Just an idea you may like to consider when setting up a game...
Part 1
The referee presents a scenario to the players.
The scenario includes an 'Intelligence' estimate of the enemy
strength and the mission objectives needed to secure victory.
The players each tender their minimum force (Points & organisation)
required to achieve the Mission objectives.
The player with the lowest bid gets the mission.
The other player(s), get to play the enemy force, or as subordinate
units in the mission commander's force.
Part 2
The forces actually used are subject to a degree of randomisation
representing fortunes of war or intelligence failure.
e.g. Roll 1D6 for each element:
0 = unit is destroyed
1 = unit is not available
2 = unit has suffered casualties
3 = unit understrength
4 = unit okay
5 = unit okay
6 = unit upgraded
7 = reinforcements