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sfconsim-l

Group Information

  • Members: 548
  • Category: Other
  • Founded: Jan 11, 1999
  • Language: English
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Description

SFCONSIM-L provides an unmoderated environment for discussion of science fiction conflict simulation games. The explicit purpose of SFCONSIM-L is to provide a platform for the discussion of published games, but discussion can range over the general topics of conflict simulation mechanics and design, military history, speculative fiction, physics and the sciences, tactics and strategy, historical conflict simulations, role-playing game backgrounds, unpublished or Internet-published games, game collecting, convention and club announcements, or any other topic potentially related to conflict simulation games in a science fictional setting. As is the case on all unmoderated lists, the discussion and topics are only limited by the participation and interest of its subscribers.

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Re: scaling damage
... Which is wrong (and yes, GURPS is wrong). Penetration, beyond a certain point, varies with the cube root of energy. In any case, it's not relevant to a hit
Posted - Thu May 24, 2012 10:07 pm
Anthony Jackson
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Re: scaling damage
Which is why there are two parts to the scaling. Square root of energy in the attack vs cube root of the mass of the target. That gives you the
Posted - Thu May 24, 2012 9:46 pm
Henry Cobb
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Re: scaling damage
... Why? There's going to be spots you don't want damaged, but no reason to expect one magic vulnerability, and in any case the larger the ship the lower the
Posted - Thu May 24, 2012 9:40 pm
Anthony Jackson
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Re: scaling damage
THe problem is indeed one of scale. A .2 kiloton one shot single purpose missile would have 6 hit points according to the Cobb cube root scale. a 20.5 kiloton
Posted - Thu May 24, 2012 9:01 pm
eric henry
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Re: Fwd:
This is a problem only if you have snow on the ground for years at a time (which is what is implied). Otherwise your agricultural pattern would just rotate,
Posted - Thu May 24, 2012 1:52 pm
warnerd_x
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