Since the list is at an all time low for message traffic, I thought I'd fire up a thread and see what develops. Eight dimensional HD space sounds all find and...
... Since the Heim papers are apparently nearly incomprehensible, who knows? This discussion is really more a 'general discussion of supertech drives'. We...
On Wed, Feb 01, 2006 at 01:28:32PM -0800, Anthony Jackson distributed foul capitalist propaganda: [...] ... With the exception of wormholes that go "bang!"...
Is there a way - theoretically - to generate particles that have a charge, as in a fusion process? Just wondering. Be nice to have fusion plants without...
... Huh? You mean, you want fusion where the byproducts are charged particles rather than neutrons? Sure, just use any of several second generation fusion...
Greetings: "Transhuman Space talk about a 2nd generation Fusion plant that uses special Helium (?? - it's been a while since I read it)." Probably Helium-3. Do...
Howdy all, I'm in the process of redesigning Tactical Command second edition and I'd like to gather some ideas on a new game scale. TCOM2 focused on space...
... Gravity mostly affects combat if you're fighting near planets or have limited delta-V. In general, for gravity to matter 1G should be significant thrust,...
... I was figuring on orbital and cislunar combat. So, I might have to operate at several different scales. One hour burn turns with 10,800 km hexes would...
... Hm. If you actually want orbital combat, 1G should actually cover multiple hexes in a turn, with a thrust increment of well under 1G. ... It would be...
... Feh, I'm not a rocket scientist. You went from 18 to 1800 km over a 10x increase in time. So, does that means when I scale up from 10 minute burns to one...
... LOL, remotely accurate is all that I really want. Perhaps it is better to say that I'm working on orbital game mechanics than orbital mechanics. Would it...
... I've seen that attempted. However, to be perfectly honest, I've never seen a good medium scale (orbital mechanics matter, but a complete orbit fits on the...
... [snip] ... [snip] ... Let me think a bit on the fly here. You want a simple play for orbital motion. What immediately comes to mind is to suppose that...
... is ... fine ... a ... BrianR.: This description kind of reminds me of the combats described in H. Beam Pipers Space Viking. IIRC, the ships fought in...
... orbit ... My game's at that scale. I've tried to find stable orbits on the medium and large planet maps, but they just don't happen. Honestly, the only way...
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In the old Rocket Flight game, it had lots of gravity arrows. The way they work has one major difference with Triplanetary. In Triplanetary, every gravity hex...
... Same in mine. In Triplanetary, if you're moseying along at 1 hex/turn vector in orbit, you're only affected by gravity once. If you zip through three...
... knows? ... applied ... Actually...(Yeah, gang! I'm ba'ack!)... As I understand it (and I;ve been doing a _LOT_ of reading on Heim-Drosher space during the...
... Then what is it pushing on? Unless you can tell me that, it's a reactionless drive. ... First of all, 'nearly' does not mean that it can't be understood. ...
... Welcome to the dark side, Todd. :) We knew stuffing these formulae into the inbox lure you in eventually. *evil grin* ... burn, ... of ... not ... Indeed...
... The fabric of space itself(?). Heim uses a quantum function called a "metron" as the smallest possible scalar structure of (I guess you could call it) the...
... <snip> ... You can ignore this one. I think I know what you;re saying. Pulsars have rapidly-rotating magnetic fields way above 25 Tesla strengths. That's...
... Hm. That implies the existence of a privileged reference frame, which makes a mess of GR, and also has interesting effects on the power requirements of the...