My proposal to treat shared systems like explored systems was mainly to keep it simple (and avoid unexpected situations). But I see your point. I think your...
In my opinion, Shared-HQ gives alliances an even bigger advantage than the eco advantage they normally have. I'm not a huge fan of it (but know a lot of...
i agree with BackStabber here. In part, parcel and in whole. And that's a bit distressing to me on at least two levels: One, i'm a "clean Gene" kinda player,...
Do you think you should be able to continue exploring after entering shared? I think I can see the point of view that if you go somewhere just because someone...
The -Tech bug that was on Iceberg is also on HomeServe. You develop all the techs you can then over build to go below the last tech level. You will then you...
Yes. Sciences that move through "shared" systems should convert those to explored. Other systems remain accessible in their "shared" status. Then if the...
Guess you misunderstood one point: If your SHQ partner is nuked (as it was for me), the systems are still "explored". They loose the "explored" status only for...
In Lug there is the nuke/troop trick (or bug?). At least I think it is still there or has it been removed? If you set to nuke and troop the system is nuked...
Perhaps I misunderstood the question, so I will ask another. What happens if I am set to invade three systems and I nuke the players hw at the same time? I am...
... Well, i'm glad i didn't answer, because i would've thought that there were several different possible outcomes, due to random chance on when the nuke came...
why not? if you have the troopers running around ... You troop of cause, even if you nuke his home at the same time. Colony ship (if they are around) would...
I rarely have Troopships running around. I can't remember seeing it done or doing it myself. Perhaps because a player who is that weak would just surrender. ...
I think troops are for bigger games with 20+ systems per player. They help speed up the end of the game. To make them worthwhile you need to have a high BR. At...
I'd like to offer other ideas on troopships. 1) Troopships are most useful at Falcon (almonaster) where their invasion power is 20x instead of 10x BR. Even a...
I'm thought about your comments especially ... I think you are right about lower ag games being more the norm when the php version was written. I am facing a...
The standard planet used to be 30-30-30 back when I started, on the v2.8 code. It has been creeping higher, well before the PHP code was developed. 32, and...
Stormer and Cyberwitch defeatd scujuan96 and BigB Stormer and Cyberwitch face Lucky and Triaxx good luck. winner of that game faces Kefka/007 for championship ...
The power of troopers does not only depend on the avr AG, it also depends on the tech increase. A GP has AG 60 but with it 4.0 tech advance you can reach BR10...
Dang, I like that. ... I always open the help to figure out what happens when they fail and then do the math. Christopher Priest ChristopherPriest@......
... the ... of ... troopers ... all ... current ... Six. ... more ... From Chasmys' "Explaination of v3.0 series and technology": A troopship can successfully...
... Greg, your answer is correct but incomplete. A more complete answer would be 6 for the common servers using the PHP or Pike code base, but only 1 for the...
... anybody ... PHP ... code ... BR2 ... can ... The fact is, i misunderstood the question, (and so, i think, did you, lol). There was a long discussion about...
... you, ... Sorry Greg, just jealous that you seemed to know the answer to the arcane troopship question (but suspect you had to look it up like I would). I...
I found a bug in the scouting report feature. I currently substitute BaggaBudda in "Manifest Destiny 13". On the front is a system "Ancaster" which shows a...
Yes, I closed that link. I'm getting ganged up on but eventually they will have to fight each other if they want to win. The number between the [] on the...