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Messages 24102 - 24131 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
24102
My proposal to treat shared systems like explored systems was mainly to keep it simple (and avoid unexpected situations). But I see your point. I think your...
sc_lucky
Offline
Sep 1, 2008
10:00 am
24103
In my opinion, Shared-HQ gives alliances an even bigger advantage than the eco advantage they normally have. I'm not a huge fan of it (but know a lot of...
backstabber_sc
Offline
Sep 2, 2008
1:59 pm
24104
i agree with BackStabber here. In part, parcel and in whole. And that's a bit distressing to me on at least two levels: One, i'm a "clean Gene" kinda player,...
Greg Nord
lifeincarnate
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Sep 3, 2008
2:54 am
24105
Do you think you should be able to continue exploring after entering shared? I think I can see the point of view that if you go somewhere just because someone...
Christopher Priest
christopherp...
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Sep 3, 2008
4:44 am
24106
The -Tech bug that was on Iceberg is also on HomeServe. You develop all the techs you can then over build to go below the last tech level. You will then you...
Loren
bicentennial...
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Sep 3, 2008
10:25 am
24107
Yes. Sciences that move through "shared" systems should convert those to explored. Other systems remain accessible in their "shared" status. Then if the...
backstabber_sc
Offline
Sep 3, 2008
3:33 pm
24108
Guess you misunderstood one point: If your SHQ partner is nuked (as it was for me), the systems are still "explored". They loose the "explored" status only for...
sc_lucky
Offline
Sep 3, 2008
7:42 pm
24109
I am set to nuke a player, and invade a planet as well. Does the nuke or invade happen first in the order? thanks. GW...
Ryan
crashnacho
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Sep 5, 2008
5:51 pm
24110
I think on all servers the Nuke takes place first. On HomeServe you can't do the Nuke/Troop trick....
Loren
bicentennial...
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Sep 5, 2008
8:36 pm
24111
In Lug there is the nuke/troop trick (or bug?). At least I think it is still there or has it been removed? If you set to nuke and troop the system is nuked...
sc_lucky
Offline
Sep 9, 2008
6:39 am
24112
Perhaps I misunderstood the question, so I will ask another. What happens if I am set to invade three systems and I nuke the players hw at the same time? I am...
Paul
wretch_sc
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Sep 11, 2008
12:11 am
24113
I did the experiment and it works. Nuked a hw and invaded four systems. I've never seen a need for that in a real game....
Paul
wretch_sc
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Sep 11, 2008
1:43 am
24114
... Well, i'm glad i didn't answer, because i would've thought that there were several different possible outcomes, due to random chance on when the nuke came...
Greg Nord
lifeincarnate
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Sep 11, 2008
2:07 am
24115
why not? if you have the troopers running around ... You troop of cause, even if you nuke his home at the same time. Colony ship (if they are around) would...
sc_lucky
Offline
Sep 11, 2008
10:13 pm
24116
I rarely have Troopships running around. I can't remember seeing it done or doing it myself. Perhaps because a player who is that weak would just surrender. ...
Paul
wretch_sc
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Sep 12, 2008
12:30 am
24117
It would be good to use in a multiplayer game against an idle player. ... the ... trooping ... (pop ... <crashnacho@>...
Loren
bicentennial...
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Sep 12, 2008
12:59 am
24118
I think troops are for bigger games with 20+ systems per player. They help speed up the end of the game. To make them worthwhile you need to have a high BR. At...
Christopher Priest
christopherp...
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Sep 12, 2008
3:17 am
24119
I'd like to offer other ideas on troopships. 1) Troopships are most useful at Falcon (almonaster) where their invasion power is 20x instead of 10x BR. Even a...
backstabber_sc
Offline
Sep 12, 2008
2:28 pm
24120
I'm thought about your comments especially ... I think you are right about lower ag games being more the norm when the php version was written. I am facing a...
Christopher Priest
christopherp...
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Sep 17, 2008
10:24 pm
24121
The standard planet used to be 30-30-30 back when I started, on the v2.8 code. It has been creeping higher, well before the PHP code was developed. 32, and...
backstabber_sc
Offline
Sep 18, 2008
4:12 pm
24122
Stormer and Cyberwitch defeatd scujuan96 and BigB Stormer and Cyberwitch face Lucky and Triaxx good luck. winner of that game faces Kefka/007 for championship ...
Ryan
crashnacho
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Sep 20, 2008
10:50 pm
24123
The power of troopers does not only depend on the avr AG, it also depends on the tech increase. A GP has AG 60 but with it 4.0 tech advance you can reach BR10...
sc_lucky
Offline
Sep 21, 2008
8:08 am
24124
Dang, I like that. ... I always open the help to figure out what happens when they fail and then do the math. Christopher Priest ChristopherPriest@......
Christopher Priest
christopherp...
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Sep 22, 2008
12:02 am
24125
... the ... of ... troopers ... all ... current ... Six. ... more ... From Chasmys' "Explaination of v3.0 series and technology": A troopship can successfully...
Greg Nord
lifeincarnate
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Sep 22, 2008
4:44 am
24126
... Greg, your answer is correct but incomplete. A more complete answer would be 6 for the common servers using the PHP or Pike code base, but only 1 for the...
backstabber_sc
Offline
Sep 22, 2008
8:23 pm
24127
... anybody ... PHP ... code ... BR2 ... can ... The fact is, i misunderstood the question, (and so, i think, did you, lol). There was a long discussion about...
Greg Nord
lifeincarnate
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Sep 23, 2008
3:06 am
24128
... you, ... Sorry Greg, just jealous that you seemed to know the answer to the arcane troopship question (but suspect you had to look it up like I would). I...
backstabber_sc
Offline
Sep 23, 2008
4:04 pm
24129
stormer had an "family emergency" and was unable to update. We have restarted the game ......
sc_lucky
Offline
Sep 27, 2008
3:13 pm
24130
I found a bug in the scouting report feature. I currently substitute BaggaBudda in "Manifest Destiny 13". On the front is a system "Ancaster" which shows a...
sc_lucky
Offline
Sep 28, 2008
7:28 am
24131
Yes, I closed that link. I'm getting ganged up on but eventually they will have to fight each other if they want to win. The number between the [] on the...
Loren
bicentennial...
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Sep 28, 2008
8:27 am
Messages 24102 - 24131 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
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