I just want to verify the correct processing sequence during an update in 3.0. What I have is: 1) Tech growth 2) Diplomacy 3) Population and resources 4) Build...
Shouldn't the first few be rearranged We definitely don't use the resources from that turn in determining how strong our ships are. Something like 1) tech and...
... Brad, the only thing you had missed out was annihilation (what doomsdays doom), which comes between nuking and invading. It's a little bit more complex...
... It would be a major change to the game if combat were executed before diplomacy changes were effected. I don't think you'd like it. On our first contact,...
Thanks Andy. I do have the Pike code-- that is where I generated my list from. I just wanted to make sure I wasn't misreading it. ... I am pretty sure that the...
(Just a little housekeeping/explaination) ... were ... important ... be ... "Greg's comment" was actually in a private email to Andy, and was based on my...
Walls of Jericho 30069 1: popped on a 51 ag planet with my HW, setting pop to 2 on the hw. My understanding is 50+1=51 need to 2 pop the HW, but it left my...
... My ... planet ... My understanding of the Classic SC Ag Ratio is: Total Agriculture / (Total Population + 0.1) = Ag Ratio So... 151 / 3.1 = 48.709676...
... Actually... Ag Ratio = (Ag + 0.1) / (Pop + 0.1) (Thus, when pop=agriculture your ratio is 1.0.) 151.1/3.1 = 48.7419 which does, indeed, become 49 pop. SC...
but 100/100=1 so my HW can max pop 101 and my planet 51, giving a pop of 152. wouldn't that then make up for the .1??? next time I'll just 1 pop the HW....
... It is the ag that counts, only the ag. The possibility to have ag+1 in pop is basically just another bug. ... Remember that + 0,1 is only affecting the pop...
... The 0.1 is always added to the both the numerator and denomenator of the ag ratio. 3 pop (1 at the colony and 2 at the HW) and 151 ag will never work. It...
Well, after Ralof's brief posting on advnaced pop tricks to consider the ratio, and to balance the resources, and then Ah's education on the .1's, let me add a...
As far as I remember there was a "bug" in Iceberg when the homeworld was nuked. In such a case all ships were "dismantled", means if you have other ships on...
... I think this is fixed, but I will double check. ... At one point the nuke always went to the first built surviving ship. (That is, of all the ships set to...
Good question. At one time, the first to End Turn got the nuke. I liked that but it was changed. I know you can nuke and surrender. There was a bug with...
Hey fellow SC'ers, have been playing for a few days now, starting to figure it out slowly but surely...I guess I play mostly on the Lugdunum server. My...
Is it possible for a player to gain tech while building by not ending his turn and being logged on during an update? I realize this would be cheating but I...
Hurricane-force winds whipped through the Wenatchee area, causing numerous power outages. i lost power for 4 days, and spent a pretty miserable time with no...
Hi Jason! First, i am sorry your question didn't appear for a bit. i've set the group settings to moderate all new members to cut down on spam, and then i was...
Welcome Jason. Do a search for "Stellar Crisis Room" When you get to the main page you will find a list of servers on the upper left. Unfortunatly, some don't...
Welcome Jason, I have been around for 4-5 years and am still Fresh Meat. I have gotten used to getting nuked. My player name is TRIAXX. Stellar Crisis Room is...
... the ... "Greg's formula" is incorrect, (although i'm pretty sure i got it from the old Peter Grauer pop trick explaination article). The "0.1 fudge factor"...
Jason - I can offer suggestions to improve your game play, and willing to play either against you, or team against others. Hit me up on yahoo messenger,...
Thx all for the responses, I checked out the SC Room my first day and only found 1 or 2 links that actually worked, tis why I asked the server question, but...