Thanks for the compliment, John. How can I<br>dispute your words, because in truth I have<br>been playing well of late (in dailies mind,<br>I'm still an easy...
2635
pantrgldts
Oct 1, 1999 8:33 am
as a realatively new player i can give you my learning tip.<br>Play the best players you can find. Watch what they do and emulate it.<br>mix the best players ...
2636
pantrgldts
Oct 1, 1999 8:36 am
it occurs to me that i have been using differant names here and in games.<br>so Hi everyone i play as monky.<br><br>the biology students and palientologists in...
2637
NUKEBB
Oct 1, 1999 8:49 am
Hmmm Palientologist dose that mean you could help me with my foot problem doctor?...
2638
judgerb54
Oct 1, 1999 10:12 am
I've only been playing since July of this year. The only game I actually met Phantasmorgias (my memory-there may be others) was at MK II. I was allied with ...
2639
ShamenCave
Oct 1, 1999 11:33 am
Mungol wrote:<br>>I have been playing for about 8 months now and the biggest improvement came by facing Willi for<br> about a months up to two or three ...
2640
Mungol
Oct 1, 1999 12:13 pm
Shamen wrote:<br><br>If you try for a quick win your playing style will become very prdictable and you will be outguessed very quickly. <br><br>Yes, I ...
2641
goth_SC
Oct 1, 1999 2:12 pm
My take on this is that the alliances were<br>intertwined in the game in question, and DS<br>was just trying to get things into a 3 on 3<br>without triping ...
2642
BoP999
Oct 1, 1999 2:33 pm
I hate cheaters as much or more than the next player.<br>However, I also recognize that empires can go off alliance at ANY time. In the middle of a game, where...
2643
BoP999
Oct 1, 1999 2:37 pm
Yup, those are the right empires. If you had an edge in econ it came as we played and it wasn't much. I had all those systems above me to colonize and was...
2644
DelHart
Oct 1, 1999 2:59 pm
1. Game Types etc<br><br>It seems to me that we might want to consider going the route of Almonaster and setting up priveleges for some players to configure...
2645
ShamenCave
Oct 1, 1999 5:42 pm
I've had an idea for a very basic game setup which would help new players learn about SC and perhaps be an interesting challenge for more experienced ...
2646
Agt_the_Walker
Oct 1, 1999 6:10 pm
> Urban Sprawl: no planet has more than 3 links.<br><br>The best idea in map generation I have heard of this year, I will try it :)<br><br> Agt the Walker....
2647
Lugdunum_SC
Oct 1, 1999 8:18 pm
Shamen wrote:<br>>Back to Basics Series<br>>v2.8 <br>>1 system per player <br><br>If you make it 2.8, then once the science has been out, you win by...
2648
Lugdunum_SC
Oct 1, 1999 9:33 pm
Heat A1 has started. The players were entered in the order:<br><br>1 The Protectorate<br>2 Lugdunum<br>3 Sir Dagonet<br>4 Rhororimm<br>5 STELLARWORLD<br>6 ...
2649
Lugdunum_SC
Oct 1, 1999 10:14 pm
Heat A2 has started. The players were entered in the order:<br><br>1 Sir_Marhaus<br>2 Chasmys<br>3 Lylatwars<br>4 dogsstar<br>5 Gnasher<br>6 King ...
2650
jdhenshaw
Oct 1, 1999 10:45 pm
I'm not sure how this format is of much value to the newbie. It's more of a "who blinks first" situation; and timing is a subtle aspect of SC play. As for ...
2651
STELLARWORLD
Oct 2, 1999 12:16 am
Not to down grade your design i think it has potential but only one opening that would work. With 2.0 starting tech and 2.0 developement you would have to wait...
2652
Masque_SC
Oct 2, 1999 12:32 am
When your done posting the games, could you please post the game specs here?<br><br>Thanks...
2653
DelHart
Oct 2, 1999 12:45 am
I think he listed the stats in 2528:<br><br>-------------<br>In these games, Truce, Trade and Alliance are allowed, with a maximum of two allies per...
2654
Lugdunum_SC
Oct 2, 1999 10:16 am
Heat A3 has started. The players were entered in the order:<br><br>1 NUKEBB<br>2 RAILER<br>3 Darkhorse<br>4 Vofos<br>5 The Sizm<br>6 Shamen<br><br><a...
2655
Lugdunum_SC
Oct 2, 1999 10:17 am
Heat A4 has started. The players were entered in the order:<br><br>1 praxis<br>2 Clockwork Orange<br>3 Petroni<br>4 masque<br>5 Captain Kirk<br>6 ...
2656
Lugdunum_SC
Oct 2, 1999 10:17 am
Heat A5 has started. The players were entered in the order:<br><br>1 Vikings on Acid<br>2 CereDigion<br>3 LifeIncarnate<br>4 Darth Maul<br>5 Kia<br>6 ...
2657
Lugdunum_SC
Oct 2, 1999 10:18 am
Heat A6 has started. The players were entered in the order:<br><br>1 goth<br>2 Feste<br>3 Cabrini Green Thugs<br>4 Hroth Knessus<br>5 Meager<br>6 ...
2658
ConglomerateZ
Oct 2, 1999 10:19 am
Is lyat playing in this game.<br><br>Seems idle..<br><br><br>Poor me !...
2659
Lugdunum_SC
Oct 2, 1999 10:25 am
John,<br><br>Isn't what you describe almost exactly what we've done with Simple Starter? We didn't include Sats, and it's a 6 player, 5 minute blitz, but the...
2660
Lugdunum_SC
Oct 2, 1999 10:49 am
Del copied my stuff about the Tourney Alliance games...<br><br>I think that just about covers everything, except to say that I hope the code enforcing the Max...
2661
ConglomerateZ
Oct 2, 1999 10:59 am
Well, i'm starting to lose a lot of games now.<br>So my win/loss ratio is doing an impression of week old "road kill" I think you yanks say...<br><br>Comes as...
2662
DelHart
Oct 2, 1999 11:42 am
> [..code..]<br><br>I was the one to try to patch it. You're right that the ally_count++ should be outside the if.<br>Nice job.<br><br>Del...
2663
jdhenshaw
Oct 2, 1999 2:06 pm
>>For a basic game type, I suggested: "2.9; 3-5 planets per player; sci, attack, col and sat techs only, all predeveloped. All non-HW planets have 40...