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Messages 142 - 171 of 1357   Oldest  |  < Older  |  Newer >  |  Newest
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142
Hello all, I'm pretty sure I've found the bug that's been causing the problems (mainly under XP). Mea culpa and all that... I didn't write this bit of code,...
Danny Chapman <stuff@...
mr_rowl
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Feb 1, 2003
12:03 pm
143
Danny just to let you know I've had no problems under xp since V2.8.0 Mark ... From: Danny Chapman <stuff@...> To:...
Mark Cassidy
mark_rc2000
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Feb 5, 2003
11:47 pm
144
The main change in 2.10.0 is that now everything is called sss - the mix of sss/flight has been bugging me for a while! The only other things are: 1. There is...
Danny Chapman <stuff@...
mr_rowl
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Feb 6, 2003
12:13 am
145
First off, mr rowl excellent work on this sim! It's fantastic! I read about it in a post on rec.models.rc.soaring and I'm completely hooked. I also tried the...
surfimp <surfimp@...>
surfimp
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Feb 10, 2003
2:30 am
146
... not ... Yep - I noticed that a couple of days ago too! It happens because the missiles collide with explosions. I fixed that yesterday, as it happens, and...
Danny Chapman <stuff@...
mr_rowl
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Feb 10, 2003
10:43 pm
147
... I notice that the beneficial "hi-start" effects seem to happen more with some planes than others. I'm sure this is fixed either way now, but, for example,...
surfimp <surfimp@...>
surfimp
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Feb 11, 2003
5:29 am
148
Mr. Chapman- I believe I've made a minor error somewhere. I have successfully opened one of the 3ds models for editing in Metaseq, and figured out (I think)...
surfimp <surfimp@...>
surfimp
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Feb 11, 2003
6:25 am
149
... I imagine that converting between formats could lead to one of the programs getting the scaling wrong. I had great difficulty working out how to scale the...
Danny Chapman <stuff@...
mr_rowl
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Feb 11, 2003
9:15 am
150
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the slope_soaring_sim group. File :...
slope_soaring_sim@yah...
Send Email
Feb 12, 2003
10:54 am
151
Mr. Chapman- Thank you yet again for making SSS. I am completely enthralled, still, with the program. This is probably one of my all-time favorite pieces of...
surfimp <surfimp@...>
surfimp
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Feb 12, 2003
11:08 am
152
... I think there's a problem with the uploaded file (for a start it's only 14KB, which is a bit small!). It would be good if you can try to upload it again. ...
Danny Chapman <stuff@...
mr_rowl
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Feb 12, 2003
11:41 am
153
... It's only the orography.dat (261KB uncompressed) file and a readme.txt that I put together about how to employ the terrain...was there something else that...
surfimp <surfimp@...>
surfimp
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Feb 12, 2003
11:55 am
154
... It's OK - I must have done something wrong the first time - it works now!...
Danny Chapman <stuff@...
mr_rowl
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Feb 12, 2003
12:46 pm
155
... now! Whew! It's not much of a terrain, I know, but like I said it's a pretty accurate representation of one of our local flying areas. So, I think I can...
surfimp <surfimp@...>
surfimp
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Feb 12, 2003
5:01 pm
156
A plugin for Photoshop which allows you to open and save the uncompressed SGI .rgb file format, which is what SSS uses for the terrain textures, is available...
surfimp <surfimp@...>
surfimp
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Feb 12, 2003
5:25 pm
157
Just eye-candy in this - the missiles leave quite a nice smoke trail....
Danny Chapman <stuff@...
mr_rowl
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Feb 13, 2003
9:40 pm
158
Is it possiible to convert FMS models for use in the Slope Sim? I've found a "looping" Plouf that I'd like to try. Bill Scott Oban Scotland ... Outgoing mail...
William Scott
billscottuk
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Feb 13, 2003
10:42 pm
159
Hi all ( Danny sorry about the delay in this mail) Only about 2 words ....BLOODY BRILLIANT!!! Managed to shoot down a robot and the in air explosion ...'KIN...
Jonathan West
jonatsaffron
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Feb 20, 2003
7:24 pm
160
Mr. Chapman thanks again for making an awesome slope soaring simulator. The new particle modelling is really amazing! I love the smoke trails from the rockets...
surfimp <surfimp@...>
surfimp
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Feb 27, 2003
6:03 pm
161
... Ahh yes... I'd forgotton about that. The default setting is for the wind-field to be calculated at "run-time" - and I never got around to implementing any...
Danny Chapman <stuff@...
mr_rowl
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Feb 27, 2003
9:25 pm
162
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the slope_soaring_sim group. File :...
slope_soaring_sim@yah...
Send Email
Feb 28, 2003
5:51 pm
163
Hi Danny, Many thanks for your time in creating the sim. I've been toying with the idea of getting a sailplane and I'm glad I've found your sim to get an idea...
cobaltgato <cobaltgat...
cobaltgato
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Mar 1, 2003
9:32 pm
164
... I removed the program a while ago because space was getting a bit short... and I didn't think anyone would want to use it. I think the program is still...
Danny Chapman <stuff@...
mr_rowl
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Mar 1, 2003
10:54 pm
165
God I hate Yahoo groups but I do understand... I tried running crccsim but it doesn't recognize my g/p either. I like sss better anyway, is it based on...
cobaltgato <cobaltgat...
cobaltgato
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Mar 4, 2003
1:20 am
166
... The only crrcsim code is in the aerodynamics and graphics for crrcsim gliders. Everything else (including the aerodynamics for other gliders) is completely...
Danny Chapman
mr_rowl
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Mar 5, 2003
12:21 am
167
I got an interface from http://www.simblaster.com and it works great with SSS, the only problem is I'm not quite sure how to get the throttle and rudder...
surfimp
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Mar 5, 2003
3:48 am
168
Sorry, I should've added that the Tx is working fine, all axes are recognized by Windows and everything works fine in FMS. I'm sure it's just a configuration...
surfimp
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Mar 5, 2003
3:50 am
169
... Just pressing 'j' just selects a two axis joystick (or the first two axes if more are available). Using either the config GUI or the config file you can...
Danny Chapman
mr_rowl
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Mar 5, 2003
10:16 pm
170
Hi Danny, Well I can now at least make changes with the GUI (almost) at will without the app crashing. I don't know why really but here's what I did. I started...
cobaltgato
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Mar 6, 2003
7:36 pm
171
Hi Danny, Not sure if you've seen this or not but it sounds to me like it might be of some help to you in implementing a server for multi-player mode. See: ...
cobaltgato
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Mar 6, 2003
8:16 pm
Messages 142 - 171 of 1357   Oldest  |  < Older  |  Newer >  |  Newest
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