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  • Members: 652
  • Category: Web Games
  • Founded: Dec 21, 1998
  • Language: English
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Messages 21788 - 21817 of 24538   Oldest  |  < Older  |  Newer >  |  Newest
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21788 Christopher Priest
christopherp... Send Email
Nov 2, 2005
4:01 am
Does anyone use the troopship? I thought it might be useful but it seems a waste. Say the planet has 38 population, 4 Troop at BR4. First you invade the...
21789 tyouth Nov 2, 2005
4:50 am
... About the only time I use it is late in a econ rich game or if my emp is rolling up a beaten opponent late in the game. I can't remember the last time I...
21790 havspace@...
havspace Send Email
Nov 2, 2005
8:07 am
Does the "troop-trick" work on Iceberg (always, never, or depends on the order your ships act in)? As for the ships themselves, they are more likely to be...
21791 sc_lucky Nov 2, 2005
10:19 am
Let's see how troopships work (Lug FAQ): Troopship: This ship transports a group of commandos equal to [10*(current BR)]. Once this ship invades a hostile...
21792 tyouth Nov 3, 2005
1:50 am
-When I've done a legit invasion of a system and my commandos were 4x the number of colonists it has been successful, if memory serves. Sound about right? --...
21793 Christopher Priest
christopherp... Send Email
Nov 3, 2005
2:33 am
... "When I've..." Doesn't sound like you don't use it much either. It seems that the intent of the ship was to allow attacks that saved the resources of an...
21794 havspace@...
havspace Send Email
Nov 3, 2005
4:30 am
Can anyone offer up a link or explanation as to what exactly the Shared HQ option does at Iceberg? I know Ah had a page with some changes somewhere, but can't...
21795 David Hancox
sirscruff Send Email
Nov 3, 2005
4:54 am
Shared HQ, you can see what your ally can see on the map, so if he explores a system you can see it as well and move there. You can gate to his systems at...
21796 sc_lucky Nov 3, 2005
3:17 pm
Parmenion (aka Damascus) has started the game. After playing a really big Tug-O-War (340 - soon over) against him, I prefer to play with Parmenion in a team. ...
21797 backstabber_sc Nov 6, 2005
7:47 pm
YES. Troopships can prove a nice surprise weapon in the following cases: 1) ANY game at Falcon (Almonaster). After complaints about the weakness of...
21798 bicentennialman_sc
bicentennial... Send Email
Nov 8, 2005
7:55 am
What is the reasoning behind the "Team Surrender" in Team Games at Iceberg? You can't surrender individualy. In Team games it is my understanding that if only...
21799 havspace@...
havspace Send Email
Nov 8, 2005
8:42 am
I'm just playing in my first team game now, so I'm hardly an authority. One possibility is that the coders wanted there to be the option of surrendering in a...
21800 sc_lucky Nov 8, 2005
1:37 pm
http://sc.lugdunum.net:9130/support/history/Tug-O-War.340.html Although I had a slighly edge at the beginning, Streaker (aka Parmenion aka Damascus) made the...
21801 Damascus_1999 Nov 8, 2005
1:40 pm
There's a spot open as Heavy Nuker's partner in TWG 112. The password is "xmas" Come join the party....
21802 Bruce Berrest
therealbigb Send Email
Nov 8, 2005
2:52 pm
Squirrel asks "Is alliance with people on the other teams impossible?" The short answer is yes. If one team chooses to let players on the other team off the...
21803 empire_ah Nov 8, 2005
4:18 pm
I created the team games option to provide a way for teams fo players to compete with each other on a guaranteed fair map. The twisted map assures that each...
21804 Christopher Priest
christopherp... Send Email
Nov 8, 2005
5:31 pm
Lurking Ah and Aleks/Alexia The maps and systems screens "die" when the map is too big (in big maps games). I just noticed that the systems screen always...
21805 Bruce Berrest
therealbigb Send Email
Nov 8, 2005
7:10 pm
The solution on Iceberg is to use the Mini-Map feature. Then click on the planet at the center of the area you are interested in. Then you get a localized...
21806 uthrac_paladin Send Email Nov 9, 2005
12:24 am
Team games do not allow the winning team players to be credited with a "nuke" when the opposing losing team surrenders. I propose to establish an honor system...
21807 sc_lucky Nov 9, 2005
1:31 pm
I would not mind if fractional nuke points are used. :-) A general problem with 'surrender&#39; in Lug (and maybe a reason for the team surrender in Ice) is that...
21808 backstabber_sc Nov 11, 2005
9:34 pm
A few comments: True that in a team surrender you don't get the nuke points. But also, you're nuked allies collect a win for being part of the winning team. ...
21809 bicentennialman_sc
bicentennial... Send Email
Nov 11, 2005
11:50 pm
OK Realy the main problem with the Team Games I have, is tha the game will end when only the players from the same team remain and are at Truce or Trade. Well...
21810 backstabber_sc Nov 13, 2005
8:39 pm
Bicentennialman - Have you never been given a draw or ally out in a game you would have been otherwised nuked in? If so, then don't worry about the lost team...
21811 bicentennialman_sc
bicentennial... Send Email
Nov 14, 2005
9:15 pm
... Yea when I was first starting out and when I have had bad maps. I have also given out draws and allies to others as well. I play for fun, then wins, then...
21812 Greg Nord
lifeincarnate Send Email
Nov 15, 2005
4:41 am
Someone recently asked, "Is there a way to determine which way to send your scis?" The short answer is yes, but it's certainly not foolproof. (And this only...
21813 havspace@...
havspace Send Email
Nov 15, 2005
6:15 am
I remember some related discussions a while back. I recall them began with observations about the Walls of Jericho series. I think there is actually a way to...
21814 Paul
wretch_sc Send Email
Nov 15, 2005
11:58 pm
I remember long ago playing TCBOO at Big Orange. Clockwork Orange calculated the center of the map by averaging the homeworlds of all the players. I thought...
21815 richard_e_tyson Send Email Nov 16, 2005
1:27 pm
Wow!! Amazing memory! What I remember about that game was the enormity of it and that it would have taken over two years to complete and months to reach the...
21816 backstabber_sc Nov 16, 2005
2:07 pm
Ok. Here's the info. At Lug, the 1st player's HW will be at a randomly chosen system within a "Box", but the coordinates are determined by (planets per ...
21817 havspace@...
havspace Send Email
Nov 16, 2005
8:46 pm
Thanks for the clarification. I thought about trying to figure the "times # of players" or total system rather than systems per player, but couldn't remember. ...
Messages 21788 - 21817 of 24538   Oldest  |  < Older  |  Newer >  |  Newest
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