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Messages 2587 - 2628 of 3108   Oldest  |  < Older  |  Newer >  |  Newest
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2587
Hello, this level is solvable but it's not my original level. just a little different 6X4orimaze-128 ################################# ...
mrsokodries
Offline Send Email
Mar 1, 2008
11:35 am
2589
Ah, thank you, that helped a lot. I have it solved now. -km ... -- blackrosequilts wife, mother, quilter http://community.webshots.com/blackrosequilts Wage...
blackrosequilts
blackrose031760
Offline Send Email
Mar 1, 2008
10:07 pm
2590
now i know there are still people who try my levels ! :-) i've made a new one certainly not one of my hardest orimazes, but interesting enough ...
mrsokodries
Offline Send Email
Mar 2, 2008
4:16 pm
2591
Does anybody have a solution for this? The long way home var 6 ... -#####$------##-## -#--##-#$######--# -#------$.*-$-$--# ##--####-...----## ...
blackrosequilts
blackrose031760
Offline Send Email
Mar 8, 2008
7:41 pm
2592
... Here is unopti sol in attachment. 8636/1217 Load it in Soko ++ with player name long & load above txt level. Why delete messages? Unlimited storage is...
Patel Vipul
zalak_lab
Offline Send Email
Mar 9, 2008
9:38 am
2593
Sol:8636/1217 ...
Patel Vipul
zalak_lab
Offline Send Email
Mar 9, 2008
11:21 am
2594
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the sokoban group. File : /The81x Skin...
sokoban@yahoogroups.com
Send Email
Mar 10, 2008
2:19 am
2596
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the sokoban group. File : /unsolve...
sokoban@yahoogroups.com
Send Email
Mar 16, 2008
11:43 am
2598
hello to all.I upload my unsolve levels in the files section of this group.Anybody have solutions?Please help.Special thank you message to blackrosequilts for...
Bernardo
budds_cj
Offline Send Email
Mar 16, 2008
11:54 am
2599
... Did you ever get Evgeniy's big collection downloaded? I think that's what most folks in the group are working on. -km -- blackrosequilts wife, mother,...
blackrosequilts
blackrose031760
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Mar 16, 2008
5:19 pm
2600
Does anybody have solutions for the following three levels? I can get close, but I always end up with 2 or 3 boxes on the right side of the map that need to be...
blackrosequilts
blackrose031760
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Mar 18, 2008
3:05 pm
2601
Here's another I can't solve, but I can solve the one below it. 66iy is similar to 66gy, but iy adds 9 targets to the lower right side and 9 boxes to the upper...
blackrosequilts
blackrose031760
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Mar 19, 2008
3:59 pm
2602
I know I've taken forever to complete this set, but Sasquatch VIII is finally finished. Go here - scroll down to Sasquatch VIII. ...
sasquatch98930
Offline
Mar 22, 2008
8:30 pm
2603
6 new puzzles have been added to the SokHard collection. http://fruise.googlepages.com/sokoban.html Here are a couple of bonus puzzles for anyone wanting to...
Lee Haywood
ljhaywood2@...
Send Email
Mar 22, 2008
9:51 pm
2604
I made a remodel of this level. It is solvable. Enjoy! sokobig+031by1 ######## #------# #--$-$-# #-$-$-$# #--$-$-########################### ...
blackrosequilts
blackrose031760
Offline Send Email
Mar 23, 2008
9:02 pm
2605
... Hi Guy. I strongly suspect that the original levels cannot be distributed under any free software license. A free software license would permit levels to...
malcoh0l
Offline Send Email
Mar 23, 2008
11:40 pm
2610
Some months ago "Grigorusha" made his huge ~121,000 levels collection public available on the internet. Many people have probably downloaded it only to...
briandamgaard
Offline
Mar 26, 2008
2:26 pm
2614
Hi Werner, My humble solution: uulluuurrrrrRdDDRRddRdRRdrUUrUUddldlllul uulluurrrrrrruuuUlulLddlllllulDDurrrrrru urrdrddddlllllllulLLLLrrrrrUddddrrddrddl ...
Eric F. Tchong
rikitin60
Offline Send Email
Mar 26, 2008
8:08 pm
2615
... That is about how long it takes on my computer. Considering the size of that file and the amount of recursive unpacking it has to do, that's pretty fast. ...
blackrosequilts
blackrose031760
Offline Send Email
Mar 27, 2008
1:42 am
2616
Hi, I am Fung-Chai and I am from Singapore. I like to propose an XML-based format for Sokoban puzzles and solutions. I call it sbml. Being based on XML, it...
LIM Fung-Chai
lim.fung_chai
Offline Send Email
Mar 29, 2008
9:22 am
2618
It's a great job you've done here, congratulations! There is no doubt that this is the way to go for the Sokoban game. There are some details I find important...
briandamgaard
Offline
Mar 29, 2008
12:58 pm
2619
... I don't think that native English speakers will have any trouble remembering "<floor-plan>" as it's a fairly common term, but I appreciate that non-native...
blackrosequilts
blackrose031760
Offline Send Email
Mar 29, 2008
6:00 pm
2620
... "<map>" is perfect, thanks! I don't think there can be any doubt that this is the best choice. -bd...
briandamgaard
Offline
Mar 29, 2008
7:42 pm
2621
... I disagree with not having to have backwards compatibility. It is very easy to modify existing Sokoban software to deal with sbml file. They can use the...
LIM Fung-Chai
lim.fung_chai
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Mar 30, 2008
7:09 am
2623
... Well, we can bash each other for missing the point, because my reply is, of course, that it's you, who haven't understood the finer points. Anyway, let's...
briandamgaard
Offline
Mar 30, 2008
12:20 pm
2624
There is already an xml-like file format for sokoban. For example at http://www.sourcecode.se/sokoban/levels.php where it has been in use for some years now. I...
rain_rocket
Offline Send Email
Mar 30, 2008
3:25 pm
2625
... Cool. I will definitely look into this. Thanks for the link. ... I plan to submit 2 bug reports to the XSLT Project at Mozilla. The first is a request...
LIM Fung-Chai
lim.fung_chai
Offline Send Email
Mar 31, 2008
4:19 pm
2626
... Forgot to comment on this point in my previous reply. The XSLT scripts are processed on the client side; no special requirement is needed on the web...
LIM Fung-Chai
lim.fung_chai
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Mar 31, 2008
4:42 pm
2627
When I first adapted a program to handle Sokoban puzzles I hadn't seen the XSB file format and I invented my own, using letters like P for pusher and B for...
Lee Haywood
ljhaywood2@...
Send Email
Mar 31, 2008
5:02 pm
2628
... I also forgot to mention a graphical bug: the leading spaces in the map before the first wall are interpreted as floor tiles which is not pretty. It is...
rain_rocket
Offline Send Email
Mar 31, 2008
5:17 pm
Messages 2587 - 2628 of 3108   Oldest  |  < Older  |  Newer >  |  Newest
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