I've found the RMFRP book a bit incomplete in a few areas and not really giving new players enough to go on. Anyway, one thing I'm trying to find is falling...
Paul Grogan
paulgrogan@...
May 1, 2002 9:29 am
4088
... I dont know much about falling damage, I'm afraid. But I agree that some games do it fairly well. Hero System 5th edition has a neat system based on ...
Phil Dack
pjdack@...
May 1, 2002 11:24 am
4089
... I did a search about 6 months ago for some of these. I found a few on various sites but they were either with no licence or had really bad licences for...
Brett Nash
nash@...
May 1, 2002 11:36 am
4090
... I have a couple of solid brass d6's for that :) See ya, Rand ... To unsubscribe, e-mail: rolemaster-unsubscribe@... For additional commands,...
Rand_66
mtrussell@...
May 1, 2002 12:45 pm
4091
I, too, didn't like the Jumping rules. I use the following formulae instead: Base Running High Jump (BRHJ): Height + St + Qu + MoveMod / 2 Height is in...
Peter Mork
pmork@...
May 1, 2002 1:35 pm
4092
<BIG SNIP> All I got to say to this is O MY GOD......... Too much math...brain shutting down......reboot...REBOOT!! I really can't see doing THAT much work...
Rand_66
mtrussell@...
May 1, 2002 1:41 pm
4093
... not ... You could say that the "average" person has some ranks in athletics and the jumping skill in particular. And if you are talking about a fantasy...
Rand_66
mtrussell@...
May 1, 2002 1:45 pm
4094
I have fun playing my elf as generally terrified around anything ugly, unfamiliar, evil, or truly scary. Helen M. ============================= If a man will...
H. Mazarakis
HMazarakis@...
May 1, 2002 1:51 pm
4095
... From: "Paul Grogan" <paulgrogan@...> My responses, such as they are, are based on RMSS books, but should be pretty much the same overall. Some...
Frank F. Smith
FrankSmith@...
May 1, 2002 1:55 pm
4096
... I definitely agree with this. I think at least 1 rank in all of the Athletic Categories and 1 in Jumping should be adolescent skills for almost every race....
Phil Dack
pjdack@...
May 1, 2002 2:00 pm
4097
Just like the fellas who have recently complained about the falling/jumping situation I have my own personal pet-peve with RPG's: Initiative. I find that the...
Rand_66
mtrussell@...
May 1, 2002 2:04 pm
4098
Personally, I just started implementing CEATSII into my RMing (And soon to be SMing), so I stick with the 2d10+Qu Init that lasts the whole combat. I know D&D...
rolemaster@...
May 1, 2002 2:29 pm
4099
... my ... natural ... I figured that being a common man / urban man type of person myself, and being able bodied and not overweight and walking 3 miles per...
richard_forster@...
May 1, 2002 2:40 pm
4100
Does anyone else have Rolemaster players that travel on AirShips? If so, what are your stats for passenger/cargo cost? What about ship stats... just in cast...
Vinnie Russo
vinnie@...
May 1, 2002 3:01 pm
4101
I like the concept... here's how I would apply it to RM. Drame Die = d10 Anytime you want (EXCEPT combat), you can roll an extra d10 to add +d10 to any...
JWCIII
kyrian3@...
May 1, 2002 3:07 pm
4102
You place Shades of Darkness above those??? Ok I'm a bit confused but I gues that's just my opinion. Nightmares of mine is one excellent book. I know of a...
Meyer, Bruce OS2
bmeyer@...
May 1, 2002 3:10 pm
4103
I use the latter. This means that you can jump something that is your height, as long as you don't care how you land. (For example to vault over a chain link...
Peter Mork
pmork@...
May 1, 2002 3:14 pm
4104
There is one other thing not being considered in your analysis of the manuever table... Just because you don't get a 100% result... doesn't mean you didn't...
JWCIII
kyrian3@...
May 1, 2002 3:30 pm
4105
Greetings from the Guild Companion, Issue 39 (May 2002) of The Guild Companion is now available at http://www.guildcompanion.com In this month's issue, the...
Nicholas H.M. Caldwell
nhmc1@...
May 1, 2002 3:56 pm
4106
... DB, ... I haven't done it yet, but I will in the near future when I get a new campaign world created. But here are some thoughts I'm working with: I think...
rolemaster@...
May 1, 2002 4:16 pm
4107
... From: "Meyer, Bruce OS2" <bmeyer@...> To: <recipient list not shown: ;> Sent: Wednesday, May 01, 2002 10:06 AM Subject: RE: Does anyone know the...
Jason Taylor
Turambur@...
May 1, 2002 5:54 pm
4108
... From: "JWCIII" <kyrian3@...> ... True enough. By how much you can miss 100% and still make it is an interesting question in its own right. When do...
Frank F. Smith
FrankSmith@...
May 1, 2002 6:02 pm
4109
Errr...welll....thanks for the jab? I actually feel pretty comfortable with my reading level...and my SPELLING ability for that matter :p. Apologies, that...
Meyer, Bruce OS2
bmeyer@...
May 1, 2002 6:06 pm
4110
... normal person under good conditions should fail to clear a 10' pit with a running jump at least half the time? <<< I would say yes! 10' is a LOT further...
JWCIII
kyrian3@...
May 1, 2002 6:47 pm
4111
... order of 20' (closer to 22' probably). These are athletes with high stats (95+ in all appropriate stats)... lots of training (figure at least 10 ranks in...
JWCIII
kyrian3@...
May 1, 2002 6:54 pm
4112
... [snip] ... Well, along the lines of sacrificing skill/accuracy in order to be first, there's always the bidding option. Quickest way to do this is...
Ojaste,James [NCR]
James.Ojaste@...
May 1, 2002 7:16 pm
4113
... My sentiments exactly. Just PLAY the GAME. (Get it? PLAY...not work....not ultra serious....to have fun; GAME...again, not work....not ultra serious.) ...
Rand_66
mtrussell@...
May 1, 2002 7:57 pm
4114
... From: "JWCIII" <kyrian3@...> ... I _think_ it's about 10', though I could be wrong :-). Still, I will accept your point as valid -- 10' is not a...
Frank F. Smith
FrankSmith@...
May 1, 2002 9:17 pm
4115
Just a game? BLASPHEMY!! No, to an extent I agree. Our group has a rule: the Rule of MGF: maximum game fun. The thing is, sometimes it's fun to be fantastical...
Phil Dack
phildack@...
May 1, 2002 10:22 pm
4116
Hello everyone, I am new to the mailing list, and I'd like to say that I am looking forward to be sharing rolemaster stuff with you guys. See you, Telcontar. ...