Search the web
Sign In
New User? Sign Up
spycraftd20 · Spycraft d20
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
PBEM   Message List  
Reply | Forward Message #507 of 511 |
RE: [spycraftd20] Re: PBEM


I am glad you asked this question.

As I have stated before, I am new to the game. I am hoping for players that
have the patients to work through the rules and are willing to explore the
potential complications of PBEM.

I thought that the first phase would be to have at least 3 players and 1 GC (me,
but want some help with the rules). We have two already!

The second phase would be to decide if we want to try the mission I have created
or select one from the Living SpyCraft series that everyone has not played
before.

The third phase would be to have the players submit a character sheet. The
player characters would be created from scratch or perhaps we could use the
level 3 characters found on the CraftGames site.

The fourth phase would be to conduct the intelligence phase and field any
opening questions about the mission. The itell phase would be a descriptive
e-mial with the mission background, objectives, risks/rewards, intelligence,
maps, data, etc..

The fifth phase would be for the player characters to communicate within the
team by e-mail to decide strategies and their first moves. The description of
the moves would be submitted and GC and players would communicate to clarify any
open points.

The sixth phase would be for GC to execute the moves and provide the team a
descriptive result of the moves.

Then we would continue to revolve around phase 5 and phase 6.

Next comes the question of combat. Combat tends to be more technical, precise
and could bog down our PBEM game. I think we would need to create maps (GC) and
have the players communicate and co-ordinate their moves. Marking their
activities on a map and give scenarios for the combat. So, for example, the
three agents approach an outpost in the Iranian desert. Two guards are
patrolling a fence line. The players would communicate by e-mail and decide
their tactics for the combat initiation. They would draw on a map how they are
going to approach by stealth from the east and flank the two guards. They would
give GC scenarios (limits would apply); 1) if undetected ambush from behind and
kill the guards with knives, 2) if detected and guards attempt to raise an alarm
then using silenced weapons engage and kill the guards. GC would simulate the
initiation of the attack. GC would then stop the simulation and provide an
update to the combat. For example, GC reports that the guards were alerted
during the ambush and began to open fire. Agents have returned fire and wounded
one guard. Agents are pressing their advantage and the remaining guard has
taken cover. GC would then provide an update to a map/diagram and ask the
player to for another tactical round. I am thinking for simple combat we could
resolve in two or three rounds as long as players are willing to turn over some
control the GC for the attack simulation.
Let me know what you think. But, my opinion is to give it a try and we can be
open and have fun getting good at PBEM.

To: spycraftd20@...: saulster@...: Fri, 16 Jan
2009 23:48:32 +0000Subject: [spycraftd20] Re: PBEM



Hey guys,Count me in. I have been running a SpyCraft Powered Weird War IIgame
for about a year and a half and it been really fun. I would liketo give this
PBEM a try. But I never played that way before and itseems there are many
different types of commitment. Please spell outhow it will work.thanks,Saul---
In spycraftd20@yahoogroups.com, Mark Beaudon <mbeaudon@...> wrote:>> > Ok,
that's one in. Is there anyone else that would like to join?> > To:
spycraftd20@...: guid_o01@...: Fri, 16 Jan 2009 05:07:01+0000Subject:
[spycraftd20] Re: PBEM> > > > I'm down for playing and if you need help GMing I
could help withwhat I can. I've only played a few games of spycraft, but every
game Ihave played I enjoyed greatly. The rule aren't really that
complicatedeither. Its just a better D20 system, it has the basics and adds
moreand better elements to the skills mainly. I have pretty much all thebooks
for 2.0 on PDF and have all the original books on hardcopy.---In
spycraftd20@yahoogroups.com, Mark Beaudon <mbeaudon@> wrote:>> >Well...thank-you
for the feedback. I am very new to the game. I toowould like to try a game by
e-mail. I would not mind running a game asthe GM, but would want someone to help
with the rules. I have beguncreating a mission that I would like to see played.
It is based on theRussian/Iranian weapons trade of SAM's. The mission is for the
agentsto confirm the sale of SAM's to Iran. The first scene is for the teamof
agents (3 or 4) posing as a film crew in Iran to make contact withan agent that
is running scared and information has run cold.> > Wouldanyone be interested
in:> > a) something like this?> b) helping me runthe game as GM?> > > > > > To:
spycraftd20@: guid_o01@: Thu, 15 Jan2009 21:52:26 +0000Subject: [spycraftd20]
Re: PBEM> > > > I've PBEMbefore and had a lot of fun doing so. I agree with what
was saidbefore though and combat can drag. I like having the GM make all
therolls and you just tell him what you want to do. If you have adedicated group
you can get most combat done within a day of realtime. But if someone plans on
running one I'd be down for playing > >> > > >
__________________________________________________________>Show them the way!
Add maps and directions to your party
invites.>http://www.microsoft.com/windows/windowslive/events.aspx> >
[Non-textportions of this message have been removed]> > > > > > >
__________________________________________________________> > > > [Non-text
portions of this message have been removed]>





_________________________________________________________________



[Non-text portions of this message have been removed]




Sat Jan 17, 2009 12:26 am

mbeaudon
Offline Offline
Send Email Send Email

Forward
Message #507 of 511 |
Expand Messages Author Sort by Date

Has anyone every played SC2.0 by e-mail before? I am intersted in having dicussions on how this could work. Thank....
mbeaudon
Offline Send Email
Jan 15, 2009
5:39 pm

... I've done other campaigns, including living, this way. For much of the mod you won't have problems. The freeform nature of SC will keep you having fun as...
Teos Abadia
alphastream1
Offline Send Email
Jan 15, 2009
8:36 pm

I've PBEM before and had a lot of fun doing so. I agree with what was said before though and combat can drag. I like having the GM make all the rolls and you...
Jon
guid_o01
Offline Send Email
Jan 15, 2009
9:52 pm

Well...thank-you for the feedback. I am very new to the game. I too would like to try a game by e-mail. I would not mind running a game as the GM, but would...
Mark Beaudon
mbeaudon
Offline Send Email
Jan 15, 2009
11:37 pm

I'm down for playing and if you need help GMing I could help with what I can. I've only played a few games of spycraft, but every game I have played I enjoyed...
Jon
guid_o01
Offline Send Email
Jan 16, 2009
5:07 am

Ok, that's one in. Is there anyone else that would like to join? To: spycraftd20@...: guid_o01@...: Fri, 16 Jan 2009 05:07:01...
Mark Beaudon
mbeaudon
Offline Send Email
Jan 16, 2009
5:27 pm

Hey guys, Count me in. I have been running a SpyCraft Powered Weird War II game for about a year and a half and it been really fun. I would like to give this...
Saul
sgtsaulster
Offline Send Email
Jan 16, 2009
11:48 pm

I am glad you asked this question. As I have stated before, I am new to the game. I am hoping for players that have the patients to work through the rules and...
Mark Beaudon
mbeaudon
Offline Send Email
Jan 17, 2009
12:26 am

Sounds interesting. Count me in please. I have both played and run PBeM games using Classic Spycraft, and the most critical thing is to make sure everyone...
Chris Freeman
da_vane
Offline Send Email
Jan 17, 2009
6:09 am

so to start I think Mark you should create a group and we can all join up and run through the ideas and character creation. Also if you had any house rules or...
Jon
guid_o01
Offline Send Email
Jan 17, 2009
2:43 pm

Count me in, too, unless you've already got plenty....
Nathan
nfactor13
Offline Send Email
Jan 19, 2009
7:50 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help