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Optional Rules - Staff Officers & Artillery Ammo   Message List  
Reply | Forward Message #8590 of 9418 |
Re: Optional Rules - Staff Officers & Artillery Amm

Excellent idea. So that after running out of ammo the gun can fire
canister only at the 9" (compulsory canister range).

--- In shako@yahoogroups.com, "John Moher" <mycenius@...> wrote:
>
> 2009/1/14 Peter Morrison <luxor180@...>:
> > This seems a little harsh in smaller games. How about them
resupplying
> > (5 moves) if they throw a 6?
> > Peter
>
>
> If the chance of resupplying is so low (17%) why even bother
allowing
> for it, its an unnecessary complexity - might as well stick with the
> simple retire from the field out of ammo as previously posted...? If
> it's realisitc to say the resupply on a 5-6 (i.e. 33%) its worth
> modelling, but if the chance is less than 25% youa re really just
> introducing a freak extreme result tothe game mechanics which would
> only serve to produce an unexpected extreme on rare occassions...
>
> As an aside an alternate, if really needed, might be to allow them
to
> fire in self defense if charged or enemy come within X" instead...
> representing resorting to short range cannister/case shot which
often
> battery's would still have when their ball or shrapnel/shell ran
out.
> Means the battery can hold position to maintain it's place in the
line
> in an emergency, but can't actively assist attacks or defence by
other
> units...?
>
> Just my 2 cents,
>
> J.
>
> --
>
> John Moher - Auckland, New Zealand.
> http://wargaming.info/
>
>
> --
>





Wed Jan 14, 2009 4:30 pm

jharrison779
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Forward
Message #8590 of 9418 |
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Hi We have just finished an interseting game; a couple of problems/suggestions with regards the optional rules. STAFF OFFICERS We like the idea of the staff...
stevemetheringham
stevemetheri...
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Jan 2, 2009
12:01 am

Using less than 20 units per side may make the "6" initiative rolls to much in a game. We are completely happy with the rule however. As to the reammo. We make...
ducdallas@...
ducdallas
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Jan 2, 2009
2:48 am

This seems a little harsh in smaller games. How about them resupplying (5 moves) if they throw a 6? Peter ... to much in a game. ... from the game....
Peter Morrison
luxor180
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Jan 13, 2009
10:04 pm

... If the chance of resupplying is so low (17%) why even bother allowing for it, its an unnecessary complexity - might as well stick with the simple retire...
John Moher
mycenius
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Jan 13, 2009
10:15 pm

Excellent idea. So that after running out of ammo the gun can fire canister only at the 9" (compulsory canister range). ... resupplying ... allowing ... to ......
jharrison779
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Jan 14, 2009
4:30 pm

John- I see you are in Auckland. I'll be there next week on the start of a month long cruise/vacation in New Zealand and Australia to celebrate our 40th...
Danny Weitz
grognard11
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Jan 14, 2009
4:49 pm

Hi Danny, This is a little off topic from Shako, but I seen you are off on a 40th anniversary cruise. While I am actively involved in Shako, my professional...
Tim95th
timothyharwood
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Jan 14, 2009
5:23 pm

... Hi Danny - I'm not fully up to speed with Wellington but Auckalnd has a couple (mostly WH and similar) shops. I have an approximate list of the main ones...
John Moher
mycenius
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Jan 14, 2009
8:36 pm

All I don't think I ever got an answer to my original question. What was the intention of the rules. After 5 rounds have been fired, and a 1 is thrown and the...
stevemetheringham
stevemetheri...
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Jan 14, 2009
8:24 pm

Hi Steve, I don't know what the design reasoning was behind this but I'm somewhat opposed to part of the concept. I recommend keeping it simple and state that...
Michael Hopper
awful_gamer
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Jan 14, 2009
8:59 pm

... Hi Michael, FWIW that was what was partly behind my suggestion - it does the above without needing any book keeping! :-) It would (in my limited...
John Moher
mycenius
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Jan 14, 2009
9:11 pm

If the battery is out of ammo and can't even fire cannister in self defence why not just remove it from the game? I am sure that the battery commander in that...
RG1066@...
rgause1066
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Jan 14, 2009
9:23 pm

... Err, no one said that specifically... The discussion I believe was whether (a) out of ammo meant completely out of ammo for good or for just for 1 turn in...
John Moher
mycenius
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Jan 14, 2009
11:45 pm

I think that the Optional Artillery rule was one that was inserted very late in the editing process. I am also speculating that this came from Dave Waxtel...
Michael Hopper
awful_gamer
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Jan 15, 2009
4:15 am

My reading of the rule was that the battery skips one turn of fire and then returns to normal fire with 5 more rounds. The wording in this case was poor. One...
ducdallas@...
ducdallas
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Jan 14, 2009
10:29 pm
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