I'm not so sure about "Action Rating," as I would think that a part of any C&C rules, and handled at the task group/task force level. But what about some kind...
... What sort of different doctrines are you thinking of? For example, with the US vs USSR, the big doctrine difference was that the US emphasized global...
... The factors I can see are: Reach: Does the ship have FTL? If so how far can it travel and how fast? Operational Endurance: How many turns can the ship be ...
... The Action Rating is in replacement of C&C rules, might be over kill to do away with them, but given the way information technology is going, the idea of...
... that's strategic and will define the operational aspects rather than the tactical. What I was referring to here by doctrine was the idea of: * high...
... For now I'm assuming all ships can FTL with standard speed and dash speed. Dash speed uses up more endurance. ... that's what the rest of the card is for...
... Okay, so you're NOT talking about strategic/operational doctrine differences. Got it. ... So, you're talking about tactical doctrine differences; whether...
... Have you considered the possibility of reducing the amount of data to something that will fit on the counter itself? This makes multi-fleet actions with...
... I'll try to be more specific in the future, sometimes I assume that people are psychic. ... Yes, specifically so the tactical level has more flavor that...
Yes and no. Yes in that I don't see a reason why all the happy fun combat/sensor and movement factors won't be on the card, but the logistical stuff and...
Let me invent a space drive that you may be looking at right now. This one turns power into thrust without "fuel" at a better ratio than a laser does. (At...
... The collection method is the interesting part here, otherwise the concept is basically the same as any other ion drive. Take charged particle. Use...
... Electrons have a very high charge to mass ratio. This means that they're very easy to accelerate with electrostatic force... ... The grid will attract the...
... I'm talking about eliminating the cards altogether. In many wargames, all of the statistics for a unit are on the counter itself. This is nice for games ...
Ahh, okay. I see your point and with one modification I could see doing away with the cards, that tokens would also be included in the stack. I do want to...
If you track the fleet on the map with a single counter, then you can use offmap holding cards to track ships or squadrons in the fleet, the resources...
James, you're right about the information part, which is something that I hadn't thought of (though I'm sure it was kicking around there someplace), Ken has...
... This should depend on the energy of the electrons. If you just boil them off a cathode at a few eV, yeah, they'll come right back as soon as you charge...
... Yeah, and then you can make it a collectable card game. Gosh, a handful of rare ace pilots, who would have figured? -HJC http://www.io.com/~hcobb ...
That's an interesting take on things. :) What I had in mind was something more like what you find in Flat Top or similar: a big sheet on cardstock that has...
James, We ALWAYS know the answer to the last question: not enough. But the Flatop model is also one that I'm thinking happy thoughts on, though for some...
have fun .. servus markus ... Subject: Re: Delta Vee Map Newsgroups: sci.space.policy http://clowder.net/hop/railroad/deltaveemap.jpg More accessible bodies...
... If I was doing an operational-scale game I'd steal as much as I could from the Fleet series. These games use detailed counters for individual ships and...
Funny you should mention them...the Fleet Series is one of the major inspirations, though one of the weaknesses that I feel it has is that without a lot of...
... What sort of handwaving would make it work? Ships = combat spacecraft Subs = combat spacecraft with handwaving cloaking devices Aircraft = combat...
The hull will do this nicely if it is conductive, and save you the weight- at the side effect of having a strong positive charge on the hull. this will repel...