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Messages 22801 - 22830 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
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22801
I just want to verify the correct processing sequence during an update in 3.0. What I have is: 1) Tech growth 2) Diplomacy 3) Population and resources 4) Build...
empire_ah
Offline
Jan 2, 2007
12:33 pm
22802
Shouldn't the first few be rearranged We definitely don't use the resources from that turn in determining how strong our ships are. Something like 1) tech and...
Damascus_1999
Offline
Jan 2, 2007
7:09 pm
22803
... Brad, the only thing you had missed out was annihilation (what doomsdays doom), which comes between nuking and invading. It's a little bit more complex...
lugdunum_sc
Offline
Jan 2, 2007
10:27 pm
22804
... It would be a major change to the game if combat were executed before diplomacy changes were effected. I don't think you'd like it. On our first contact,...
lugdunum_sc
Offline
Jan 2, 2007
10:29 pm
22805
Thanks Andy. I do have the Pike code-- that is where I generated my list from. I just wanted to make sure I wasn't misreading it. ... I am pretty sure that the...
empire_ah
Offline
Jan 3, 2007
2:21 am
22806
(Just a little housekeeping/explaination) ... were ... important ... be ... "Greg's comment" was actually in a private email to Andy, and was based on my...
Greg Nord
lifeincarnate
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Jan 3, 2007
3:16 am
22807
... determining ... before ... D'oh, you're right. Still, after build....
Damascus_1999
Offline
Jan 3, 2007
3:18 pm
22808
Brad said ... Does this include movement orders at this position in the sequence, as stated in a later post? ... ...
Christopher Priest
christopherp...
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Jan 4, 2007
9:36 pm
22809
Walls of Jericho 30069 1: popped on a 51 ag planet with my HW, setting pop to 2 on the hw. My understanding is 50+1=51 need to 2 pop the HW, but it left my...
Ryan
crashnacho
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Jan 5, 2007
10:35 pm
22810
... My ... planet ... My understanding of the Classic SC Ag Ratio is: Total Agriculture / (Total Population + 0.1) = Ag Ratio So... 151 / 3.1 = 48.709676...
Greg Nord
lifeincarnate
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Jan 6, 2007
3:19 am
22811
... Actually... Ag Ratio = (Ag + 0.1) / (Pop + 0.1) (Thus, when pop=agriculture your ratio is 1.0.) 151.1/3.1 = 48.7419 which does, indeed, become 49 pop. SC...
empire_ah
Offline
Jan 6, 2007
3:40 am
22812
but 100/100=1 so my HW can max pop 101 and my planet 51, giving a pop of 152. wouldn't that then make up for the .1??? next time I'll just 1 pop the HW....
Ryan
crashnacho
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Jan 6, 2007
4:32 pm
22813
... It is the ag that counts, only the ag. The possibility to have ag+1 in pop is basically just another bug. ... Remember that + 0,1 is only affecting the pop...
ralof01
Offline
Jan 6, 2007
6:50 pm
22814
... The 0.1 is always added to the both the numerator and denomenator of the ag ratio. 3 pop (1 at the colony and 2 at the HW) and 151 ag will never work. It...
empire_ah
Offline
Jan 6, 2007
10:42 pm
22815
Well, after Ralof's brief posting on advnaced pop tricks to consider the ratio, and to balance the resources, and then Ah's education on the .1's, let me add a...
backstabber_sc
Offline
Jan 7, 2007
10:32 pm
22816
As far as I remember there was a "bug" in Iceberg when the homeworld was nuked. In such a case all ships were "dismantled", means if you have other ships on...
sc_lucky
Offline
Jan 8, 2007
9:34 pm
22817
As far as I know, the formula of Greg is correct. At least this is the one I use. Andy, can you tell us whats right?...
sc_lucky
Offline
Jan 8, 2007
9:40 pm
22818
... I think this is fixed, but I will double check. ... At one point the nuke always went to the first built surviving ship. (That is, of all the ships set to...
empire_ah
Offline
Jan 9, 2007
12:04 pm
22819
Good question. At one time, the first to End Turn got the nuke. I liked that but it was changed. I know you can nuke and surrender. There was a bug with...
Paul
wretch_sc
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Jan 10, 2007
4:03 am
22820
Greg, Check your game on Prometheus, we need you to update. Romulan...
Romulan
romulan_sc
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Jan 11, 2007
2:57 am
22821
Hey fellow SC'ers, have been playing for a few days now, starting to figure it out slowly but surely...I guess I play mostly on the Lugdunum server. My...
Jason
outkast021577
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Jan 11, 2007
2:57 pm
22822
Is it possible for a player to gain tech while building by not ending his turn and being logged on during an update? I realize this would be cheating but I...
ruckusdaddy
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Jan 11, 2007
3:00 pm
22823
Hurricane-force winds whipped through the Wenatchee area, causing numerous power outages. i lost power for 4 days, and spent a pretty miserable time with no...
Greg Nord
lifeincarnate
Offline Send Email
Jan 11, 2007
3:02 pm
22824
Hi Jason! First, i am sorry your question didn't appear for a bit. i've set the group settings to moderate all new members to cut down on spam, and then i was...
Greg Nord
lifeincarnate
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Jan 11, 2007
3:19 pm
22825
Welcome Jason. Do a search for "Stellar Crisis Room" When you get to the main page you will find a list of servers on the upper left. Unfortunatly, some don't...
Frank May
maypo44288
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Jan 11, 2007
7:00 pm
22826
Yes indeed, welcome. (Just had to try out the beta editor) Rager (Gil)...
tyouth
Offline
Jan 11, 2007
8:49 pm
22827
Welcome Jason, I have been around for 4-5 years and am still Fresh Meat. I have gotten used to getting nuked. My player name is TRIAXX. Stellar Crisis Room is...
Marian McKillop and A...
triax_x
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Jan 11, 2007
10:31 pm
22828
... the ... "Greg's formula" is incorrect, (although i'm pretty sure i got it from the old Peter Grauer pop trick explaination article). The "0.1 fudge factor"...
Greg Nord
lifeincarnate
Offline Send Email
Jan 12, 2007
3:20 am
22829
Jason - I can offer suggestions to improve your game play, and willing to play either against you, or team against others. Hit me up on yahoo messenger,...
backstabber_sc
Offline
Jan 12, 2007
7:05 pm
22830
Thx all for the responses, I checked out the SC Room my first day and only found 1 or 2 links that actually worked, tis why I asked the server question, but...
Jason
outkast021577
Offline Send Email
Jan 13, 2007
12:05 am
Messages 22801 - 22830 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
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