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  • Founded: Oct 23, 1999
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#1050 From: "Andrew S. Davidson" <ad@...>
Date: Tue May 1, 2001 11:32 am
Subject: [FIST] Return to the Netherworld checklist
ad@...
Send Email Send Email
 
There's now a full spoiler on www.shadowfist.com - grieve for Otto's
bleeding fingertips.  Unfortunately it's in a clunky PDF format and
there's no separate checklist yet.  And I don't entirely trust it
because, for example, it doesn't have the same tag for Smart Gun as
the printed card.  But, FWIW, I have hacked this into a useful format
now and made a checklist so that I could tick off my cards before they
diappear into decks.  Note that there are three promos which will
presumably not be found in boosters.

Andrew

----------------------------------------

Rarity Title
U Adrenaline Junkie
C Arcanorat
U Arcanotechnician
U Art of War
R Atourina Baktiari
U Avenging Fire
U Avenging Thunder
C Back for Seconds
U Big Red Button
R Biomass Reprocessing Center
U Bite of the Jellyfish
C Blood and Thunder
U Blood Fields
U Blue Senshi Chamber
U Bounty
C Brain Fire
C Butterfly Knight
R Chiu Fa
C Claws of Darkness
C Cloud Walking
R Colonel Griffith
R Colonel Richtmeyer
U Conversion Drone
U Cutting Loose Ends
C Dallas Rocket
U Darkness Falls
R Darkness Pagoda
C Darkness Warriors
C DNA Mage
R Dr. Ally Matthews
R Dr. Curtis Boatman
R Duodenum of Yang Luo
U Entropy is Your Friend
C Expendable Unit
U Fanaticism
U Feeding the Fires
C Fire Acolytes
U Fire Constructs
R Fire Pagoda
C Fire Sled
C Fire Warriors
C Fist of Shadow
R Furious George
U Fusion Rifle
R General Fung
R Genocide Lounge
U Going Out in Style
C Gorilla Encampment
U Gorilla Fighter
U Green Senshi Chamber
C Hall of Portals
C Helix Scrambler
R Hiro Asataka
R Hung Hei Kwon
C Ice Commandos
C Ice Healer
R Ice Pagoda
C Ice Shield
C Ice Warriors
C Imprisoned
C Inauspicious Reburial
C In Your Face Again
R Je Pai
R Jeroen Becker
C Junkyard Crawler
R King of the Fire Pagoda
R King of the Thunder Pagoda
C Low-Rent Cyborg
R Lucius Centares
R Lui Man Wai
R Lusignan's Automaton
R Lusignan's Tower
R Lusignan the Fool
R Man With No Name
C Mark of Fire
C Maze of Stairs
C Midnight Whisperer
U Military Commandant
U Molotov Cocktail Party
U Monkey Boy
U Monkey House
R Mr. Red
U Netherworld Portal
C Netherworld Return
P Nine Cuts
C Ninja Interior Decorators
C Obsidian Mountain
C Ominous Swamp
R Once and Future Champion
U Orange Senshi Chamber
C Palm of Darkness
R Paradox Beast
U Phlogiston Mine
C Playing Both Ends
C Portal Jockey
C Prisoner of the Monarchs
U Proving Ground
U Pulling Strings
U Purist Sorcerer
R Queen of the Darkness Pagoda
R Queen of the Ice Pagoda
R Raven Li
C Ravenous Devourer
R Red Don
U Red Senshi Chamber
C Ring of Gates
U Scroll of Incantation
R Simon Draskovic
C Skin and Darkness Ravagers
C Smart Gun
U Spirit Pole
U Storm Riders
U Sunless Sea Ruins
R Suong Xa
U Supercomputer
U Swarm of Teeth
C Swiss Banker
U Tangram Alley
R Temple of Boundless Meditation
U That Which Does Not Kill Me...
R The Baron
R The Bound
R The Burning King
C The Displaced
C The Dis-Timed
P The Eastern King
R The Golden Gunman
R The Hub
P The Junkyard
U The New Heroes
R The Prof
U The Prof's Gambit
R The Strangled Scream
U The Twisted Gardens
U Thunder Champion
C Thunder Initiate
C Thunder Knights
C Thunder Lance
U Thunder on Thunder
R Thunder Pagoda
C Thunder Squire
U Thunder Valkyries
U Violet Senshi Chamber
C Waterfall Sanctuary
U White Senshi Chamber
U Wind on the Mountain
R Wu Ming Yi
U Yellow Senshi Chamber

#1051 From: "Doc Coyote" <drcoyote@...>
Date: Tue May 1, 2001 1:30 pm
Subject: Netherworld 2 Spoiler in HTML
drcoyote@...
Send Email Send Email
 
I've taken the data from Z-Man's Netherworld 2 Spoiler (a
PDF file) and made a simple HTML page.

I know I posted this before. Sorry for the repeated info,
but:

1. My ISP is acting up -- I never received my own posting of
this, so I don't know if anyone else has.

2. I never included a URL.

http://www.sirius.com/~drcoyote/Shadowfist/Cardlists/spoil-n
2.html

- Max Hufnagel
a.k.a. Doc Coyote

#1052 From: picklesjg@...
Date: Thu May 3, 2001 7:04 pm
Subject: Bank hols
picklesjg@...
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Hi
Is there anyone want to play shadowfist in South London this weekend?
Sunday is the prime candidate - My house in Streatham to be exact.
Also does anyone know how to contact Steve Bailey?

Pickles
Tel 020 8674 7185

#1053 From: Brian Van Camp <batslvamp@...>
Date: Thu May 3, 2001 7:39 pm
Subject: Re: Netherworld 2 Spoiler in HTML
batslvamp@...
Send Email Send Email
 
Thanks Doc!



--- Doc Coyote <drcoyote@...> wrote:
>
> I've taken the data from Z-Man's Netherworld 2
> Spoiler (a
> PDF file) and made a simple HTML page.
>
> I know I posted this before. Sorry for the repeated
> info,
> but:
>
> 1. My ISP is acting up -- I never received my own
> posting of
> this, so I don't know if anyone else has.
>
> 2. I never included a URL.
>
>
http://www.sirius.com/~drcoyote/Shadowfist/Cardlists/spoil-n
> 2.html
>
> - Max Hufnagel
> a.k.a. Doc Coyote
>
>
> Post messages to shadowfist-uk@egroups.com
> Unsubscribe at shadowfist-uk-unsubscribe@egroups.com
> Web: http://www.egroups.com/community/shadowfist-uk
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


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#1054 From: madmaps2000@...
Date: Fri May 4, 2001 8:18 am
Subject: Re: Bank hols
madmaps2000@...
Send Email Send Email
 
> Also does anyone know how to contact Steve Bailey?
===
only when the stars are right.....

cheers
steve madmaps

#1055 From: "Andrew S. Davidson" <ad@...>
Date: Fri May 4, 2001 9:35 am
Subject: Re: Bank hols
ad@...
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On Thu, 03 May 2001 19:04:05 -0000, you wrote:

>Is there anyone want to play shadowfist in South London this weekend?
>Sunday is the prime candidate - My house in Streatham to be exact.
>Also does anyone know how to contact Steve Bailey?
>
>Pickles
>Tel 020 8674 7185

He's on this list and his email address is
stevemartha@....  Some of the other SELWG players
like Mark Denny might be interested too - they often play on Friday
evenings at their club in Grove Park.

Andrew

#1056 From: picklesjg@...
Date: Fri May 4, 2001 6:34 pm
Subject: Re: Bank hols
picklesjg@...
Send Email Send Email
 
>
> He's on this list and his email address is
> stevemartha@n...  Some of the other SELWG players
Ta


> like Mark Denny might be interested too - they often play on Friday
> evenings at their club in Grove Park.

Well you know who you, are are you interested?


Pickles

#1057 From: stevemartha@...
Date: Mon May 7, 2001 6:07 pm
Subject: Duodenum of Yang Luo
stevemartha@...
Send Email Send Email
 
Can someone explain please how the last sentence of this works?

"Cannot be declared as an attacker on a card not at the location of
an unrevealed or Netherworld site."

If someone reveals the site and the Duodenum is attacking, does it
cancel (or fail) the attack?

Does this mean it can only attack characters not sites? Or does this
clause just apply to attacking characters?

thanks in advance

cheers
steve

#1058 From: "Wheelhouse Family" <z8000934@...>
Date: Mon May 7, 2001 10:26 pm
Subject: RE: Duodenum of Yang Luo
z8000934@...
Send Email Send Email
 
The N2 FAQ on the web site clarifies this.

You can declare the attack against a card at a location with a FD FSS (that
attacked card can be a character or a site there - they are all 'at the
location'). Once declared revealing the site has no effect (it might stop a
follow-up, but that's all).

> -----Original Message-----
> From: stevemartha@...
> [mailto:stevemartha@...]
> Sent: 07 May 2001 19:07
> To: shadowfist-uk@yahoogroups.com
> Subject: [shadowfist-uk] Duodenum of Yang Luo
>
>
> Can someone explain please how the last sentence of this works?
>
> "Cannot be declared as an attacker on a card not at the location of
> an unrevealed or Netherworld site."
>
> If someone reveals the site and the Duodenum is attacking, does it
> cancel (or fail) the attack?
>
> Does this mean it can only attack characters not sites? Or does this
> clause just apply to attacking characters?
>
> thanks in advance
>
> cheers
> steve
>
>
> Post messages to shadowfist-uk@egroups.com
> Unsubscribe at shadowfist-uk-unsubscribe@egroups.com
> Web: http://www.egroups.com/community/shadowfist-uk
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#1059 From: "Matthew Ford" <matthew.p.ford@...>
Date: Mon May 7, 2001 11:05 pm
Subject: Re: Duodenum of Yang Luo
matthew.p.ford@...
Send Email Send Email
 
-----Original Message-----
From:    stevemartha@...
Sent:    Mon, 07 May 2001 18:07:01 -0000
To:      shadowfist-uk@yahoogroups.com
Subject: [shadowfist-uk] Duodenum of Yang Luo


>Can someone explain please how the last sentence of this works?
>
>"Cannot be declared as an attacker on a card not at the location of
>an unrevealed or Netherworld site."
>
>If someone reveals the site and the Duodenum is attacking, does it
>cancel (or fail) the attack?
>
No.  It cannot be *declared* as an attacker (i.e. it cannot initiate an attack)
on a character or site if either a> the site is revealed and/or b> it's a
Netherworld site.

>Does this mean it can only attack characters not sites? Or does this
>clause just apply to attacking characters?
>
Again, it applies to whatever is at a given location.  If there is not an
unrevealed site or a Netherworld site at a location, then the Duodenum of Yang
Luo (as an aside...WHO THOUGHT OF THAT NAME!?! :) cannot declare an attack.  It
could however _join in an attack_...that's different. :)  But it cannot be party
to the initiation of the attack.

>thanks in advance
>
>cheers
>steve

Hope that helps.  Now if my boxes would only show up!!!! :)

Matthew
---------------------
Matthew P. Ford
Patient Coordinator
Genzyme Biosurgery
617.761.8683


___________________________________________________________________________
Visit http://www.visto.com/info, your free web-based communications center.
Visto.com. Life on the Dot.

#1060 From: Ryan Keane <ryan.keane@...>
Date: Tue May 8, 2001 9:57 am
Subject: Re: Duodenum of Yang Luo
ryan.keane@...
Send Email Send Email
 
> From: "Matthew Ford" <matthew.p.ford@...>
>> Can someone explain please how the last sentence of this works?
>>
>> "Cannot be declared as an attacker on a card not at the location of
>> an unrevealed or Netherworld site."
>>
>> If someone reveals the site and the Duodenum is attacking, does it
>> cancel (or fail) the attack?
>>
> No.  It cannot be *declared* as an attacker (i.e. it cannot initiate an
> attack) on a character or site if either a> the site is revealed and/or b>
> it's a Netherworld site.

That's not quite right.

>
>> Does this mean it can only attack characters not sites? Or does this
>> clause just apply to attacking characters?
>>
> Again, it applies to whatever is at a given location.  If there is not an
> unrevealed site or a Netherworld site at a location, then the Duodenum of Yang
> Luo (as an aside...WHO THOUGHT OF THAT NAME!?! :) cannot declare an attack.

Correct.

There's some contradiction between your two statements (double negatives are
messy - we should have caught this during playtesting).
For clarification, the last sentence can be reworded as:
"Can only be declared as an attacker on a card at the location of an
unrevealed or Netherworld site."
Note that if there are 2 sites at the location, only 1 must be unrevealed or
Netherworld in order to declare an attack.

Hope that helps,
Ryan

#1061 From: madmaps2000@...
Date: Tue May 8, 2001 6:59 pm
Subject: Re: Duodenum of Yang Luo
madmaps2000@...
Send Email Send Email
 
> For clarification, the last sentence can be reworded as:
> "Can only be declared as an attacker on a card at the location of an
> unrevealed or Netherworld site."
> Note that if there are 2 sites at the location, only 1 must be
unrevealed or
> Netherworld in order to declare an attack.
============
that helps - thanks - but if the site in not netherworld & its
revealed *after* the DoYL has declared an attack, is the attack
cancelled or is it too late to stop the slug ventilating the site?

cheers
steve badmaps

#1062 From: Ryan Keane <ryan.keane@...>
Date: Tue May 8, 2001 8:14 pm
Subject: Re: Re: Duodenum of Yang Luo
ryan.keane@...
Send Email Send Email
 
> From: madmaps2000@...
>> For clarification, the last sentence can be reworded as:
>> "Can only be declared as an attacker on a card at the location of an
>> unrevealed or Netherworld site."
>> Note that if there are 2 sites at the location, only 1 must be
> unrevealed or
>> Netherworld in order to declare an attack.
> ============
> that helps - thanks - but if the site in not netherworld & its
> revealed *after* the DoYL has declared an attack, is the attack
> cancelled or is it too late to stop the slug ventilating the site?
>

It's too late. In the N2 FAQ under Duodenum it says "If you declare an
attack at [a location with] an unrevealed Site, it's too late for its
controller [to prevent the attack] by reveal[ing] it." (I added bracketed
bits to make it clearer).

So if an opponent plays Duodenum, in response reveal your non-Netherworld
sites - then he can't attack.

Ryan

#1063 From: "Matthew Ford" <matthew.p.ford@...>
Date: Tue May 8, 2001 3:04 pm
Subject: Re: Duodenum of Yang Luo
matthew.p.ford@...
Send Email Send Email
 
-----Original Message-----
From:    Ryan Keane ryan.keane@...
Sent:    Tue, 08 May 2001 10:57:07 +0100
To:      shadowfist-uk@yahoogroups.com
Subject: Re: [shadowfist-uk] Duodenum of Yang Luo


>> No.  It cannot be *declared* as an attacker (i.e. it cannot initiate an
>> attack) on a character or site if either a> the site is revealed and/or b>
>> it's a Netherworld site.

>That's not quite right.

Thanks for the catch.  What I meant to say was *not* a NW site. :)

Matthew
---------------------
Matthew P. Ford
Patient Coordinator
Genzyme Biosurgery
617.761.8683


___________________________________________________________________________
Visit http://www.visto.com/info, your free web-based communications center.
Visto.com. Life on the Dot.

#1064 From: "Andrew S. Davidson" <ad@...>
Date: Thu May 10, 2001 12:56 pm
Subject: Replacement Killers - Ch5 - 21:00 Tonight.
ad@...
Send Email Send Email
 
There's a Shadowfist movie on TV tonight - The Replacement Killers
starring Chow Yun Fat.  It's no Crouching Tiger but has its moments...

Andrew

#1065 From: c@...
Date: Fri May 11, 2001 7:24 pm
Subject: Feng Shui RPG
c@...
Send Email Send Email
 
A little OT; does anyone here have any opinions on the Feng Shui RPG? I
noticed it in Leisure Games last week, but didn't have much of a chance
to look through. Is it worth twenty of my hard-earned squid?

  C

--
                c@...    www.llum.org   callum@...
You're young, you're drunk, you're in bed, you've got knives, shit happens
           -- Angelina Jolie

#1066 From: "Andrew S. Davidson" <ad@...>
Date: Fri May 11, 2001 6:55 pm
Subject: Re: Feng Shui RPG
ad@...
Send Email Send Email
 
On Fri, 11 May 2001 19:24:53 BST, you wrote:

>A little OT; does anyone here have any opinions on the Feng Shui RPG? I
>noticed it in Leisure Games last week, but didn't have much of a chance
>to look through. Is it worth twenty of my hard-earned squid?

I've bought all the Feng Shui books and find they help you appreciate
what's going on in the card game.  The Atlas edition of the main
rulebook seems good value for money while the game system has a good
reputation as one of the better ones - the starting characters are
strong and there's an entertaining emphasis on cool, cinematic stunts.
Depends who you play with though - some players are just mini-maxing,
number-crunchers which is not really the point.

Andrew

#1067 From: "Hedley A Coppock" <hcoppock@...>
Date: Tue May 15, 2001 4:43 pm
Subject: Suong Xa question
hcoppock@...
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If I have somehow managed to give Suong Xa toughness 3 and I want to
use her ability to give her guts, does the toughness prevent the 3
damage, thereby preventing her from getting gutsy?

HC
Dr Hedley Coppock
Postdoctoral Research Associate
Manchester University Medical School

#1068 From: Ryan Keane <ryan.keane@...>
Date: Tue May 15, 2001 5:33 pm
Subject: Re: Suong Xa question
ryan.keane@...
Send Email Send Email
 
Toughness:3 would prevent the 3 damage but she would still get guts - she'd
essentially have permanent guts.  It's same as putting Toughness:1 on White
Disciple.
If this weren't the case, it would be worded like Festival Circle.

Ryan

> From: "Hedley A Coppock" <hcoppock@...>
> Organization: University of Manchester, UK
> Reply-To: shadowfist-uk@yahoogroups.com
> Date: Tue, 15 May 2001 16:43:13 GMT
> To: shadowfist-uk@yahoogroups.com
> Subject: [shadowfist-uk] Suong Xa question
>
> If I have somehow managed to give Suong Xa toughness 3 and I want to
> use her ability to give her guts, does the toughness prevent the 3
> damage, thereby preventing her from getting gutsy?
>
> HC
> Dr Hedley Coppock
> Postdoctoral Research Associate
> Manchester University Medical School
>
> Post messages to shadowfist-uk@egroups.com
> Unsubscribe at shadowfist-uk-unsubscribe@egroups.com
> Web: http://www.egroups.com/community/shadowfist-uk
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>

#1069 From: "Wheelhouse Family" <z8000934@...>
Date: Thu May 17, 2001 9:28 pm
Subject: Shadowfist Demonstration
z8000934@...
Send Email Send Email
 
I will be holding a Shadowfist demonstration at Playin' Games (in Museum
Street, near the British Museum) on Sunday 24th June starting at 12:00. The
plan is to attract new meat^H^H^H^H players to the game, but there will be
space for experienced players to participate too.

I am planning to use YotD starter decks uprated with a few N2 cards as
appropriate for the factions, and there will be a small prize for the person
who wins the most games with different decks (plus a participation gift of
an N2 booster or promo White Ninja).

When I have worked out what I will be adding to each deck I will post it
here so that those who want to bring decks can do so.

If you let me know that you will definitely be coming I will make sure to
keep space for you. Please encourage friends who aren't yet fully fledged
'Fist junkies to turn up and see what it's all about.

Ron Wheelhouse
Silver Band Member
z8000934@...

#1070 From: shadowfist-uk@yahoogroups.com
Date: Sat May 19, 2001 11:02 am
Subject: Reminder - Flashpoint Finchley
shadowfist-uk@yahoogroups.com
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We would like to remind you of this upcoming event.

Flashpoint Finchley

Date: Saturday, May 26, 2001
Time: 12:00PM - 6:00PM BST (GMT+01:00)

Format:
* Booster draft (if some N2 arrives in time)
* 3-player
* Multiple rounds + a Final
Place:
The Elephant Inn
283, Ballards Lane
North Finchley
London N12
United Kingdom

Map:
http://www.streetmap.co.uk/streetmap.dll?grid2map?x=526250&y=191750
(we're next to the Superstore - Waitrose)

Tube:  West Finchley

Fee:   £8 (approx)

Contacts: Andrew Davidson 020-8997-7972 [home],  07710-947969
[mobile]

#1072 From: "Andrew S. Davidson" <ad@...>
Date: Tue May 22, 2001 7:53 am
Subject: [FIST] Flashpoint Finchley 57, April 2001 - Return to the Netherworld pre-release report
ad@...
Send Email Send Email
 
April's Flashpoint Finchley was well-attended as it was a Return to
the Netherworld pre-release booster draft.  There were 23 players and
one of them, Tony, had come all the way from the Isle of Wight - we
normally only get to see him at Gencon UK.  Richard Waring was down
from Derby too - here to add to his Melissa Benson collection.

Each player was given a standard starter.  They kept the comoon and
very commons and put the 8 uncommons and 2 rares aside to make the
first drafting pack.  We got everyone sat round a big horseshoe of
tables.  For each pack, the drill was to keep a card, pass the rest to
the left, then repeat until the pack was exhausted.  The direction of
passing changed after each pack.  The packs were:

Standard - 10 cards
Netherworld - 12 cards
Flashpoint - 8 cards
Throne Wars - 10 cards
Return to the Netherworld: Back through the Portals - 10 cards

Drafting the new cards didn't take too long.  As they came at the end,
players would tend to draft the faction(s) that they were focussing
on.  At the end of this process, each player now had 100 cards to
build their decks from.

The presence of a Netherworld pack too meant that there were quite a
few Monarch cards floating around - I got 4 Pagodas myself.


Players
-------
Andrew Davidson
Andrew Trickett
Andy Holt
Beth Mullis
Callum Finlayson
Colin Burton
Daniel VandenBurg
Dave Martin
Felicity Challis
Ivan Hartley
John Davis
Jon Challis
Jon Pickles
Mark Wheelhouse
Nithiyan Thiruudaian
Richard Waring
Rob Lee
Ron Wheelhouse
Stephen Biggs
Steve Bailey
Tom Kassel
Tony Adams
Yuit Sum Vong


We now played 3-player games - it's best not to have 4 in sealed deck
as you get too many stalemates.  There were two initial rounds and,
after each game, a Return to the Netherworld booster was table drafted
- the booster was opened and, starting with the winner, each player
took a card in rotation until they were all gone.  This allowed the
players to see more of the new cards in the dead time between rounds.
As usual, each round lasted until their was one game left and then
that game was given 10 minutes before time was called.


Round 1

Richard Waring      beat Stephen Biggs
Tom Kassel          beat Jon P,  Rob
Tony Adams          beat Andrew T, Felicity
Daniel VandenBurg   beat John, Jon C.
Andrew Davidson     beat Andy, Colin
Yuit Sum Vong       beat Beth, Ivan
Nithyan Thiruudaian beat Callum, Ron
Dave Martin         beat Mark, Steve Bailey (timeout)

Round 2

Richard Waring    beat Mark, Felicity
Jon Pickles       beat Callum, Dave
Tom Kassel        beat Colin, John
Steve Bailey      beat Ron, Tony
Daniel VandenBurg beat Andy, Ivan
Andrew Davidson   beat Beth, Stephen Biggs
Andrew Trickett   beat Yuit
Jon Challis       beat Rob, Nithyan (timeout)

After the first two rounds, I studied the results.  The 11 players
who hadn't won a game were eliminated and were set up in consolation
games - the winner of each game won a Return to the Netherworld
booster.  This left us with 12 survivors and so we then played 4
semi-final games with the winner of each advancing to the final.  This
format was a little bit hard on the players who had won two games
rather than one but, as I had won both games myself, I was safe from
criticism.  And we could stand 4 players in the final as their
deck ought to be stronger than most and there would be less time
pressure.  Running out of cards might be an issue though.

Consolation

Felicity Challis beat Callum, Ivan
Ron Wheelhouse   beat Andy, Stephen Biggs
Mark Wheelhouse  beat Colin
John Davis       beat Beth, Rob

Semi-final

Jon Pickles  beat Andrew D, Andrew T
Tom Kassel   beat Dave, Jon C.
Tony Adams   beat Daniel, Yuit
Steve Bailey beat Nithyan, Richard


We now had our four finalists.  Tom Kassel was a grizzled veteran of
many tournaments and won the Flashpoint pre-release which started
our tournaments in London.  He's been under the spell of Vampire
lately but, winning three straight games, was still full of vitae.

Tony Adams had been rarely seen before and was suspected of being a
Magic player.  An unknown quantity.

Steve Bailey is a top gun in Doomtown and has lately been trying to
drive us mad by running Mythos events.  He's still comparatively new
to the Secret War but is now starting to make his mark.

Jonathan Pickles is a veteran like Tom but is more of an occasional,
fun player.  He likes to build off-the-wall decks and they tend to be
surprisingly effective.  His winning Kings and Things deck was
typical, being both wacky and brutal.

So, we had a good mix of players - old, new, borrowed and blue -
exactly what you'd hope for in an event of this kind.  Myself, I sat
at the end of the final table and transcribed eveything as it
happened.  E&OE...

FINAL - BLOW BY BLOW

The order of play was Steve, Jon, Tony, Tom

SB1: play FSS, PubOrd Officer
JP1: play FSS, DNA Mage
TA1: play FSS
TK1: play FSS, Palace Guards, Redeemed Gunman

SB2: play FSS
JP2: play FSS and Darkness Priestess - both in col 2!
TA2: play FSS
TK2: play Art of War, Test Subjects

SB3: play Family Estate (lets Tom keep Art of War)
JP3: play Eunuch Underling
TA3: play Wandering Monk who attacks Family Estate doing 3
TK3: play FSS

SB4: plays Tooth of the Snake who attacks Tony's FSS (Cave Network)
      Tom's Guards join because of Art of War prediction, doing 5
      damage total
JP4: play Test Subjects who attack Cave Network with Eunuch and
      Priestess
      Tony heals Cave Network with Stone Garden (1,2).  Tom intercepts
      Test Subjects with his own Test Subjects.  Tony intercepts Eunuch
      with Wandering Monk.  The Darkness Priestess whips out a Grenade
      Launcher and burns the Cave Network for power.
TA4: heal Wandering Monk
      play FSS (1,2)
TK4: play FSS (2,1)

SB5: reveal Family Home to generate 4 power
      plays PubOrd Squad in col 1 to attack Jon's (1,1) with the Tooth
      Tom predicts success and it is burnt for power.
JP5: plays FSS (1,2), Sinister Priest and Spirit Frenzy
TA5: Wandering Monk attacks Tom's FSS (2,1).
      Tom grumbles but still takes 3 damage on a Sacred Ground.
      plays Green Monk
TK5: plays Darkness Priestess in col 2

SB6: generates 3 for 9
      plays Swordsman in col 1
      plays Shadowy Mentor on Green Monk who goes to col 1
      plays Brain Eater who attacks Tom's Sacred Ground with Green
      Monk, Tooth and PubOrd Squad.  Jon intercepts PubOrd Squad with
      DNA Mage and uses Spirit Frenzy with Sinister Priest and Darkness
      Priestess to kill it
      Tom plays Tortured Memories which Steve cancels with Confucian
      Stability
      Steve burns the site for victory.
JP6: generates 2 for 4
      plays Alchemist's Lair
      plays Napalm Sunrise on Steve's army in col 2!  The Swordsman
      runs away.
      The Tooth is killed by Spirit Frenzy and the Family Estate
      smokes.
      Brain Eater takes 2.
TA6: generates 2 for 2
      plays Ancient Grove (2,1)
TK6: play Ice Healer and Ice Shield on Priestess

SB7: plays FSS (2,1) and heals Brain Eater
JP7: plays Butterfly Knight in col 2
TA7: plays Righteous Protector in col 2
TK7: play FSS (2,1) and The Pledged in front of it

SB8: plays Liquidators in col 2
JP8: plays FSS (2,2)
TA8: generates 3 for 3
      plays PubOrd Oficer and FSS (2,2) in col 2
TK8: play Stunt Man in col 2

SB9: plays Midnight Whisperer and Darkness Warrior in col 2
JP9: plays Ice Pagoda (3,1)
TA9: generates 4 for 4
      plays One Hundred Names and DNA Mage in col 2
TK9: play Deathtrap on FSS (2,1) and Really Big Gun on Stunt Man

SB10: generates 4 for 5 because of Family Home
       plays Fire Warriors and Average Joe in col 2
JP10: generates 5 for 7
       plays Napalm Sunrise on Tony's col 1
       2 damage on Stone Garden and Petroglyphs.
       while the Wandering Monk runs away
       plays White Disciple
       Butterfly Knight attacks Stone Garden
       Tony intercepts with DNA Mage then 100 Names
       White Disciple shoots Righteous Protector and the
       Sinister Priest Spirit Frenzies to finish it off.
       This occasions some discussion about redirection signposts.
       Butterfly Knight gets a Thunder Lance and ambushes DNA Mage.
       A Shattering Fire does 2 to 100 Names and then the Knight
       finishes it and burns the Stone Garden for victory.
       The victorious Butterfly Knight turns to attack the damaged
       Petroglyphs but Tom imprisons it.
TA10: generates 3 for 3
       plays Wandering Teacher in col 1
TK10: generates 3 for 3
       play Eunuch Underling and a Security on Tony's Petroglyphs!

SB11: generates 3 for 3
       plays Low Rent Cyborg in col 2
JP11: generates 5 for 5
       plays Super Soldier in col 3 (where the Ice Pagoda can heal him)
       the White Disciple wants some of this healing action and moves
       to col 3 too.
TA11: plays Violet Senshi Chamber (1,2)
TK11: play FSS (2,2)

SB12: generates 4 for 4
       plays Abominable Lab (2,2) and Everyday Hero in col 2
JP12: generates 5 for 5
       plays Pub Ord Officer in col 2
TA12: plays Swordsman in col 2
TK12: generates 4 for 4
       plays Everyday Hero in col 2

SB13: generates 5 for 5
       plays Conversion Drone in col 2
JP13: generates 5 for 9
       plays Butterfly Knight in col 2
       As his turns ends, Tony smokes the Conversion Drone with Natural
       Order
TA13: generates 4 for 6
       plays FSS (3,1)
TK13: generates 4 for 6
       plays Fire Warrior and Purist Sorceror in col 1

SB14: generates 5 for 5
       plays Alpha Beast and Shadowy Horror
JP14: play Ice Shards in col 2
TA14: generates 5 for 9
       plays Plasma Trooper in col 2
       Steve has 13 characters so the Plasma Trooper attacks Steve's
       FSS (2,1) and burns it for power
TK14: play Fire and Darkness Pavilion and Vassals in col 3
       Purist Sorceror takes control of the Plasma Trooper
       Tony uses Violet Senshi Chamber to give the Plasma Trooper
       the ability of the DNA Mage

SB15: generates 4 for 4
       plays FSS (2,2)
JP15: generates 5 for 11
       Ice Shards attack Plasma Trooper who respond by declaring
       Total War.  Tom takes control of PubOrd Squad.  Tony imprisons
       his Plasma Trooper - the attack hits thin air and fails.
TA15: plays FSS (3,3)
       plays 100 Names in col 2
       Plasma Trooper attacks Steve Bailey's FSS (1,1)
       Steve intercepts with a big chain but plays Iron & Silk on the
       first interceptor to stop the attack
TK15: passes (low on cards now?)

SB16: plays Golden Candle Society, Arcanorat, PubOrd Squad
JP16: plays Queen of the Darkness Pagoda in col 2!
       White Disciple smokes the Brain Eater with a frenzied Priest.
       plays Swords of the Dragon King on the Ice Shards
TA16: plays a second Art of War.  It's not unique now!
       plays Brain Sucker and Instrument of the Hand
TK16: plays Family Estate and Darkness Warriors

SB17: plays Yakuza Enforcer and Shaolin Monk
JP17: plays Darkness Priestess and a Fire Sled for her Queen.
TA17: plays Golden Candle Society
       Tom kills Steve's Whisperer with Purist Sorceror
TK17: -

SB18: generates 5 for 5 (everyone else has a power surplus)
       plays Ice Tiger and Gonzo Journalist
JP18: generates 5 for 14
       The Queen attacks Petroglyphs
       Tom intercepts with a weenie
       The Queens whips out the expected Thunder Lance which
       Tony cancels with Confucian Stability.  The Queen's brains
       are being sucked so Tom's weenie is smoked not toasted.
       Steve intercepts the Queen with Gonzo Journalist - now 3 damage
       Tony intercepts her with Instrument and 100 Names who kill the
       Queen.
       plays Lusignan's Automaton.  Jon's hand size is now 17! but he
       has only 10 cards left in his deck.
TA18: generates 6 for 17
       100 Names heals
       plays The Dis-Timed
TK18: -

SB19: plays Shadowy Horror
JP19: generates 5 for 10 then draws all 10 cards from his deck.
       This is now possible because of the Z-Man rule-change about
       when you lose after drawing your last card.  I dislike changes
       but would have to say that this was a good one.  It made for an
       exciting, shit-or-bust climax to the game.
       plays Napalm Sunrise on Tom's col 1
       all Tom's characters there run away.
       Blessed Orchard and Petroglyphs take 2 each
       plays a Brain Eater and gives it a Shotgun
       plays an Arcanotechnician
       Tony Rig Dis Ice Shards ability to Wandering Teacher
       Jon Brain Fires this to his Brain Eater
       Tony plays Superior Technology
       Tony plays Wind on the Mountain for 6
       Jon's Arcanotechician gets back the Brain Fire
       Tony cancels this with Natural Order
       Jon can't Brain Fire this with his other Brain Fire
       because the event doesn't target (we realise)
       all characters attack Tom's Blessed Orchard for the win
       Tony turns the Butterfly Knight with Total War
       Steve intercepts: Ave Joe vs Darkness Priestess,
                         PubOrd Squad vs Pub Ord Squad,
                         Swordsman vs Sinister Priest,
                         Everyday Hero vs White Disciple
       Tony plays Superior Technology again (now +2)
       Tony intercepts:  Wandering Monk vs Super Soldier
                         Brain Sucker vs Lusignan's Automaton
                         Wandering Teacher vs Butterfly Knight
                         3 weenies vs Ice Shards
       Jon Nerves Gases the Wandering Monk but Tom Brain Fires this
       to the Brain Eater.  Jon Brain Fires this back to the Wandering
       Monk but Tom cancels this with Petroglyphs.  Brain Eater dies.
       Jon makes the Butterfly Knight an Expendable Unit for the
       Wandering Monk's damage.
       The remaining attackers are now: Ice Shards at 2 fighting
                                        Super Soldier
                                        PubOrd Squad
       Tom intercepts: Pledged + Everyday hero vs Ice Shards
                       Bloody Horde + Darkness Warrior vs Super Soldier
       The PubOrd Squad gets through, doing 3 damage to Blessed
       Orchard
       Jon plays a Butterfly Knight who attacks Blessed Orchard.  Steve
       intercepts and kills it with the Green Monk.
       As Jon's turn ends and he is decked, Tony plays Healing Earth on
       the Wandering Teacher.
TA19: generates 6 for 12 (it's now 20:30)
       plays Arcanorat and Yellow Monk
       uses Violet Senshi Chamber to give Wandering Teacher ambush.
       use Rig Dis to give Arcanorat's ability to the Plasma Trooper
       attack Tom's Blessed Orchard for the win with everyone
       Steve intercepts: Yakuza Enforcer + Alpha Beast vs Arcanorat
                         Ice Tiger + Shaolin Monk vs Dis-timed
                         2 Shadowy Horrors vs Yellow Monk
       Tom plays Killdeer on Wandering Teacher - canceled by Tony's
       Confucian.
       Steve sacrifices Darkness Warrior for power and
       Nerves Gases the Wandering Teacher
       Tony plays Sucker Rounds on the Arcanorat for +19 fighting!
       Yellow Monk sends a point of damage to Redeemed Gunman
       Tom plays Back for Seconds on his Purist Sorceror but Tony
       imprisons him in response before he can take out the Plasma
       Trooper and fail the attack.
       The Arcanorat and the Plasma Trooper who would be a rat are both
       still huge and attacking - game over.

FINAL

Tony Adams beat Jonathan Pickles, Steve Bailey, Tom Kassel


Congratulations to Tony on his win.  He picked a good moment to use
his Wind on the Mountain, used the events well to frustrate Jonathan
Pickles' powerful winning attack and then executed his own winning bid
well too.  Tom did well by winning his first three games, but never
really got into this one.  Steve Bailey was looking strong in the
early stages but then seemed too timid with his powerful attackers
and never caused Tom to lose his Art of War.  Jonathan, by contrast,
made all the running and I was rooting for him as I transcribed the
game.  Still, Tony deserved to win for having made such a long journey
and went away with his trophy of a pre-release box of Return to the
Netherworld: Back through the Portals.

Thanks to Z-Man for providing generous and timely support and to all
the players who showed up.

Andrew

---------------------------------------

Tony's winning deck (52 cards)

A suitable name for this would be SWORD & SHIELD.  The Guiding Hand
form an impenetrable defense while the Architects provide the killing
thrust for the win.

ARCHITECTS (15)

Alpha Beast
Arcanorats
Brain Sucker
Desdemona Deathangel
DNA Mage
Dr Curtis Boatman
Expendable Unit
Foul Hatchling
Imprisoned
Plasma Trooper
PubOrd Squad
PubOrd Officer
Sucker Rounds
Superior Technology
Total War

GUIDING HAND (19)

Confucian Stability
Fist of Shadow x 2
Golden Candle Society
Green Monk
Instrument of the Hand
Kung Fu Student
Natural Order
One Hundred Names x 2
Righteous Protector x 2
Rigorous Discipline
Swordsman
Violet Senshi Chamber
Wandering Monk
Wandering Teacher
Wind on the Mountain
Yellow Monk

FENG SHUI (11)

Blessed Orchard
Cave Network
Family Home
Festival Circle
House of Mirrors
Inner Sanctum x 2
Jagged Cliffs
Petroglyphs
Stone Garden x 2

NEUTRAL (3)

Art of War
Explosives
The Dis-timed

CHI (4)

Ancient Grove
Dawn of the Righteous
Healing Earth
Twin Thunder Kick

#1073 From: "Andrew S. Davidson" <ad@...>
Date: Tue May 22, 2001 9:25 am
Subject: [FIST] tournament announcement - Flashpoint Finchley 58 - May 2001
ad@...
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Here are revised details of the next Flashpoint Finchley.  It's the
usual open format and playtest proxies for Shaolin Surprise will be
allowed.  As we're still digesting Return to the Netherworld, please
avoid overdoing them - check with me if you want to try anything
extreme.

Andrew

-----------------------------------

Date: Saturday, May 26, 2001
Time: Noon until 6 pm (the final may run later)

Format:
* Constructed
* 4-player
* Double elimination

Place:
The Elephant Inn
283, Ballards Lane
North Finchley
London N12
United Kingdom

Map:
http://www.streetmap.co.uk/streetmap.dll?grid2map?x=526250&y=191750
(we're next to the Superstore - Waitrose)

Tube:  West Finchley

Fee:   £1

Contact: Andrew Davidson 020-8997-7972 [home]
                          07710-947969  [mobile]

#1074 From: "Andy Holt" <andyh@...>
Date: Tue May 22, 2001 9:48 am
Subject: RE: [FIST] tournament announcement - Flashpoint Finchley 58 - May 2001
andyh@...
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>          As we're still digesting Return to the Netherworld, please
> avoid overdoing them - check with me if you want to try anything
> extreme.
Is that coded advice not to use "Year of the Snake"?  :-)

Andy

#1075 From: "Andrew S. Davidson" <ad@...>
Date: Tue May 22, 2001 10:25 am
Subject: Re: [FIST] tournament announcement - Flashpoint Finchley 58 - May 2001
ad@...
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On Tue, 22 May 2001 10:48:10 +0100, Andy wrote:

>>          As we're still digesting Return to the Netherworld, please
>> avoid overdoing them - check with me if you want to try anything
>> extreme.
>Is that coded advice not to use "Year of the Snake"?  :-)

No.  I'm mainly concerned that you don't turn up with a deck built
from nothing but proxies - it's a bit tedious for the other players
who can't easily make out what they are.  If you think you can break a
particular card then go for it - howls of complaint are exactly what
we want to demonstrate, if we can.  If a card can be broken due to
some trick, that's different though - best take that straight to the
playtest list.

As for the Snake, it might be polite to make sure everyone's aware of
it at the start of the game.  To be viable it has to be a card that
you allow for, like Satellite Intelligence.

Andrew

#1076 From: "Matthew W. Dicksion" <kenichi@...>
Date: Tue May 22, 2001 7:35 pm
Subject: Re: [shadowfist_forum] [FIST] Flashpoint Finchley 57, April 2001 - Return to the Netherworld pre-release report
kenichi@...
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On Tue, 22 May 2001, Andrew S. Davidson wrote:

> TA16: plays a second Art of War.  It's not unique now!

I could have sworn AoW was misprinted and errataed as still being Unique.
Or am I hallucinating again?

...

#1077 From: shadowfist-uk@yahoogroups.com
Date: Wed May 23, 2001 11:02 am
Subject: Reminder - Flashpoint Finchley
shadowfist-uk@yahoogroups.com
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We would like to remind you of this upcoming event.

Flashpoint Finchley

Date: Saturday, May 26, 2001
Time: 12:00PM - 6:00PM BST (GMT+01:00)

Format:
* Booster draft (if some N2 arrives in time)
* 3-player
* Multiple rounds + a Final
Place:
The Elephant Inn
283, Ballards Lane
North Finchley
London N12
United Kingdom

Map:
http://www.streetmap.co.uk/streetmap.dll?grid2map?x=526250&y=191750
(we're next to the Superstore - Waitrose)

Tube:  West Finchley

Fee:   £8 (approx)

Contacts: Andrew Davidson 020-8997-7972 [home],  07710-947969
[mobile]

#1078 From: "Andrew S. Davidson" <ad@...>
Date: Wed May 23, 2001 12:02 pm
Subject: Re: Reminder - Flashpoint Finchley
ad@...
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>Format: * Booster draft (if some N2 arrives in time)

Sorry about this - I still haven't updated the calendar.  I think I'll
just make the event description generic to avoid this problem
recurring.

The event will be open constructed.  All cards are allowed and you are
encouraged to splash some Shaolin Surprise proxies too.

Andrew

#1079 From: "Doc Coyote" <drcoyote@...>
Date: Thu May 24, 2001 7:53 pm
Subject: How Much Gas?
drcoyote@...
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A couple of questions to explore regional variations:

1. How many Nerve Gasses/Imprisons/Neutron Bombs do you
typically use in a mono-Architect deck (and how big is the
deck)? How about in a multi-faction deck?

1a. If you answered "5" to any of the above: If there was no
limit to that card, how many would you use?

2. How many Operation Killdeers/Shadowy Mentors do you
typically use in a mono-Architect deck (and how big is the
deck)? How about in a multi-faction deck?

2a. If you answered "5" to any of the above: If there was no
limit to that card, how many would you use?

- Max Hufnagel
a.k.a. Doc Coyote

#1080 From: "Matthew W. Dicksion" <kenichi@...>
Date: Thu May 24, 2001 9:13 pm
Subject: Re: [shadowfist_forum] How Much Gas?
kenichi@...
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On Thu, 24 May 2001, Doc Coyote wrote:

> 1. How many Nerve Gasses/Imprisons/Neutron Bombs do you
> typically use in a mono-Architect deck (and how big is the
> deck)? How about in a multi-faction deck?

On average, 4 of the NG/Imprison and two Bombs.  But these cards bore me
so I have a tendency to avoid them.  Multi-faction is half that, but it
varies.  If I'm building a one-trick pony deck I may leave them out
altogether.  Conversely I've built entire decks around five Bombs.


> 1a. If you answered "5" to any of the above: If there was no
> limit to that card, how many would you use?

The squiddies have so much denial that it doesn't matter.  After NG and
Imprison there's Reivigoration and Expendable Unit.  That's twenty denial
right there plus the Bomb, enough for a 100-card deck at least.


> 2. How many Operation Killdeers/Shadowy Mentors do you
> typically use in a mono-Architect deck (and how big is the
> deck)? How about in a multi-faction deck?

3 and 1 in mono Ascended, 2 and 0 in multi.


> 2a. If you answered "5" to any of the above: If there was no
> limit to that card, how many would you use?

For the Ascended it matters becasue Killdeer is their only denial
card.  I can see putting ten Killdeers in a sixty-card mono deck.

What I'd really like, though, is to be able to use ten Proving Grounds and
ten Poke Demons.

...

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