I think that there is no reason for this other than trying to keep the spacing of the bonuses in concordance with those of RM2. I.e., instead of a spacing of 5...
Henrik Öhman
henrik.ohman@...
Feb 1, 2002 11:23 am
1205
... -1, -3, etc for any of their stat bonuses?<<< No. (though you may have to adjust the racial point costs if you are created the race/culture using the...
JWCIII
kyrian3@...
Feb 1, 2002 1:17 pm
1206
Pulp Man has two +1 bonuses ... To unsubscribe, e-mail: rolemaster-unsubscribe@... For additional commands, e-mail:...
Alexander Cherry
lxndr@...
Feb 1, 2002 1:25 pm
1207
... I've always had a problem with the RR bonuses being so low, but it hasn't created a problem in the game so far at all, in fact the PC's tend to make their...
vze2zv2z@...
Feb 1, 2002 6:50 pm
1208
... Two questions: Are RMSS, RM2, and RMFRP three different sets of rules? And: I'm sure this should be a FAQ, but it is not mentioned on the ICE website....
Lance Neustaeter
lancevictor@...
Feb 1, 2002 7:41 pm
1209
... rules?<<< RMSS and RMFRP are essentially the same rules (RMFRP is just a more streamlined presentation of RMSS). There are some differences between RMSS...
JWCIII
kyrian3@...
Feb 1, 2002 7:47 pm
1210
RM2 is very different from RMSS/RMFRP. The latter two are different flavors of the same thing. Check out The Guild Companion (online) for a description of...
Peter Mork
pmork@...
Feb 1, 2002 7:53 pm
1211
... Is there any word on whether you can publish Bladelands as an RMSS module? sh __________________________________________________ Do You Yahoo!? Great stuff...
sheila miguez
skherndon@...
Feb 1, 2002 8:15 pm
1212
... Bladelands as an RMSS module?<<< Still haven't heard a peep. Though I'm hoping I hear something soon (as the deadline for event submittal for GenCon is the...
JWCIII
kyrian3@...
Feb 1, 2002 8:20 pm
1213
I'm sure this should be a FAQ, but it is not mentioned on the ICE website. Where the heck can I get ready-to-play adventures ("Modules" in D&D parlance) for...
Rand_66
mtrussell@...
Feb 1, 2002 8:36 pm
1214
... adventures (not just area setting with some adventure ideas - detailed adventures).<<< If things go the way I want them to, I will hopefully be publishing...
JWCIII
kyrian3@...
Feb 1, 2002 8:57 pm
1215
... You know, I really should ressurrect the list FAQ, now that ICE is back in business. ... To unsubscribe, e-mail: rolemaster-unsubscribe@... ...
Jason Mulligan
sulimo@...
Feb 1, 2002 9:09 pm
1216
Ready to Run MERP adventures were my favorite to buy. As a young GM, they gave me the needed data to really GM. Basically, it was training material for me,...
beakon
beakon@...
Feb 1, 2002 9:13 pm
1217
... Thats nice (and I'll still probably buy it), but I feel we also need to see standalone generic adventures that people can plug in to their own games...
Jason Mulligan
sulimo@...
Feb 1, 2002 9:17 pm
1218
GMs are really in a sad state if they NEED published adventures. :( ... To unsubscribe, e-mail: rolemaster-unsubscribe@... For additional...
Alexander Cherry
lxndr@...
Feb 1, 2002 10:12 pm
1219
Some GM's have a life outside of Rolemaster. I prefer to write my own adventures, but life is requiring me to spend more and more time on other things, and...
Williams A (Aaron)
AWilliams@...
Feb 1, 2002 10:29 pm
1220
That's not really fair, Alexander. Although I almost always prefer to make my own adventures, at the same time, I think 'modules' are great because they can...
Jason Lowman
jason.lowman@...
Feb 1, 2002 10:33 pm
1221
While I was GM'ing I was taking story ideas from AD&D modules. Great idea makers. I did about 80% of the story myself and used modules and other sources to...
Stalvi
stalvi@...
Feb 1, 2002 10:41 pm
1222
Hi, I just looked through some of my old companions and found RMC VI. In it they introduce two ways of making your combats second-by-second based in stead of...
Erik Starck
erik@...
Feb 1, 2002 11:02 pm
1223
Greetings from the Guild Companion, Issue 36 of The Guild Companion is now available at http://www.guildcompanion.com In this month's issue, we continue Brent...
Nicholas H.M. Caldwell
nhmc1@...
Feb 1, 2002 11:16 pm
1224
... I think we'll just smile and invite Rolemaster fans to make some guesses as to what the latest Guild Companion editorial might be hinting at ... ... Best...
Nicholas H.M. Caldwell
nhmc1@...
Feb 1, 2002 11:35 pm
1225
We used it with good results. At first it slowed the combat down quite a bit, but once everyone got into the groove it went a lot smoother. I don't think it...
Stalvi
stalvi@...
Feb 1, 2002 11:40 pm
1226
Well, yeah the CEATS systsem was revised for RMSS and is now in a revision again for better ease of play. Go the the www.guildcompanion.com and go to the...
MadMax
MadMax.neo@...
Feb 1, 2002 11:45 pm
1227
On Fri, Feb 01, 2002 at 11:20:43AM -0800, Lance Neustaeter wrote: [...] Ok, so you want some good source material with little to no conversion needed. Check...
nazgul
nazgul@...
Feb 1, 2002 11:49 pm
1228
We've used a sec-by system for a long time and it's worked well after some world-view shifts and modifications. 1. The first take basically derived action...
LTrauth@...
Feb 1, 2002 11:53 pm
1229
Look over at the Guild Companion's past articles. There's a system called CEATS that is talked a lot about on the message boards there. -BKN ... From: Erik...
beakon
beakon@...
Feb 2, 2002 2:11 am
1230
... adventures, although you'd probably ... well. ... from a ... guesses ... at ... ... Hey! I saw that evil grin... -BKN ... To unsubscribe, e-mail:...
beakon
beakon@...
Feb 2, 2002 2:15 am
1231
... I know the others, but I don't understand this one... -BKN ... To unsubscribe, e-mail: rolemaster-unsubscribe@... For additional commands,...
beakon
beakon@...
Feb 2, 2002 2:18 am
1232
... Thats good to hear. Speaking of projects, I know Monte has been talking about doing something with Dark Space (although it would be a d20 project)....
Jason Mulligan
sulimo@...
Feb 2, 2002 2:22 am
1233
... Bah! Most plans don't survive the next smoke break, in my experience. Just as well. I sometimes get tired playing the NPC who has to point out the...