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Messages 65977 - 66006 of 72303   Oldest  |  < Older  |  Newer >  |  Newest
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65977
I'm not so sure about "Action Rating," as I would think that a part of any C&C rules, and handled at the task group/task force level. But what about some kind...
Steve Osmanski
steveosmanski
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Sep 1, 2007
3:01 pm
65978
... What sort of different doctrines are you thinking of? For example, with the US vs USSR, the big doctrine difference was that the US emphasized global...
mechdan
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Sep 1, 2007
3:19 pm
65979
... This is insignificant, and even if you did clip the target with the beam, it would only be hit by a fraction of the beam. Isaac Kuo...
mechdan
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Sep 1, 2007
3:24 pm
65980
... The factors I can see are: Reach: Does the ship have FTL? If so how far can it travel and how fast? Operational Endurance: How many turns can the ship be ...
Henry Cobb
henry_cobb
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Sep 1, 2007
3:25 pm
65981
... The Action Rating is in replacement of C&C rules, might be over kill to do away with them, but given the way information technology is going, the idea of...
Stephen Rider
cmdrhcw
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Sep 1, 2007
3:45 pm
65982
... that's strategic and will define the operational aspects rather than the tactical. What I was referring to here by doctrine was the idea of: * high...
Stephen Rider
cmdrhcw
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Sep 1, 2007
4:04 pm
65983
... For now I'm assuming all ships can FTL with standard speed and dash speed. Dash speed uses up more endurance. ... that's what the rest of the card is for...
Stephen Rider
cmdrhcw
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Sep 1, 2007
4:25 pm
65984
I've posted a photo in the group's Yahoo site which answers one of the eternal questions of SF game design... ...
recursive_loop
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Sep 2, 2007
11:41 am
65985
... Okay, so you're NOT talking about strategic/operational doctrine differences. Got it. ... So, you're talking about tactical doctrine differences; whether...
mechdan
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Sep 2, 2007
12:59 pm
65986
... Have you considered the possibility of reducing the amount of data to something that will fit on the counter itself? This makes multi-fleet actions with...
mechdan
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Sep 2, 2007
1:05 pm
65987
... I'll try to be more specific in the future, sometimes I assume that people are psychic. ... Yes, specifically so the tactical level has more flavor that...
Stephen Rider
cmdrhcw
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Sep 2, 2007
3:09 pm
65988
Yes and no. Yes in that I don't see a reason why all the happy fun combat/sensor and movement factors won't be on the card, but the logistical stuff and...
Stephen Rider
cmdrhcw
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Sep 2, 2007
3:14 pm
65989
... Nice T-shirt...
Nyrath the nearly wise
nyrathwiz
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Sep 3, 2007
1:20 am
65990
Let me invent a space drive that you may be looking at right now. This one turns power into thrust without "fuel" at a better ratio than a laser does. (At...
Henry Cobb
henry_cobb
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Sep 4, 2007
5:12 am
65991
... The collection method is the interesting part here, otherwise the concept is basically the same as any other ion drive. Take charged particle. Use...
Jonathan
linguofreak
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Sep 4, 2007
6:35 am
65992
... Electrons have a very high charge to mass ratio. This means that they're very easy to accelerate with electrostatic force... ... The grid will attract the...
mechdan
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Sep 4, 2007
3:18 pm
65993
... I'm talking about eliminating the cards altogether. In many wargames, all of the statistics for a unit are on the counter itself. This is nice for games ...
mechdan
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Sep 4, 2007
3:29 pm
65994
Ahh, okay. I see your point and with one modification I could see doing away with the cards, that tokens would also be included in the stack. I do want to...
Stephen Rider
cmdrhcw
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Sep 4, 2007
4:07 pm
65995
If you track the fleet on the map with a single counter, then you can use offmap holding cards to track ships or squadrons in the fleet, the resources...
James Sterrett
jamessterret...
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Sep 4, 2007
5:27 pm
65996
James, you're right about the information part, which is something that I hadn't thought of (though I'm sure it was kicking around there someplace), Ken has...
Stephen Rider
cmdrhcw
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Sep 4, 2007
5:51 pm
65997
... This should depend on the energy of the electrons. If you just boil them off a cathode at a few eV, yeah, they'll come right back as soon as you charge...
panoptes5
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Sep 4, 2007
5:59 pm
65998
... Yeah, and then you can make it a collectable card game. Gosh, a handful of rare ace pilots, who would have figured? -HJC http://www.io.com/~hcobb ...
Henry Cobb
henry_cobb
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Sep 4, 2007
7:48 pm
65999
Wizards of the Coast perchance?...
Stephen Rider
cmdrhcw
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Sep 4, 2007
7:52 pm
66000
That's an interesting take on things. :) What I had in mind was something more like what you find in Flat Top or similar: a big sheet on cardstock that has...
James Sterrett
jamessterret...
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Sep 4, 2007
8:27 pm
66001
James, We ALWAYS know the answer to the last question: not enough. But the Flatop model is also one that I'm thinking happy thoughts on, though for some...
Stephen Rider
cmdrhcw
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Sep 4, 2007
8:49 pm
66002
have fun .. servus markus ... Subject: Re: Delta Vee Map Newsgroups: sci.space.policy http://clowder.net/hop/railroad/deltaveemap.jpg More accessible bodies...
Markus Baur
agricola64
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Sep 4, 2007
8:53 pm
66003
... If I was doing an operational-scale game I'd steal as much as I could from the Fleet series. These games use detailed counters for individual ships and...
Michael Llaneza
imperialdisp...
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Sep 4, 2007
9:15 pm
66004
Funny you should mention them...the Fleet Series is one of the major inspirations, though one of the weaknesses that I feel it has is that without a lot of...
Stephen Rider
cmdrhcw
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Sep 4, 2007
11:09 pm
66005
... What sort of handwaving would make it work? Ships = combat spacecraft Subs = combat spacecraft with handwaving cloaking devices Aircraft = combat...
Nyrath the nearly wise
nyrathwiz
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Sep 5, 2007
3:13 am
66006
The hull will do this nicely if it is conductive, and save you the weight- at the side effect of having a strong positive charge on the hull. this will repel...
Kirk Bailey
deliberatus@...
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Sep 5, 2007
3:41 am
Messages 65977 - 66006 of 72303   Oldest  |  < Older  |  Newer >  |  Newest
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