Cheers, Steve - does everyone here feel that there needs to be 3x2" bases rather than 2x2" bases for line and column? What difference will this make to the...
I don't think 3 bases per battalion is a necessity. I think it is preferable. The game should play just fine with 2 bases per. If you would have trouble...
Dave, Very much looking forward to seeing these games! Will you be posting OOBs in the Shako group files? Very curious to see them. ("History is an arguement...
Two of the Scenarios are Chris Leach's from the Shako scenario book, both are clasic great games. The attack on the fleches is something i added to complete...
Hello, I had two (genuine!) questions that came up during a game we played on Sunday. 1) Fall-back after losing melees. a) If a unit loses a melee, we...
... No. They only have to fall back once. They *may* fall back again if enemy units are about to overrun them. ... Yes. Recovery from Blown can't happen till...
... to ... Steve, If you want to see an OB for the Fleches and Semonovskaya at Borodino, check out the archives back around March 2002 (or thereabouts). I...
... So do you play it that a unit in fall back that fails its first rally attempt simply holds ground in disorder and waits for another chance to halt the fall...
Thanks, Fall-back and cavalry: does this mean that cavalry still have to wait one more turn stationary to become un-'blown' after succeeding in stopping...
This is not true in SHAKO. From p. 21: "Units in Fall Back...are Broken if contacted by any enemy formed unit." There is no option to move away from such...
In a message dated 4/10/05 5:30:52 A.M. Pacific Daylight Time, shako@yahoogroups.com writes: This is not true in SHAKO. From p. 21: "Units in Fall Back...are...
... Where do the rules actually specify this? We keep fall back units moving until they rally but I can't justify that in the rules either. Just our ...
So what you're saying, is that there is one fall back move only, and then the unit rests stationary for two (or in the Original Shako unlimited) turns until...
It ain't in the rules. It might be in one or another versions of Advanced Shako, but I think not. What IS in most versions of Advanced Shako is that units in...
Succinctly and correctly put - including the part about the rules being unclear. Terry in Spokane On Mon, 11 Apr 2005 18:04:02 +0200 "Britishschool" ...
It was over a week ago now but here is the report I wrote for the club magazine of the 15mm Shako we played out on Saturday 2nd April. Rules were Advanced...
... Advanced Shako is that units in Fall Back get only two chances to Rally. If they fail on the second, they are Broken. ... back'. ... again if enemy units...
In a message dated 4/12/2005 2:26:02 P.M. Central Standard Time, tommccaffy@... writes: Original Rules 11.2.5 and 12.1. Although, admittedly, it does not...
... as occurring during any other point in the rules. The unit does a Fallback move after losing a combat. I always felt it was pretty obvious. You lose a...
In a message dated 4/13/2005 3:37:47 P.M. Central Standard Time, ... Had to laugh at that one. Fallback to the front! I think any one of our lot who...
This is a good point. Fall Back occurs only in the combat phase. There is no call for Fall Back in the command phase. One can use this logic to put forward...
... Had to laugh at that one. Fallback to the front! I think any one of our lot who suggested something like that would be whacked about the head with the rule...