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Messages 21082 - 21111 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
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21082
... I agree. Here's a quick overview of the tech changes I'm thinking about. Jumpship - Personal jumpgate, possible br reduction upon usage Decoy - Create...
delhart
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Nov 1, 2004
3:55 pm
21083
... ships.. takes ... be a ship ... stratagy. Maybe a ... location withing ... plus more. ... depending on ... Minerals ... has the ... destroyer should ... ...
delhart
Offline
Nov 1, 2004
4:02 pm
21084
... jumpgates ... This is why I suggest being careful with new ships. They might be less than effective at what they're proposed for (carriers) or produce...
backstabber_sc
Offline
Nov 2, 2004
3:32 pm
21085
... i like this use of the pirate ship better. It has long been argued that some form of "random damage" should enter into the game. But not every game. Maybe...
Greg Nord
lifeincarnate
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Nov 2, 2004
4:29 pm
21086
A few random comments from the Ah gallery... ... it ... I strongly second backstabber's warning about thinking the ships through. A problem you a compounding...
empire_ah
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Nov 2, 2004
6:31 pm
21087
just a minor nit-picking point about the proposed Pirate Ship concept. i admittedly skimmed the discussions. it seems to me the Pirate Ship is built as a Tech...
orion_empire
Offline
Nov 2, 2004
8:35 pm
21088
I have missed the entire thread of this discussion; Am I right to assume that someone is developing SC4 and if so when and where (Lugdunum,Falcon etc...?) Oh...
Paul Iveson
unionjacksc1
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Nov 3, 2004
2:12 am
21089
... Yes. Del Hart and a lot of college students under his charge, to be specific. And where it will be implemented? Well, i know Andy is certainly willing to...
Greg Nord
lifeincarnate
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Nov 3, 2004
6:57 am
21090
... Eh, they'll all be optional, so it'll be easy enough just to discard anything that does not work. ... I'll put you down on the list. The plan is to start...
delhart
Offline
Nov 3, 2004
8:09 pm
21091
... Yeah, this seems like an appealing use. It would be on a series basis again, so not all series would have it, and as you suggest the frequency could be...
delhart
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Nov 3, 2004
8:16 pm
21092
... I have thought about, and am concerned with not overloading players with choices and worrying about how the game works. Mainly I'm hoping to address it by...
delhart
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Nov 3, 2004
8:34 pm
21093
... Privateer sounds good to me. Del...
delhart
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Nov 3, 2004
8:35 pm
21094
... That would be me, and I'm using SC4 as the working title. ... Currently the maps suck, but I'll probably add the standard map generation before beta...
delhart
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Nov 3, 2004
8:38 pm
21095
... I'll probably do the beta site on a machine that I have here. Mainly for simplicity and because there is a bunch of performance tuning that I need to do...
delhart
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Nov 3, 2004
8:40 pm
21096
Yes, Privateer's... Some famous Privateers: Sir Francis Drake Sir Walter Raleigh Both very British of course ;) ... From: delhart To:...
Paul Iveson
unionjacksc1
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Nov 3, 2004
9:03 pm
21097
Cogratulations Del! ... Yeah, this seems like an appealing use. It would be on a series basis again, so not all series would have it, and as you suggest the ...
Allen McMurtrey
romulan_sc
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Nov 4, 2004
2:53 am
21098
... argued ... not ... basis ... i like it. LONG ago, i think it was Doc, (aka masque0, that suggested "random mayhem" as an element needed in SC. ... couple ...
Greg Nord
lifeincarnate
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Nov 4, 2004
4:37 am
21099
I think the use of mining/refining ships would be something that needs closer study. In a medium-to-large game, they would provide a strategic choice to boost...
backstabber_sc
Offline
Nov 4, 2004
6:51 am
21100
... a ... planet ... over ... cut ... i disagree. If i was worried about anything about these tech choices, it was that they might be tempting enough that they...
Greg Nord
lifeincarnate
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Nov 4, 2004
4:28 pm
21101
Del, why not have the privateer lose BR each attack? That coupled with their nuke deficiency should comfortably offset their inability to be killed. (if I were...
Damascus_1999
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Nov 4, 2004
9:55 pm
21102
... Thanks to all for the well wishes. I'm excited/anxious. They seem so fragile to me for the first few months, but being a father is something I really...
delhart
Offline
Nov 5, 2004
3:49 pm
21103
... ok, that would be fairly simple to implement. I'm not sure why I wasn't thinking of terraformers as a role model. Del...
delhart
Offline
Nov 5, 2004
3:53 pm
21104
... <no_reply@y...> wrote: [ snip ] ... This is related to something I wonder about. Some games, kinda like civilization, you allocate resources as a ...
delhart
Offline
Nov 5, 2004
4:02 pm
21105
... Yeah, that is an option. ... Any suggestions are welcome. The UI stuff should be relatively easy to change and play around with, and people will be able...
delhart
Offline
Nov 5, 2004
4:07 pm
21106
Greetings All of SC-dom! Just thought I'd drop in to say "Hey!" So.. "HEY!!!!" Well that's part of it anyway... I'm not sure if many remember but awhile...
Michael Ginn
mginn82
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Nov 5, 2004
9:46 pm
21107
... strategy. On those close pops where you are under-ag'd it can. You pop to 50 with zero growth, and then have to think twice about building a col. Yea, you...
backstabber_sc
Offline
Nov 6, 2004
4:14 am
21108
... Which is part of what I don't like. For us regular players, we know to avoid such situations, personally I usually set the pop on builders to 52. For...
delhart
Offline
Nov 6, 2004
6:29 am
21109
... 50 ... col. ... wait ... on ... is ... get to ... builders ... don't ... with ... i think you'd be hard-put to find anyone opposed to these tweaks. The...
Greg Nord
lifeincarnate
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Nov 6, 2004
2:35 pm
21110
... I've thought for a long time that the order of building shouldn't matter. Sine you can work around it, the code really should be changed so that builder...
Ah
empire_ah
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Nov 6, 2004
4:36 pm
21111
Just a thought of the Tractor beam idea........If it would "suck" all ships from a targeted system, would this sort of make sats and minefields a thing of the...
Marian McKillop & All...
triax_x
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Nov 6, 2004
7:07 pm
Messages 21082 - 21111 of 24318   Oldest  |  < Older  |  Newer >  |  Newest
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