Couple of points which may not matter. The game system is beam dominant with remote combat drones carrying the beam weapons. However, these drones may also...
93067
James Sterrett
jamessterret...
May 22, 2012 4:40 pm
However, I think I am missing the real problem here. Why are both of the following unaccptable? If you assume all lasers retarget fast enough to allow Big...
93068
eric henry
ehenry0623
May 22, 2012 6:34 pm
Originally i considered all hit points unacceptable. Damage points were converted into vehicle damage locations. You could never really destroy a vehicle so...
93069
James Sterrett
jamessterret...
May 23, 2012 1:10 am
OK.... Not sure I'm following entirely. What is the difference between the number of locations damaged, and a quantity of damage points? (I follow the concept...
93070
Henry Cobb
henry_cobb
May 23, 2012 1:58 am
I have a simple test for your damage allocation program for spacecraft. A life and death test. It involves the number 13 and a trip round the moon. Please,...
93071
eric henry
ehenry0623
May 23, 2012 4:11 am
Terms first. Hit points will be used to describe a vehicle's constitution. Damage points are those things caused by weapons to reduce a vehicle's hit points. ...
93072
eric henry
ehenry0623
May 23, 2012 4:18 am
But first i have a simple test. Please identify the two properly constructed sentences in the below list. Now rewrite the list into a meaningful paragraph and...
93073
Chris LEtoile
stormwaltz_home
May 23, 2012 6:34 am
BODY { font-family:Arial, Helvetica, sans-serif;font-size:12px; } There's a renaissance (or possibly a glut) of indie game projects raising funds on...
93074
Joey Beutel
beutelj
May 23, 2012 11:42 am
Just got this email from a friend. Not exactly our regular topic, but it seems like it could be similar to our "New Earths" discussions. My gut feeling is that...
93075
Matthew Taylor
taylorsvillemd
May 23, 2012 12:03 pm
Is this a world where life evolved or is this a settled world that fell and is trying to rise again? If the life is native, I would assume that life evolved...
93076
Michael Simon
mjamessimon
May 23, 2012 1:05 pm
If the summers are correspondingly long, but the tech and plants are equivalent to our own historical period, it would allow several growing seasons, allowing...
93077
eric henry
ehenry0623
May 23, 2012 2:11 pm
Obviously i'm not a fan of hit points in space combat. However, i'm looking at .01 * vehicle structural mass. That is, the mass required to keep a structure...
93078
Isaac Kuo
mechdan
May 23, 2012 2:32 pm
... Practically unlimited number of years. With medieval-ish level technology, the humans lacked sophisticated self sufficient life support technology. ...
93079
Henry Cobb
henry_cobb
May 23, 2012 2:33 pm
Again it does not scale that way. Blowing a ship in two only means cutting a little bit of its mass and not grinding the entire mass down into sand. If you've...
93080
Patrick Spinler
pspinler
May 23, 2012 3:17 pm
... That assumes that any of these native seeds are either a) available in sufficient concentration naturally (e.g. wild rice) or domesticatable. This also...
93081
James Sterrett
jamessterret...
May 23, 2012 4:48 pm
... Ah-ha. I'll agree you do not need hit points under those definitions. ... A small missile has all its systems defined as a single integrated Damage...
93082
Anthony Jackson
ac_jackson
May 23, 2012 5:03 pm
... Blowing a ship in two requires cutting through a cross-section, which is order 2/3 in ship size, and there's usually a practical limit to the aspect ratio...
93083
Henry Cobb
henry_cobb
May 23, 2012 5:10 pm
... The ship must have some sort of super powerful power source, which means there's some vital spot. Digging through the ship from a random direction to get...
93084
agricola1964@...
agricola64
May 23, 2012 5:46 pm
http://www.kickstarter.com/projects/product7/torchships-real-3-d-space-combat?ref=users i am one of the backers .. servus markus...
93085
Logan Kearsley
langmaker
May 23, 2012 6:03 pm
On 23 May 2012 11:33, agricola1964@... ... I've wanted to build something like this for a while. Now I guess I won't have to. :) As long as they...
93086
DataPacRat
gradenezh
May 23, 2012 6:29 pm
In case anyone's curious; an online artist acquaintance of mine has just drawn a preliminary sketch of the vessel design, which I've put up for now at...
93087
Henry Cobb
henry_cobb
May 23, 2012 6:39 pm
Instead of pushing the lander backwards all the way to that great monolith in the skies, why not use the lander engine to make and break orbit and then have...
93088
Joey Beutel
beutelj
May 23, 2012 7:05 pm
Settled trying to rise again... though I think when it was first settled plant life could be adapted. ... [Non-text portions of this message have been removed]...
93089
DataPacRat
gradenezh
May 23, 2012 7:20 pm
Hm... If I understand your proposal right, then my answer is that on the scale of such orbital manoeuvres, it's fairly easy to get the superfreighter pointed...
93090
ppournelle@...
byzantine.we...
May 24, 2012 1:08 pm
Talking to our local gardening expert, seeds can last thousands of years (iceman seeds have apparently been planted and are growing) if not decades. I've seen...
93091
warnerd_x
May 24, 2012 1:52 pm
This is a problem only if you have snow on the ground for years at a time (which is what is implied). Otherwise your agricultural pattern would just rotate,...
93092
eric henry
ehenry0623
May 24, 2012 9:01 pm
THe problem is indeed one of scale. A .2 kiloton one shot single purpose missile would have 6 hit points according to the Cobb cube root scale. a 20.5 kiloton...
93093
Anthony Jackson
ac_jackson
May 24, 2012 9:40 pm
... Why? There's going to be spots you don't want damaged, but no reason to expect one magic vulnerability, and in any case the larger the ship the lower the...
93094
Henry Cobb
henry_cobb
May 24, 2012 9:46 pm
Which is why there are two parts to the scaling. Square root of energy in the attack vs cube root of the mass of the target. That gives you the...
93095
Anthony Jackson
ac_jackson
May 24, 2012 10:07 pm
... Which is wrong (and yes, GURPS is wrong). Penetration, beyond a certain point, varies with the cube root of energy. In any case, it's not relevant to a hit...