Major downer that there's no Blood Bowl this year...
On the plus side it guarantees me retaining the title
for another year and keeps it of the 4,000 Sheffield
BB entrants. lol.
Shame though - was looking forward to a proper
rematch!
BFN
Paul
--- mirax_girl <mirax_girl@...> wrote:
>
> Hello everyone
>
> Thought I'd post the category requirements up here
> for you all to see
> as well as sending them out to the group organisers.
> We're just
> finalising the design for T-shirts for this year and
> once we've got it
> sorted I'll let you all know what it is. We will be
> taking preorders
> for t-shirts so you can be sure to get one in your
> size and they will
> cost £10.
>
> Currently working on the pack with all the venue and
> accommoation info
> in it so expect that soon.
>
> See you all in a month or so!
>
> Lucy
>
> Category Requirements 2007
>
> Open Boardgames
> Everything will be provided so players need just
> turn up.
>
> Magic
> Saturday will be draft (probably two Planar Chaos
> and one Time Spiral)
> so players should bring £7.50 to cover the cost of
> product.
> Sunday will be a constructed type two tournament,
> details of what is
> legal can be found on the Wizards website but I
> think it's everything
> as far back as Ravnica.
> We are still hoping this will be sanctioned but
> cannot guarantee I'm
> afraid.
>
> Non-Contact LARP
> No word from the organisers yet, so assume not much.
> If they come back
> to me with a specific costume theme etc I will get
> back to you ASAP.
>
>
> 40K
> 5 games will be played over the two days.
> Armies will be 1500 points.
> A Swiss system will be in operation to pair
> opponents after the first
> game.
>
> All army lists must be provided, typed, and
> including any required
> points costs for arithmetical checking and be
> available for inspection
> at any time throughout the day by both the judges
> and opponents.
> Programs such as Army Builder may be used to produce
> army lists.
>
> TWO copies of the army list must be produced, one to
> be handed in to
> the organisers at the start of the tournament. If
> any irregularities
> are spotted in the army lists, all points earned
> with the illegal army
> will be lost and the list must be corrected.
>
> Players must bring all relevant army books, FAQs,
> erratas, templates,
> dice, tape measures and other equipment they
> require.
>
> All official army books published before the 1st of
> March 2007 will be
> used. Since the Dark Angels codex isn't out
> individually in shops
> until the 10th, it will NOT be useable.
>
> Any FAQs or Errata published by GW before 24th March
> 2007 will also be
> used.
>
> In addition, any non-superseded armies from
> Codex:Armageddon and
> Codex: Eye of Terror are allowed. The non-superseded
> armies in
> Armageddon and Eye of Terror consist of the Lost and
> the Damned, Space
> Wolf 13th company and the Speed Freeks.
>
> The Feral Ork army list originally published in
> White Dwarf and
> currently hosted on the Games Workshop website may
> be used.
>
> No special characters. This includes Phoenix Lords.
>
> No allies. This includes Chaos Space Marine allies
> within The Lost and
> the Damned, but not inducted troops in an
> Inquisitorial Army or Looted
> vehicles in an Ork army. As guidance, if the
> "outside" troops are
> listed within the army list section itself they're
> allowed. It should
> therefore be noted that the trait "we stand alone"
> is banned for
> Marine armies.
>
> The painting scoring system will be synchronised
> with the Warhammer
> painting scoring system. A short piece of text
> included with your army
> list explaining the background/theme of your army
> may well help with
> the "theme" scoring for painting.
>
> The Sportsmanship will also be synchronised with the
> Warhammer system.
>
> Additional scenario details may be added at the
> judges discretion over
> the weekend.
>
>
> Warhammer Fantasy Battle
> Army points limit is 2000 points
> No oW Allies (though pure DoW armies may be taken)
> No special characters
> 5 games will be played over the two days
> Scenarios will be played, the details of which will
> be provided at the
> tournament
>
> Rules in use:
> All official GW Army Books released before 1st March
> 2007 will be used
> Any FAQs or Errata published by GW before 24th March
> 2007 will also be
> used
> Storm of Chaos armies are allowed
> Lustria armies are allowed, though they may not take
> the normally
> compulsory special characters
> Chaos Dwarfs and Dogs of War are allowed, using the
> most recently
> published lists. Dogs of War may use Regiments of
> Reknown.
>
> Scoring:
> A Swiss seeding system will be used after the first
> game
> Painting will be scored and there will be points
> added for including
> background text about your army as part of the army
> list as part of
> the theming category of the Painting scoring
> Sportsmanship will be scored
>
> Miscellaneous:
> All competitors should bring two copies of their
> army list with their
> name at the top. One will be given to the organisers
> and the other
> kept by the player.
> Players must bring all relevant army books, FAQ's,
> errata's,
> tempaltes, dice, tape measures and other equipment
> they require.
>
>
> Confrontation
> Rules
> Confrontation rules v3.5 will be used. A copy of the
> 3.5 addendum (2
> page PDF) is available for download from the
> following website:
> Confrontation 3.5 pdf. They are also available in
> the latest edition
> of Cry Havoc.
>
> Army List
> Each player will have a budget of 400 AP to build an
> army of fighters
> from the same people. Between 80 AP and 200 AP must
> be spent on
> characters, and up to a maximum of 120 AP may be
> spent on War Machines.
>
> No miniatures in the army list can have a Strategic
> Value greater then
> 200 AP. This includes the cost of additional
> equipment.
>
> No Allies and Mercenaries are allowed, although
> Mercenaries can be
> fielded as fighters of their own people.
>
> No experience cards may be used.
>
> Scenarios
> Each player will play 5 games (Everyone actually
> gets to play everyone
> else once).
> Each confrontation will be played on a 4' x 3' board
> with scenery.
> A common scenario objective, shared by both players,
> will be revealed
> before the confrontation.
> Each confrontation will last 6 turns, or 2 hours
> (including deployment).
>
> Painting
> The usual wargames requirements of at least 3
> colours and based apply.
> Additionally can you please mark the front facing on
> the base of the
> miniature.
>
> Scoring
> Scoring will be a league (we don't need any of that
> technical swiss
> stuff).
>
> Miscellany
> Please bring two typed copies of your army list.
> Along with a copy of
> the rulebook, dice, tape measures etc and the
> necessary cards, and
> counters you will require for your force.
>
> Battlefleet Gothic
> There will probably be 5 games.
>
> Fleets will be picked to 1500pts.
>
> All fleets listed on here are legal, but special
> characters (i.e.
> Dar.... I mean Abaddon) are excluded.
>
> We will be applying the 2007 FAQ, which will have
> precedence over any
> previous documents.
>
> Details of the painting marking will remain secret
> until the second
> day of the nationals, mostly because gothic really
> struggles with
> things like "three colours", or "properly based" but
> I will say that a
> well schemed, coherent (or incoherent depending on
> forces) and
> background centred fleet will score more than one
> which actively
> clashes with its fluff...
>
>
> Open Wargames
> This year Open Wargames will consist of one major
> game and if
> necessary some support games.
>
> We will primarily be playing Dirtside II published
> by Ground Zero
> Games. This is a tactical wargame in approximately
> 1:300 (6 mm) scale.
> Four or five separate scenarios, all made
> specifically for the
> nationals, will be played. The scenarios will range
> from World War Two
> era up to using hovertanks, and feature various
> periods and settings
> in between. There should therefore be enough variety
> of games even
> when sticking to the same rulebook. The scenarios
> should be playable
> in two hours or less, and the goal is to fit in
> three games each day.
>
> As stated before, there should be no need to bring
> anything to play
> inthis category. All forces are provided for the
> scenarios, as it
> dice, stat sheets and so on. The one thing that may
> be useful is to
> have alook at the Dirstside rulebook before the
> nationals. This is by
> no means compulsory, the scenarios should be easy
> enough to just pick it
> up. The use of the advanced rules section of the
> rulebook have in most
> cases been avoided.
>
>
>
You know you're an Evil GM when your players start volunteering to generate
back-up characters without prompting.
Evil GM + Nationals 2003 = FUN!?
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