Hi folks,
ever since I saw TORG in my FLGS, I have been fascinated by this game.
I bought quite a lot of books for it, but have never been able to
actually run it. The only exception of sorts was the use of TORG as a
system for a fantasy game, which sadly didn't last long.
But now one of my groups has agreed to take a break from our regular
D&D campaign and try something new. We will be using "Before the Dawn"
to fil this break with a little roleplaying life. I've brushed up on
my TORG knowledge and am eagerly awaiting thursday next week.
But as you might expect, several questions have arisen.
Is This Really Possible?
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The old group didn't swallow the concept of Possibilites being used as
game device; they only saw it as a currency to buy advancements. All
players but one spent their starting possibilities for skills.
I expect my new group to be more open minded, but does anyone want to
share experiences on this? Do you use 'incentives' of sort?
The Drama of the Cards
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During our TORGish fantasy game, the players didn't really get into
the darama deck and its usage. They tried to save 'good' cards for a
critical moment. I see the cards more as a commodity to be used
regularly. So I plan to deal new cards to the players at the beginning
of every session. The only disadvante I see is that cliffhanger
endings are harder to deal with. Do they retain the cards in their
pools or select new cards for the pool from their new hand? Any
thoughts on this?
How does this weired thing work?
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One player has selected the Gagdet Hero template. Reading up on
gadgets and pulp powers, I noticed that a gadget does not incur an
adventure cost like a power does. As their effects are the same, I
think the game value of a gadget would be very similar to that of the
corresponding power. Granted, a gadget could be taken away or
destroyed, but does this difference really warrant the lack of an
adventure cost?
We have to evolve with the world
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What's up with this 1.5 edition of TORG? While there are lots of
topics in the old rules which would benefit from bein clarified, I
hesitate to invest in another version of the book as long as doesn't
offer substantial - however subjective this criterium may be -
improvements or additions. Its availability as PDF only doesn't help,
actually, because I prefer reading long texts on paper instead of on
screen, and printing it out and having it made into a real book adds
some significant cost as well. What's in that book to make me want it?
Okay, my first post has grown while being written. I assume it will
not remain the only one, as my preparation for next week's game will
undoubtedly dig up more questions. But in a group this silent you
might want to endure it. ;-)
Greetings
---Dirk Bock