Excellent idea. So that after running out of ammo the gun can fire
canister only at the 9" (compulsory canister range).
--- In shako@yahoogroups.com, "John Moher" <mycenius@...> wrote:
>
> 2009/1/14 Peter Morrison <luxor180@...>:
> > This seems a little harsh in smaller games. How about them
resupplying
> > (5 moves) if they throw a 6?
> > Peter
>
>
> If the chance of resupplying is so low (17%) why even bother
allowing
> for it, its an unnecessary complexity - might as well stick with the
> simple retire from the field out of ammo as previously posted...? If
> it's realisitc to say the resupply on a 5-6 (i.e. 33%) its worth
> modelling, but if the chance is less than 25% youa re really just
> introducing a freak extreme result tothe game mechanics which would
> only serve to produce an unexpected extreme on rare occassions...
>
> As an aside an alternate, if really needed, might be to allow them
to
> fire in self defense if charged or enemy come within X" instead...
> representing resorting to short range cannister/case shot which
often
> battery's would still have when their ball or shrapnel/shell ran
out.
> Means the battery can hold position to maintain it's place in the
line
> in an emergency, but can't actively assist attacks or defence by
other
> units...?
>
> Just my 2 cents,
>
> J.
>
> --
>
> John Moher - Auckland, New Zealand.
> http://wargaming.info/
>
>
> --
>