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Messages 38 - 67 of 1631   Oldest  |  < Older  |  Newer >  |  Newest
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38
Greetings from the Guild Companion, Issue 34 of The Guild Companion is now available at http://www.guildcompanion.com/ In this month's issue, we have an...
N.H.M. Caldwell
nhmc1@...
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Dec 3, 2001
10:10 am
39
... I am putting together both a product and business plan for SD to present to him. If there are any projects you are interested in working on, let me know....
David Means
david_means@...
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Dec 4, 2001
7:15 pm
40
Ditto. I still have the Unusal Suspects (Houses Falkirk and Gilliam) contributiona and the Red Star compilation. Phil Thompson ... From:...
Phil Thompson
jcts@...
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Dec 4, 2001
10:23 pm
41
I can put fingers too keyboard and do what I had intended...The Jade-Cat Confederacy (Remnents of house Jade London) "Come on, Ceasar, if your going to be...
EndersWAR1@...
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Dec 5, 2001
12:04 am
42
The list hath become so damn quiet lately, one can assume that everybody is just too busy lately. I face an hour and a half commute on my nightly trek back...
Scott MacNeil
smacneil5@...
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Dec 9, 2001
7:46 pm
43
In a message dated 12/9/2001 2:46:35 PM Eastern Standard Time, ... I support almost everything you have mention above. But don't you think we have to have some...
Deneceda@...
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Dec 9, 2001
8:10 pm
44
... <SNIP> ... I think you misunderstood me a bit, I am in no way advocating taking over "Son of Silent Death" myself, nor suggest anybody else do so...
Scott MacNeil
smacneil5@...
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Dec 9, 2001
9:57 pm
45
... Just a thought - ICE could both support the SD:TNM / Space Master story line and reintroduce the Combat Express rules system as a stand-alone product. ICE...
dbj@...
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Dec 10, 2001
12:17 am
46
... Very true, the problem right now is the question of whether ICE/ Phoenix retains SD:TMN or can come up with an arrangement with Mythic. ... Thanks for the...
Scott MacNeil
smacneil5@...
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Dec 10, 2001
1:06 am
47
Hell, I had a system planned out for Combat Express for a while... was pretty cool. Small arms combat with the 3DX system, works pretty well. One die for the...
Jabberwocky
jabberwocky@...
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Dec 10, 2001
2:32 am
48
In a message dated 12/9/2001 8:06:48 PM Eastern Standard Time, smacneil5@... writes: << Thanks for the link! I have heard about the Slammers, but until...
Grimmnar@...
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Dec 10, 2001
5:36 am
49
In a message dated 12/9/2001 9:32:34 PM Eastern Standard Time, jabberwocky@... writes: << Hell, I had a system planned out for Combat Express for a...
Grimmnar@...
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Dec 10, 2001
5:38 am
50
PAY ATTENTION! Den, I know that I have said at least three times to this list that COMBAT EXPRESS is different than SILENT DEATH. Combat Express is a core set...
Donald Dennis
dggdennis@...
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Dec 10, 2001
8:55 am
51
... If ICE does not do Silent Death, they probably should not do ANY space combat game. There is only one case where doing a space combat game makes any sense...
Donald Dennis
dggdennis@...
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Dec 10, 2001
9:10 am
52
In a message dated 12/10/2001 3:56:12 AM Eastern Standard Time, ... Gee I felt the wind from Ca. on that. Ok Thanks Den...
Deneceda@...
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Dec 10, 2001
5:19 pm
53
Greetings!! Since there has been some discussion about the future of SD here lately, I thought I'd give a few thoughts about SD and it's future. First off, I...
Chris Paasch
chrispaasch@...
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Dec 10, 2001
7:41 pm
54
... <SNIP> Chris, while you are at it how about wishing for an extra million for each of the contributors of the list for their product loyalty.... ;) ...
Scott MacNeil
smacneil5@...
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Dec 13, 2001
7:07 pm
55
... Woo Hoo! ... the ... Tournaments don't cost that much to run. I can hit a local game store and run a tournament for free. With a little extra effort I can...
Donald Dennis
dggdennis@...
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Dec 13, 2001
9:31 pm
56
Any news on the resurrection of Silent Death yet? ... To unsubscribe, e-mail: silent-death-unsubscribe@... For additional commands, e-mail:...
Scott MacNeil
smacneil5@...
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Dec 14, 2001
7:46 am
57
... Not yet. Sorry, Donald ===== "But remember, you are a god. No one sits in judgement of you. You can do whatever you like." -Black & White ...
Donald Dennis
dggdennis@...
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Dec 14, 2001
8:15 am
58
Hi Thanks for your reply. I really appreciate the honest opinion. comments and rebuttal below. 8*) ... No problem!!!!! The wish has already been made. ... ...
Chris Paasch
chrispaasch@...
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Dec 14, 2001
2:56 pm
59
Hello again!! More comments below. 8*) ... Great! Count me in for the Lawrence, Topeka, and maybe KC area of Kansas. ... YES!! 8*) ... This is something I...
Chris Paasch
chrispaasch@...
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Dec 14, 2001
3:10 pm
60
... For one thing, dice. You use three dice - this is the game metric for combat mechanics. As ships/weapons start getting bigger - you need one of: 1) More...
Dan Ozdowski
dto2c@...
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Dec 14, 2001
3:26 pm
61
In a message dated 12/14/2001 10:26:57 AM Eastern Standard Time, ... Couldn't you limit the number of varios sizes of fighters by % of points? Ex: 40% of...
Deneceda@...
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Dec 14, 2001
4:35 pm
62
... Sure. But that doesn't solve the problem of getting them to mix. What ensures that it's viable to take the ships in those percentages and have them do...
Dan Ozdowski
dto2c@...
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Dec 14, 2001
5:28 pm
63
Quick thought here: This is what torpedoes *should* be for. While the biguns may have good PD and armor, a well-laid volley of torps should be able to do...
Jon C.
thorkull@...
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Dec 14, 2001
6:31 pm
64
I remember a 1st Edition SD scenario (maybe from the Overkill supplement?) that was an attack on a carrier/capital ship. The objective of the scenario was for...
Robin Stirzaker
robin@...
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Dec 14, 2001
7:00 pm
65
... Without divorcing from the SPAC, TPACS, and MPACS? absolutely. Without divorcing Warhounds? Umm, no. The problem is not the scale of Silent Death, its that...
Scott MacNeil
smacneil5@...
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Dec 14, 2001
7:29 pm
66
... OK, you are on the list. Anyone else want to volunteer to run demos? ... Its mostly a matter of time and mechanics. Some people believe that Warhounds...
Donald Dennis
dggdennis@...
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Dec 14, 2001
8:23 pm
67
... How so? Warhounds are about as much up the scale as Gunboats are above fighters. There is really not that much difference. The biggest problem with...
Donald Dennis
dggdennis@...
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Dec 14, 2001
9:34 pm
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