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800
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the shogivar group. File : /Ko...
shogivar@yahoogroups....
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Jan 13, 2004
4:08 pm
801
... translation ... 20Shogi/KoShogiCorrected.doc ... There should be some form of note within this document to indicate the individuals who worked on this...
interrupt27
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Jan 14, 2004
3:37 am
802
hello, sorry about that, you're right. the "corrected" document is my work. I actually wrote a rather long and detailed explanation of the corrections i ...
greg sears
mrmoniker@...
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Jan 14, 2004
5:38 am
803
I was happy that someone else tackled the translation of this game. I was not entirely satisfied with my own interpretation. I began translating these scans by...
interrupt27
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Jan 15, 2004
2:56 am
804
When will the next update of the KoShogiCorrected.doc be made? The page numbers for the scans should be returned. This allows others to compare the...
interrupt27
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Feb 10, 2004
8:09 am
805
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the shogivar group. File : /Ko...
shogivar@yahoogroups....
Send Email
Feb 13, 2004
4:08 pm
806
again, sorry. the previous version, sans page numbers and other details, was something I had intended for a friend, and I had edited it somewhat for clarity's...
gsears23
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Feb 13, 2004
4:13 pm
807
i'm still not completely happy with the ko shogi translation; it still needs work, but I simply lack the japanese skills to tackle it with any authority....
gsears23
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Feb 16, 2004
5:57 am
808
About the Tollbridge: Even with the long-range shot, this piece is still vulnerable. It's just powerful. That's why there's only one. And its loss would ...
interrupt27
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Feb 17, 2004
4:33 am
809
Lynn, I must disagree with you on several points here. Unless I misunderstand the rules (which is entirely possible), there are two tollbridge-moving pieces:...
gsears23
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Feb 17, 2004
6:16 pm
810
... after ... can ... and ... Try ... its ... Greg, I really don't like parsing messages, so let me answer each point in order. 1. Okay, there are two pieces...
interrupt27
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Feb 17, 2004
9:47 pm
811
as the Tollbridge's and Holy Monk's moves stand right now, the following should represent the pieces' firing pattern; that is, the spaces around it (10 spaces...
gsears23
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Feb 17, 2004
10:46 pm
812
aw, fer cripes' sakes, the diagram didn't come out. anyways, I see your point now about its (mostly) color-bound attack; perhaps you're right, and my...
gsears23
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Feb 17, 2004
11:15 pm
813
... attack; ... that ... and ... One of the problems with large variants is their length of play. With a lot of pieces and a huge field, it takes significant...
interrupt27
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Feb 18, 2004
1:26 am
814
I have a few questions about Ko that I'd like to toss out there and see what people think. When certain pieces promote (like the Tollbridge or Drum, for ...
gsears23
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Feb 26, 2004
1:39 pm
815
... and ... Good questions! As to the "return to initial position after promotion": If the initial position is friend-occupied, the piece might wait until the...
interrupt27
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Feb 27, 2004
1:22 am
816
This work on Ko Shogi is fascinating. I understand that Ko Shogi is the same than "Wide Shogi" addressed by John Fairbairn in his famous paper (by the way, I...
jlg.cazaux@...
timurthelenk
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Feb 29, 2004
8:41 am
817
This work on Ko Shogi is fascinating. I understand that Ko Shogi is the same than "Wide Shogi" addressed by John Fairbairn in his famous paper (by the way, I...
jlg.cazaux@...
timurthelenk
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Feb 29, 2004
8:41 am
818
Chessvariants.com will soon be hosting a multivariant Chess variant tournament with the web-based PBM system, Game Courier. The deadline for signing up is...
Fergus Duniho
fduniho
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Mar 5, 2004
1:10 am
819
Hi everybody, I am writing a new open source Shogi Variants Program. It is largely based on Steve Evans Shogivar Program, but it will have more features. It...
kuribas
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Mar 6, 2004
12:15 am
820
... Great! ... Actually, also the Japanese shogi programs do it the chess-like way, but that doesn't mean your program has to do it as well. The Chu Shogi...
Eduard Werner
ediwerner
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Mar 7, 2004
6:35 pm
821
The reason some Shogi programs use the checkmate condition is probably because the coder built it on a pre-existing Chess program like Sargon. One of the...
interrupt27
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Mar 7, 2004
7:07 pm
822
Hello, I should make clear that the current program will not contain an engine. It will have all the rules for all the variants, for validating any moves (So...
kuribas
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Mar 7, 2004
9:00 pm
823
Is anyone working on a detalied graphic description of piece movement for Ko Shogi? Just from the text description, it is difficult to figure out some of the...
J. R. Teeter
wmaq67
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Mar 8, 2004
4:56 pm
824
... but that ... programs I'm ... I decided to do it the chess-way (with checkmate) for the simple variants, like most other shogi-programs do, and by...
Kristof Bastiaensen
kuribas
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Mar 15, 2004
12:09 am
825
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the shogivar group. File : /taikyoku.swf ...
shogivar@yahoogroups....
Send Email
Mar 15, 2004
4:36 pm
826
... They did. In Sho-Shogi, its precedessor, there were no drops and a drunken elephant which got eliminated because of the drops (too easy to get an extra ...
Eduard Werner
ediwerner
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Mar 15, 2004
5:09 pm
827
website? Yahoo has ,huh?...
kolha1982
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Apr 16, 2004
3:13 am
828
... You can play Shogi against other online opponents with Game Courier, which is at http://play.chessvariants.com/pbm/ Game Courier lets you play a multitude...
Fergus Duniho
fduniho
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Apr 16, 2004
4:10 pm
829
... Courier, which ... online. ... you your ... There is also a gameroom for Shogi at Yahoo! games: http://games.yahoo.com/games/login2?page=shg But there's...
interrupt27
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Apr 16, 2004
7:40 pm
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