and try to remember how the games worked.  It's been a clear failure, not a total failure, but definitely a clear one.  The V:TES events have been far more productive than the dead CCG ones.
 
The only way to change things is to regain critical mass at the cons.  Kevin O'Hare threw out a couple of ideas.  One was a CCG library, a la the boardgame libraries at the cons.  I think that's a hard sell.  It's easy to move from one boardgame to another since there's only so much to a boardgame.  CCGs are quite distinct from each other with vast numbers of variables [cards] to keep track of to understand how to play the game adequately, even the familiarity can be misleading.  For instance, "ready" means something similar but significantly different in B5 and V:TES.  Another idea was to have mixed CCG events - Shadowfist against Dragon Dice, or whatever.  I thought this was an even less likely sell as, again, the sliver of the CCG playerbase that crossovers and would be into wacky is miniscule.  It might make more sense for dead games where there's no payoff to the game other than having fun anyway, but it cuts into the value of playing a living game.  Either of these ideas would probably need shills to create mass and buzz.  Gee, I could just play more RPGs rather than go to all this trouble.
 
Of course, the greatest need is marketing.  There's never any buzz to the CCGing at cons.  Everything seems to be word of mouth.  It's bizarre to me, but quite a few con goers seem to be convention program illiterate and don't even know what events are at a con, so there's no marketing in the program that's going to sell anyone and, by extension, no marketing on the web site that would matter either. 
 
Of course, for a dead game, where do you market?  You can't just go to the WoT CCG forums and post about the local con since, uh, I'm pretty sure such doesn't exist anymore.  If we write off dead games, then there's the primary outlets for the various living ones that can be spammed.  That's worked oh so wonderfully for V:TES where this list is people I already know, not the people that need to be discovered or recovered to hit the critical mass needed to get people to play pickup games.
 
Anyway, the goal of this post is to see if anybody has some ideas for better marketing or other ploys to get more CCGing going on at the cons.




It's only a deal if it's where you want to go. Find your travel deal here.

#168 From: curevei@...
Date: Sun Jan 23, 2005 11:00 am
Subject: Re: SVCCG list up for deletion
curevei
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In a message dated 1/23/2005 7:06:51 AM Pacific Standard Time, fredsct@... writes:
This mailing list seems to be on the queue for deletion.  This message
will forestall that for a couple of months but the next time I get a warning,
I plan to let it go.

It was one of those things that seemed like a good idea at the time:
create a list to serve as a catch-all for all those CCGs which weren't
popular enough themselves to have a list.  But people probably relate
to CCGs on their mailing lists either individually or not at all.  Also, the
notions of general "CCG events", such as conventions dedicated only
to CCGs, seems to have wound up on the junk heap.  In any event,
the list never got used for such things.

Since it doesn't seem to have found any other purpose (other than
as a target for dating service messages seen and rejected by me
alone), good riddance, I guess.
* * *
Yeah.  It's so easy to create a group or mailing list for any particular game that people could do that rather than wade through messages for games they don't play.  Plus, it didn't take long for the CCG industry to shake out such that the population of people who played a wide range of CCGs declined into insignificance.  Then, I haven't seen any CCG conventions since Manafest converted to more general gaming and later turned into Kublacon.
 
At best, this group was a way for Bay Area people to say "hey, I play X and was wondering if anyone else did", but living CCGs usually have places where you could ask that to find players local to yourself.  Sure, if anyone wanted to play Ultimate Combat!, this might be the only place I notice, but we pretty much stopped marketing this group and we weren't likely to hit the people who could have used it the most since the more motivated people could just Google for info or whatever.

#167 From: Frederick Scott <fredsct@...>
Date: Sun Jan 23, 2005 3:06 pm
Subject: SVCCG list up for deletion
fredsct
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This mailing list seems to be on the queue for deletion.  This message
will forestall that for a couple of months but the next time I get a warning,
I plan to let it go.

It was one of those things that seemed like a good idea at the time:
create a list to serve as a catch-all for all those CCGs which weren't
popular enough themselves to have a list.  But people probably relate
to CCGs on their mailing lists either individually or not at all.  Also, the
notions of general "CCG events", such as conventions dedicated only
to CCGs, seems to have wound up on the junk heap.  In any event,
the list never got used for such things.

Since it doesn't seem to have found any other purpose (other than
as a target for dating service messages seen and rejected by me
alone), good riddance, I guess.

Fred
--
-------------------------------------------------------------------------------
Frederick Scott, H (888) 203-0037                              fredsct@...

#166 From: curevei@...
Date: Fri Sep 5, 2003 1:18 am
Subject: Re: CCGs' status
curevei
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In a message dated 9/4/2003 6:12:36 PM Pacific Daylight Time, sarahnmica@... writes:

We just got on the one for Castro Valley.  Is it the same list?  If not, how do we get on the other one?


No.  I can add you.

#165 From: sarahnmica@...
Date: Thu Sep 4, 2003 9:09 pm
Subject: Re: CCGs' status
sarahnmica@...
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We just got on the one for Castro Valley.  Is it the same list?  If not, how do we get on the other one?

#164 From: curevei@...
Date: Thu Sep 4, 2003 3:22 pm
Subject: Re: CCGs' status
curevei
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In a message dated 8/26/2003 3:54:41 PM Pacific Daylight Time, sarahnmica@... writes:

My husband, Travis, and  are just getting back into Jyhad/V:tES.  Looked into the WW site a few weeks back and found the local prince so we, (rather he as I am still learning, but have picked up enough now to beat him a few times so far with my fave clan, but I will be playing soon), have been recently playing at Epic Worlds in Castro Valley when he has time off.  Once things settle down a bit in a few weeks, we might be looking into trying Saturdays at our place close to EW depending upon interest.


Do you all want to be on the Bay Area V:TES list - sfbayarea-vtes@yahoogroups.com ?  It's not post shy, currently in the 100s per month, but it tries to cover the entire area and should be the best place to get info on what's going on V:TESwise in the area.

#163 From: sarahnmica@...
Date: Tue Aug 26, 2003 6:51 pm
Subject: Re: CCGs' status
sarahnmica@...
Send Email Send Email
 
Amazing, I was just thinking about this listing/group and wondered what happened to it.  My husband, Travis, and  are just getting back into Jyhad/V:tES.  Looked into the WW site a few weeks back and found the local prince so we, (rather he as I am still learning, but have picked up enough now to beat him a few times so far with my fave clan, but I will be playing soon), have been recently playing at Epic Worlds in Castro Valley when he has time off.  Once things settle down a bit in a few weeks, we might be looking into trying Saturdays at our place close to EW depending upon interest.
~Dana

#162 From: curevei@...
Date: Tue Aug 26, 2003 2:42 pm
Subject: CCGs' status
curevei
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I'm amazed this list still exists.  Since it does, I'm wondering if anybody has some thoughts on the state of CCGdom in the area.  Kind of depressing to me where new CCGs are mostly a lost cause and few CCGs are able to maintain regular play.  But, maybe I'm just not getting around to enough stores.

#161 From: Frederick Scott <freds64@...>
Date: Mon Apr 1, 2002 10:27 pm
Subject: Yahoo Changes = SPAM?
fredsct
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I received this on another Yahoo mailing list.  I believe it only
applies to people who have a specific Yahoo id and not people
who simply have their E-mail address on this Yahoo groups
list.  I'm not certain, however.  Those in the latter category
may wish to follow the link.  If you're challenged to have a
Yahoo ID created for you first before you can get to the page
itself, you might want to consider whether you would even want
one.

For people who do have a Yahoo ID, I would also suggest using the
feedback form found on that page on the bottom (under, "Is this
enough information") to criticize the concept of creating a bunch of
new marketing categories and assuming you don't mind their self-serving
default selection that makes you opt-out of the new marketing lists
instead of opting in.  If they get enough negative feedback about this,
hopefully they'll think twice about ever doing it again.

Fred

From: "aronbc" <aronbc@...>
Date: Mon, 01 Apr 2002 21:17:53 -0000
Subject: [SFBayArea-VTES] Yahoo Changes = SPAM?
Reply-To: SFBayArea-VTES@yahoogroups.com

>Didn't know if you were all aware of this change to Yahoo.
>***
>If you're a egroups (now yahoo groups) user or use any of Yahoo's
>services, they just did a really nasty trick to bulkmail you. The info
>on it is available at:
>
>http://help.yahoo.com/help/us/privacy/privacy-23.html
>
>Bottom line: They have added you to over a dozen bulkmailing lists
>they've set up and default selected "yes" to receive their garbage.
>Make sure you log into the preference section of your account to
>reset these options to NO before they start hitting your email
>address with tons of bulk mail.
>
>I encourage you to forward this to anyone you think might be affected
>by this.

--
-------------------------------------------------------------------------------
Frederick Scott, H (888) 203-0037                              freds64@...

"What the hell are you doing with a car on G-D D-MN MOON?!?  I never was able
to figure that out.  YOU'RE ON THE MOON!!!  ISN'T THAT FAR ENOUGH?!?  There was
no more male idea in the history of the universe then, 'Why don't we fly up to
the moon and drive around?'"  --Jerry Seinfeld

#160 From: ixnay32@...
Date: Sat Oct 13, 2001 7:45 pm
Subject: Button Men, Dragon Dice, Chaos Projenitus and Dicemaster
ixnay32@...
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Hey gang. I'm looking for people to play these games:

Button Men
Dragon Dice
Chaos Projenitus
Dicemaster

Any takers?
Chris

#159 From: palo0303@...
Date: Sat Oct 13, 2001 3:46 am
Subject: Re: Dragon Dice - 10/28
palo0303@...
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> The plan is to meet and/or play at Neutral Ground Sunday, 10/28, at noon.

Any of you want this to be a tournament? I run demos for SFR, and can bug
them to see if they'll send any prize support. I assume we'll only have 4 or
6 people. Reply to ced1106@....


Cedric.

#158 From: curevei@...
Date: Fri Oct 12, 2001 6:00 pm
Subject: Dragon Dice - 10/28
curevei@...
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The plan is to meet and/or play at Neutral Ground Sunday, 10/28, at noon.

"I'd always thought he walked through life with the perfect Zen of the sociopath, so that nothing truly bothered him.  I'd been wrong."

#157 From: "David Sisson" <EpsilonPrime@...>
Date: Fri Oct 12, 2001 11:43 pm
Subject: Re: Dragon Dice - 10/28
EpsilonPrime@...
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> The plan is to meet and/or play at Neutral Ground Sunday, 10/28, at noon.

     Sounds good to me.

--
"But if there's anything the people of Earth should have learned by now,
it's that you can't destroy super villains with normal military muscle."

#156 From: curevei@...
Date: Mon Sep 24, 2001 4:44 pm
Subject: State of CCGdom
curevei@...
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I must admit I don't often think of this list.  But, I'm in a possible CCG transitional period, and I wouldn't mind trying to figure out which direction to go.

I've been playing Babylon 5, Wheel of Time, and V:TES for the most part and, just recently, got tricked into playing Magic again as a way to kill dead time.  Recently cut back on B5 with no new cards expected.  WoT may actually get more cards; we're waiting for some announcement.  I should focus on V:TES which is my favorite, but building decks requires so much time and concentration.

Getting to the point and why this might be of some interest to anyone besides myself, I could probably be enthused by a new CCG, yet am not seeing the Grail.

Games I've looked at recently for the first time:
Wizard in Training - should not be a CCG, horrible game
Card Captors - should not be a CCG, pointless game
Survivor - should not be a CCG, pointless game
Obsidian Lords - vaguely interesting but seems limited and potentially highly unbalanced
Firestorm - somewhat interesting, complicated, should probably see constructed
Rifts - could probably hold some interest for a while in terms of deck construction, play should have been a lot better
Sack Armies - I'd have to be convinced this isn't broken, seems fairly trivial, which isn't necessarily bad, but fiddling with sacks and discs is no encouragement
Harry Potter - haven't played it, horrified by what I've heard of its mechanics

In general, to sum up my impression of what I've seen lately, too many CCGs are inane kiddie/party games that shouldn't be CCGs or companies can't seem to put together good, simple mechanics for serious CCGs.

Of course, there's new stuff coming out.  In particular, there's a big buzz for Lord of the Rings.  Some buzz for Buffy.  And, so forth.

The question is what should I be looking at in terms of recent/new games.  In particular, I wouldn't mind finding a good two player CCG as V:TES should cover multiplayer needs.

"If you're joking, that's cruel.  If you're being sarcastic, that's even worse."  - The Great Destroyer

#155 From: Frederick Scott <freds64@...>
Date: Mon Sep 24, 2001 2:28 pm
Subject: Re: Job Site I Found
freds64@...
Send Email Send Email
 
At 06:07 AM 9/24/01 +0000, someonewrote wrote:
>I wanted to pass this job site along since I know a lot of people

...yadda, yadda, yadda.

Switching the group to moderated since the traffic is low and spammers
are idiotic enough to actually do this stuff.  (Sometimes they amaze
even me.)

Fred
--
-------------------------------------------------------------------------------
Frederick Scott, H (888) 203-0037                              freds64@...

"Seeking lower companionship is a heck of a lot easier than changing your
essential nature."  --Dr. Science

#154 From: snowballfight21@...
Date: Mon Sep 24, 2001 6:07 am
Subject: Job Site I Found
snowballfight21@...
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www.How2FindaJob.com I wanted to pass this job site along since I
know a lot of people are looking for work right now.  I tried it out
and it seemed to work pretty well. Hope some of you find it as useful
as I did.

Rick

#153 From: Dave Kohr <davekohr@...>
Date: Tue May 22, 2001 8:37 pm
Subject: ALERT: Scenario Game & Hobby Shoppe in Fremont, Calif.
davekohr@...
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from the latest Gator Games newsletter:

	 Scenario Game Store in Fremont needs your help. On June 5th at the
	 City Council meeting, the city council will decide either to force
	 the sale of the Scenario Building to the city and demolish it for
	 the new renovation downtown OR let Chuck Wolford & family keep it
	 and stay in business. Scenario could use your support! He has
	 petitions at the store for you to sign or if you can show up in
	 person for the City Council Meeting would be better. Our kind of
	 game stores are very few, Scenario is one of the better stores. We
	 really need to keep the ones we have. If Scenario is demolished, he
	 is NOT planning to reopen.

http://yp.yahoo.com/py/ypMap.py?Pyt=Typ&tab=B2C&tuid=9894134&city=Fremont&state=\
CA&country=us&slt=37.548302&sln=-121.987503&cs=4&ck=2677527641

----

Dave Kohr   <davekohr@...>    Be sure to remove the SPAMFOILER!
Visit the  Silicon Valley Boardgamers  at    http://www.best.com/~davekohr/svb
Discussion List for "Orphaned" CCGs is at    On The Edge, NetRunner, Doomtown,
http://groups.yahoo.com/group/orphan-ccgs    Overpower, DoomTrooper, and more.

#152 From: Dave Kohr <davekohr@...>
Date: Fri May 11, 2001 3:55 am
Subject: mailing list for "orphaned" CCGs
davekohr@...
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[ Since some of us play some of the CCGs discussed on the orphan-ccgs
   list, I thought this would be of interest to this list. -- Dave ]

There's a mailing list on Yahoo Groups for discussion of all sorts of
"orphaned" CCGs, i.e. games that are out of print for whatever reason. Surf
to here to check it out:

         http://groups.yahoo.com/group/orphan-ccgs
--
Dave Kohr  <davekohr@...>   Be sure to remove the SPAMFOILER!
Visit the Silicon Valley Boardgamers at    http://www.best.com/~davekohr/svb
                 "We're an anarcho-syndicalist collective!"

#151 From: curevei@...
Date: Mon Apr 16, 2001 2:14 pm
Subject: Re: Forwarded message
curevei@...
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In a message dated 4/13/2001 6:41:03 PM Pacific Daylight Time,
sarahnmica@... writes:


Thanks for the info re: Epic Worlds listed below.


My suggestion would be to post at EW that you wish to play some game on the
weekend and talk to the owner about notifying players as they come in about
doing something along those lines.

#150 From: sarahnmica@...
Date: Fri Apr 13, 2001 9:38 pm
Subject: Re: Forwarded message
sarahnmica@...
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     Thanks for the info re: Epic Worlds listed below.  The bummer part is,
my husband doesnt get off work til 8pm weeknights so he is looking for
something on weekends (as I know no one will start after 8pm at a store to
play.)  We go to Epic Worlds once or twice a month looking for cards
(recently there looking for the Sabbat Wars cards), but we didnt know anyone
played V:TES or Shadowfist there.  It would be great if on a weekend, anyone
in that area interested can get together there to play. (He keeps saying he
is going through withdrawls not being able to play V:TES as I havent picked
up on it yet like him  LOL)
         Or maybe alternate the meetings that are further away so sometimes
(maybe once a month or so) it can be at a place like Epic Worlds in CV for
those that cant make it to places like Mountain View.  Just a suggestion.
~Dana (and hubby Travis)

In a message dated 4/12/01 5:36:53 PM Pacific Daylight Time, curevei@...
writes:


[I got this on a list I'm on in response to the desire to play in the
mid-East Bay.]

I am a regular Legend of the Five Rings CCG player at Epic Worlds I
in Castro Valley, and there is another player there too who plays
Vampire. I know that I would be interested in getting together to
play regular games. Friday nite (around 6:00 pm, the store opens
around 5:00 pm) is usually when the L5R players start to come in, so
if your husband drops by then, hopefully we can get a game going;)

Many of the players there also play Shadowfist, but they might not
bring their Shadowfist cards unless you give them an advanced
warning;)




#149 From: curevei@...
Date: Thu Apr 12, 2001 8:34 pm
Subject: Forwarded message
curevei@...
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[I got this on a list I'm on in response to the desire to play in the
mid-East Bay.]

I am a regular Legend of the Five Rings CCG player at Epic Worlds I
in Castro Valley, and there is another player there too who plays
Vampire. I know that I would be interested in getting together to
play regular games. Friday nite (around 6:00 pm, the store opens
around 5:00 pm) is usually when the L5R players start to come in, so
if your husband drops by then, hopefully we can get a game going;)

Many of the players there also play Shadowfist, but they might not
bring their Shadowfist cards unless you give them an advanced
warning;)

"It takes up a card slot."

#148 From: "Doc Coyote" <drcoyote@...>
Date: Mon Apr 9, 2001 1:15 pm
Subject: Re: Topics
drcoyote@...
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There used to be a shop where we played Shadowfist regularly
here in San Francisco. It closed a couple of months ago, and
since then the only Shadowfist games I know of are in
Mountain View. I, too, would like to know of regular players
nearby.

- Max Hufnagel

----- Original Message -----
From: <sarahnmica@...>
To: <svccg@yahoogroups.com>
Sent: Monday, April 09, 2001 2:34 AM
Subject: Re: [svccg] Topics


> My husband is constantly looking for a group for V:TES and
both of us for
> Shadowfist,  but the only ones I know of that I see posted
here meet in
> Walnut Creek.  We are unable to travel that far for that
and are looking for
> anyone getting together in the Castro Valley area.  Anyone
know of events
> close to this area (on weekends) please let me know.
Thank you.
> ~Dana
>

#147 From: sarahnmica@...
Date: Mon Apr 9, 2001 2:34 am
Subject: Re: Topics
sarahnmica@...
Send Email Send Email
 
My husband is constantly looking for a group for V:TES and both of us for
Shadowfist,  but the only ones I know of that I see posted here meet in
Walnut Creek.  We are unable to travel that far for that and are looking for
anyone getting together in the Castro Valley area.  Anyone know of events
close to this area (on weekends) please let me know.  Thank you.
~Dana

#146 From: curevei@...
Date: Mon Apr 9, 2001 1:44 am
Subject: Re: Topics
curevei@...
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In a message dated 4/4/2001 12:31:27 PM Pacific Daylight Time,
freds64@... writes:


>Would
>need to have a lot more members, I think, to have this work well.  Would
also
>help if the cons posted their CCG schedules, stores posted their various
CCG
>play nights, and the like.


Agreed, on both counts.  At the moment, I feel helpless
to fix either problem.  I could start advertising the
existence of the list in the same places I used to (V:tES
mailing lists and r.g.t-c.jyhad) and that will probably
help shore up membership a bit.  But I doubt it will get
it increase it by an order of magnitude.  I tried writing
the convention organizers using mailtos in their web pages
and didn't have much success.  Any ideas?


Talk to people in person.  Get them to write things down.  Best time to talk
to con staff seems to be late in a con, but who knows what they will
remember?  Before a con, too many people are trying to get their existing
responsibilities under control.  Stores, you need to talk to the right person
and you need to give them a reason to care.  While for some it's obvious that
they should care because it gets more potential customers in the store,
others may have less business skills.  Could even try game companies as they
may know about events for whatever reason.  Basically, anyone trying to sell
anything should see this as free advertising.  But, it has to be pointed out.

"It takes up a card slot."

#145 From: curevei@...
Date: Thu Apr 5, 2001 11:25 am
Subject: Shadowfist (NG)
curevei@...
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In a message dated 4/5/2001 2:19:45 AM Pacific Daylight Time,
davekohr@... writes:


OK, I'll bite: what nights are people playing Shadowfist at Neutral
Ground in Mountain View? Is there a regular night for this?


Tuesday.  I can't vouch for the regularity anymore.  Still, I'd try that
first.

"Yet he can be ruthless when aroused and will pursue his enemies until they
are annihilated." - description of a Metal Dog

#144 From: Dave Kohr <davekohr@...>
Date: Thu Apr 5, 2001 9:17 am
Subject: Re: Topics
davekohr@...
Send Email Send Email
 
OK, I'll bite: what nights are people playing Shadowfist at Neutral
Ground in Mountain View? Is there a regular night for this?

And is anybody, anywhere, playing Mystick Domination? Guardians? Netrunner?

Dave Kohr  <davekohr@...>   Be sure to remove the SPAMFOILER!
Visit the Silicon Valley Boardgamers at    http://www.best.com/~davekohr/svb
                 "We're an anarcho-syndicalist collective!"

#143 From: Gary De Vita <gde_vita@...>
Date: Thu Apr 5, 2001 3:46 am
Subject: Re: Topics
gde_vita@...
Send Email Send Email
 
Not that it is any great victory - but this list is responsible for my association with y'all..

g

curevei@... wrote:

In a message dated 4/4/2001 10:57:08 AM Pacific Daylight Time,
freds64@... writes:
 
 
&quot;Group Description
    For the discussion of collectable card and
    dice gaming events in the Silicon Valley
    (South San Francisco Bay) Area. News of
    tournaments, gettogethers, clubs. Not
    intended as a strategy list. No trading or
    commercial sales messages, please!&quot;

The intention was that this be a regional list for discussing CCGs played
in the San Francisco Bay area.

Basically, a tool to find other players of a game you are already interested
in.  The problem is that if people are already on this list, they probably
have an idea how to find other players of particular CCGs.  There are player
directories for particular games on company web sites.  There are, as you
said, lists or newsgroups dedicated to particular games where players ask
questions like "are there any players in the __ area?".

For whom is this list not redundant?  I tried posting events for a couple
different CCGs.  I gave up when it didn't seem to make any difference.  Would
need to have a lot more members, I think, to have this work well.  Would also
help if the cons posted their CCG schedules, stores posted their various CCG
play nights, and the like.

"Yet he can be ruthless when aroused and will pursue his enemies until they
are annihilated." - description of a Metal Dog

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