... Four players, one GM here. I used to have five players, and maybe I'll add a fifth later, but four is a good number. It allows me to allocate significant...
Voriig Kye
voriig.kye@...
Jun 1, 2003 11:59 am
10095
I was wondering if anyone on the list uses house rules for casting times? I personally think the long, multi-round reparation of spells is what kills the...
Scott
runewyrm@...
Jun 1, 2003 12:35 pm
10096
We're three players and one GM - I do RM, and one my players does SM. I like the mix, but on the theme of player discord, there is always friction between two...
Heis
Fred.Heis@...
Jun 1, 2003 1:25 pm
10097
I love it - although I've never played RM - just GM'd it. The thing for me is it forces your mages to think more tactically - not the Spell-Cannons that D&D...
Heis
Fred.Heis@...
Jun 1, 2003 1:29 pm
10098
... This is something that I've not tested yet but might someday : 1) add a new skill "Power Level Development". Cost is the same as PP development skill if...
Voriig Kye
voriig.kye@...
Jun 1, 2003 1:45 pm
10099
I've switched to using the number of ranks a character has in a spell list as the level. With a TP, a mage then only needs 1 round of prep. Overcasting then...
Peter Mork
pmork@...
Jun 1, 2003 4:09 pm
10100
Has anyone played with this at all? I like it, but I was wondering if anyone had modified it to include Black Ops, Weapons Law, et. Al. I am trying to do a...
Scott
runewyrm@...
Jun 1, 2003 7:36 pm
10101
I have an interesting game running right now, and I am running into a problem with a conflict of character personalities. The players get along great, but the...
Steve Kellison
s.kellison@...
Jun 1, 2003 7:45 pm
10102
Scott, I am working on a modified table but since I am having to learn the language in my spare time and then write the program, it will be a while. You should...
Pamela Lindstrom
dranthor@...
Jun 1, 2003 8:32 pm
10103
... By agreement with the player of the fighter -- Perhaps the Magician could arrange a situation where she teleports him but not the rest of the party, and...
silk tree
albizia@...
Jun 1, 2003 9:59 pm
10104
Steve, I feel for you. We have a lot of differences of attitude in our party and it causes a lot of problems. First of, do not have your NPC kill the fighter....
H. Mazarakis
kullinaer@...
Jun 1, 2003 10:04 pm
10105
Thanks, Helen. Those are a couple of really good ideas. I think I might use one, slightly modified. He is an elf, and his actions could only be considered...
Steve Kellison
s.kellison@...
Jun 1, 2003 10:55 pm
10106
Good point about your mage. My mage would play it safe and put him to sleep first (or cast slumber mist or one of those). Then she'd go to town. But what if...
H. Mazarakis
HMazarakis@...
Jun 1, 2003 11:05 pm
10107
hello out there I've been developing some new skills to spice up combat in RMSS for some time now....feint, riposte, multi attack...etc. recently a player...
James Walker
aries_0478@...
Jun 1, 2003 11:27 pm
10108
Looking for a Rolemaster group to play with in the San Francisco Bay Area, preferable the East Bay. Please email me if you have any openings. Thanks! Ray- ......
R3-
radius11@...
Jun 2, 2003 12:52 am
10109
Who can give me the lowdown on the neighborhoods? Drop an email off the list. Thanks! Cathy...
Silvy
silvy@...
Jun 2, 2003 1:12 am
10110
Depends on rolls pretty much... had a 6th level Mage [npc] take out her husband... a Bashkar PC with one spell... rolled randomly for which spell she cast when...
Edward Barnes
mchighway19@...
Jun 2, 2003 5:31 am
10111
No but did mix a little space master with RM... limited the amount of ammo and charges they had... shuttle crashed in the barrow downs at night... next morning...
Edward Barnes
mchighway19@...
Jun 2, 2003 5:37 am
10112
On 1 Jun 2003 15:43:06 -0400 Sun, 1 Jun 2003 13:42:35 -0600, "Steve Kellison" <s.kellison@...> wrote: [snipped: Tale of woe and grief... well, of...
R Dan Henry
rdanhenry@...
Jun 2, 2003 7:23 am
10113
Greetings from the Guild Companion, Issue 52 (June 2003) is now available at www.guildcompanion.com In this month's issue, we have "Tribal", a free card and...
Nicholas H.M. Caldwell
nhmc1@...
Jun 2, 2003 9:46 am
10114
Hello group. I am soon to be off to Taegu korea and am looking for gamers or ICE products. Anyone know of any? I am successfully running an online RMSS game....
Rick
_celtic_dragon_@...
Jun 2, 2003 3:50 pm
10115
The largest group I ever ran was 12 back in my University days. We would play in my small one bedroom apartment and in the summer without air conditioning it...
Stephen Markan
smarkan@...
Jun 2, 2003 4:56 pm
10116
sorry Brent. Comcast is taking over. Well, it's a long story but I had to change my username before the takeover, and it changed my url. The new url is ...
H. Mazarakis
Kullinaer@...
Jun 2, 2003 5:03 pm
10117
Hold on one second! People actually go to my web page? Helen M. ... The curious videotape in the bulbous car pensively awaits the exquisite feel of the taut...
H. Mazarakis
Kullinaer@...
Jun 2, 2003 5:06 pm
10118
I have tried a few other ways to do this, but essentially the system unbalances and you get power mages pretty quickly. The way I have managed to help out is...
Rick
_celtic_dragon_@...
Jun 2, 2003 5:14 pm
10119
Well right now as I've recently returned from a 6 month cruise I'm not running a game of any kind. In all my 22yrs of gaming I think the most I've ran at one...
Meyer, Bruce OS2(SW)
bmeyer@...
Jun 2, 2003 5:14 pm
10120
Helen, has your Webpage moved? I get a page not found message when I try and get to it. The address I have for it is ...
Brent Knorr
brent@...
Jun 2, 2003 5:18 pm
10121
Isn't that the way it works in RMFRP (using the ranks number to determne the level of a spell known off of a list)? I quickly adapted that idea when RMSS came...
Meyer, Bruce OS2(SW)
bmeyer@...
Jun 2, 2003 5:25 pm
10122
Yes I've used it and it is extremely limited as it doesn't allow for all the options used in character creation, so I quickly discarded it. I would go with a...
Meyer, Bruce OS2(SW)
bmeyer@...
Jun 2, 2003 5:45 pm
10123
After reading your retelling of the curret situation, I am not sure I would get rid of the fighter at all. Seems like the players are getting along, just not...