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Messages 40523 - 40552 of 72303   Oldest  |  < Older  |  Newer >  |  Newest
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40523
Todd, Will VirMin have some sort of API a person could program custom stuff to? Perhaps vbscript, or exposed com objects (or Java, or whatever :) AD :{)}...
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adigleria
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Oct 1, 2003
2:59 pm
40524
... It's not part of the original spec. The scene loading script is pretty flexible as is. Dark Basic Pro (the language being used for this project) is...
Todd Zircher
tzircher
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Oct 1, 2003
7:23 pm
40525
Any chance we can like it to the starship dat sheet and have weapon hits automatically reflect damage and loss of performance? :) Ed ...
Ed Irani
eirani60
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Oct 1, 2003
7:46 pm
40526
That's good information, thanks for putting it together. I guess what I was really asking was how do you get the rules of the game in there? IOW, how does it...
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adigleria
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Oct 1, 2003
8:12 pm
40527
... Right now VirMin and TCOM2 (the computer game) are the same program, at some point they will split up as VirMin deals more with gaming in general. Both of...
Todd Zircher
tzircher
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Oct 1, 2003
11:40 pm
40528
... Ah! VirMin is the 3D sequal to V_MAP, a 2D virtual map and counters gaming aid that I wrote. Both of them are rules agnostic for the most part. The best...
Todd Zircher
tzircher
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Oct 2, 2003
1:49 am
40529
On Mon, Sep 29, 2003 at 3:43:20 PM, "Joseph Rispoli" < ... Was there some realistic attribute this was trying to represent? Although I guess it is in worse...
Christopher Weuve
chrisweuve
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Oct 2, 2003
12:02 pm
40530
The entire premise of the stardrive in Starforce: Alpha Centauri was psionics-based, and in the background a given pilot could only go somewhere with a...
Joseph Rispoli
takaholic_1
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Oct 2, 2003
1:21 pm
40531
... I've been thinking of this for a couple of days now, and haven't been able to get beyond the random collection of thoughts stage. So here is the random ...
Christopher Weuve
chrisweuve
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Oct 2, 2003
1:32 pm
40532
... kindly ... say, ... My most successful experiment with this was using Calhammer's Diplomacy as an overgame for the local club's Warhammer campaign, which...
Ken Burnside
adastragames
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Oct 2, 2003
2:06 pm
40533
... Yes, it was limited intelligence. Both interstellar sensors and propulsion was by psionics. One knew that a concentration of enemy units existed, but...
Winchell Chung
nyrathwiz
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Oct 2, 2003
2:21 pm
40534
Space Empires IV Gold uses a brute force approach to this. When you select strategic combat, it just plays out a tactical battle, with the AI running both...
davanden
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Oct 2, 2003
3:50 pm
40535
I'm surprised it worked as well as it did. I can't think of two groups of wargamers that would have less in common than Diplomacy and Warhammer players....
davanden
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Oct 2, 2003
3:54 pm
40536
There was quite a detailed discussion of the Starforce universe going on at Consimworld recently. --Dav Vandenbroucke davanden@......
davanden
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Oct 2, 2003
3:57 pm
40537
... In a three-way game, the degree of uncertainty of a starforce's destination due to not knowing its Z coordinate can become very high - and consequently the...
James Sterrett & Cori...
jamessterret...
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Oct 2, 2003
5:22 pm
40538
I got to know Taz. What formats are the model .X maybe ? How easy to texture them ? Think I have DB around somewhere. Ian...
Ian Stead
moomin101uk
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Oct 2, 2003
6:18 pm
40539
http://tinyurl.com/phzr...
Winchell Chung
nyrathwiz
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Oct 2, 2003
8:41 pm
40540
... Let us know when you finish it. I'd for one would like a copy. I did try making a StarForce map based on the Gliese star catalog data. I only found two...
Nyrath the nearly wise
nyrathwiz
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Oct 3, 2003
12:42 am
40541
... and ... throwing ... Not to stereotype or anything like that... Vale, JohnS...
cygnnus
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Oct 3, 2003
12:51 am
40542
... and ... dice-throwing ... Byzantine statesmen using Viking armies. :> -- Rick...
rmrobinson1227
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Oct 3, 2003
1:20 am
40543
... In terms of the 6 people who actually played, one hated it (the guy who quit when he got stabbed), one kind of disliked it, but was willing to put up with...
Ken Burnside
adastragames
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Oct 3, 2003
2:20 pm
40544
While we are on the topic of StarForce, I don't suppose anybody has a copy of issue 21 of MOVES magazine that they'd be willing to photocopy the StarForce...
Winchell Chung
nyrathwiz
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Oct 3, 2003
3:20 pm
40545
... And it included a nifty diagram of a Teleship http://talk.consimworld.com/WebX?14@...@.1dcdf94c/94 (but you have to register and login...
Winchell Chung
nyrathwiz
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Oct 3, 2003
3:25 pm
40546
... And there was one page of errata in MOVES 22. And only some of the issues of 21 had the so-called True Politics table. I don't want much, do I? ;) I'll...
Winchell Chung
nyrathwiz
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Oct 3, 2003
4:20 pm
40547
... DBP supports .X, 3DS, MDL, MD2, and MD3 formats. The X format is fairly common on the Windows/DirectX side of the house. And, 3DS is very common, but...
Todd Zircher
tzircher
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Oct 3, 2003
4:21 pm
40548
Oh, come on - people still use the postal service for this kind of stuff? I would have thought that the folks on this list at least, would have graduated to...
Donald F. McLean
dfranmclean
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Oct 3, 2003
4:29 pm
40549
Having come into a lot of free time I've been diddling with the Habitable Catalog of Stars, called HabCat by NASA. I've managed to create a file format that...
Eric Henry
faux_pawn
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Oct 3, 2003
5:51 pm
40550
I got in with guest access just fine, and the logged in subscribed to that board. I note that there's a set of pbem rules in that thread as well, although I'm...
Michael Llaneza
imperialdisp...
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Oct 4, 2003
3:52 am
40551
... A nice man from the Consim board sent me copies in pdf form. They include Arnold Hendrik's exploration and expansion rules for StarForce (sort of like a...
Nyrath the nearly wise
nyrathwiz
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Oct 5, 2003
1:47 am
40552
I'd love a copy, please! ... From: "Nyrath the nearly wise" <nyrathwiz@...> To: <sfconsim-l@yahoogroups.com> Sent: Saturday, October 04, 2003 9:02 PM ...
Joey Browning
cargus10
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Oct 5, 2003
1:53 am
Messages 40523 - 40552 of 72303   Oldest  |  < Older  |  Newer >  |  Newest
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