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Messages 124 - 155 of 299   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
124
I don't want to get anybody's hopes up just yet, but I was trying to think about it today and I think it would be pretty simple, after the superpowers. I will...
teh_omegasam
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Aug 2, 2007
5:39 pm
125
1. "(Further to this, Heroes are permitted to discard any Powers they have won but do not wish to use; this is most relevant for 'enviromental' powers which...
johncraven31
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Aug 10, 2007
8:10 am
126
BASIC? hmm for portability and ease of use, I suggest javascript... ... the ... can. ... really...
johncraven31
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Aug 10, 2007
8:10 am
127
Curses are defined as powers won by the lowest bidder, canot be discarded, and usually carry a negative effect to its owner. The question at hand is how to...
johncraven31
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Aug 13, 2007
2:20 pm
128
1.) I feel that it depends on the power. Such as 'mine field' isn't something you can just get rid of, its a mine field and you wanted it there, you changed...
emag_tresni
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Aug 13, 2007
3:19 pm
129
One of the things that makes Rumble so appealingis the skeletal rule structure that allows those playing to decide. I personally prefer the highest bidder pays...
emag_tresni
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Aug 13, 2007
3:24 pm
130
Cool! I was thinking about an IRC chat room for this purpose, myself, but if this program could work, that would be even better. Some thoughts: You ought to...
idly_humming_bird
idly_humming...
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Aug 13, 2007
9:02 pm
131
I think the powers database is in need of a major clean-up in an effort to standardize the wording used in the descriptions. The problem right now is that the...
johncraven31
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Aug 14, 2007
9:37 am
132
Due to the sheer number / complexity / variety of the effects of the powers, I find it impossible to program every power to work in a game. I think it's best...
johncraven31
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Aug 14, 2007
9:38 am
133
I have also considered going back to do "2.0" versions of some of my Powers, but have only gotten around to, I think, one. I will give what I am fairly certain...
nev_the_deranged
nev_the_dera...
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Oct 3, 2007
2:15 am
134
Those are all nice Power concepts, man. I'd forgotten I'd posted this. I'll have to look at it again. ... is...
nev_the_deranged
nev_the_dera...
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Oct 3, 2007
2:18 am
135
I've been posting a ton of Powers lately, and forgetting to run them by the boards. I'm pretty confident on them, so I'm not too worried, but I figured I'd...
nev_the_deranged
nev_the_dera...
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Oct 3, 2007
2:40 am
136
... I would like to have a separation between that value that lessens when the hero burns or takes damage and the value for the amount of energy the hero has...
Idly H. Bird
idly_humming...
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Oct 6, 2007
4:00 am
137
That distinction makes sense to me, more or less. I would prefer a different term, though. Maybe "Stamina"? Basically this would require a slight rules...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
4:07 am
138
Well, you can write the Power however you like. Or, like I did, make a "flag", IE a special rule you can just cut and paste on to Powers you want to be subject...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
4:15 am
139
... *** I'm fairly certain the rule as intended is that players may discard after bidding but before the first round of the game. I don't think I have ever...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
4:31 am
140
... "Stamina" would work just as well. I just suggested "HP" as an example. ... I see your point there. That would indeed take a lot of time. We ought to wait...
Idly H. Bird
idly_humming...
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Oct 6, 2007
6:24 am
141
Hm. Well, I don't think there is any way for us to directly alter the Power texts that exist, and it'd hardly be fair to expect Kevan to do it. Not to mention...
nevthederanged@...
nev_the_dera...
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Oct 6, 2007
2:21 pm
142
... By "Curse" he means Powers that go to the lowest bidder, what you call "flaws". ... Sounds cool. I'd be interested....
Idly H. Bird
idly_humming...
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Oct 6, 2007
6:54 pm
143
... *** Well, I'm open to suggestions. I'm going to start with this battle, by keeping track of the Heroes afterward... and we'll see what happens from there....
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
8:54 pm
144
Alright, I posted #4-6 with only minor textual tweaks. The first three are not useful or broad enough, really. They need major rethinking....
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
9:13 pm
145
So, what if two or more Powers interact in a way that is contradictory? My suggestion: The Power with higher Strength takes precedence. Thoughts?...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
9:25 pm
146
I notice that the Archive does not prevent duplicate Power names. I did a little experiment to see if I could override an existing Power description by simply...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
9:34 pm
147
Destrega is one of my favorite old PS games. STREGA RELIC: Strega Relic has 3 effects. Invoking an effect costs 10 Energy. You may spend no more than 30 Energy...
nev_the_deranged
nev_the_dera...
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Oct 6, 2007
9:46 pm
148
And another one: MacGuffin: Each round, all players may spend Energy to claim the MacGuffin. At the end of the round, give the MacGuffin to the player who...
nev_the_deranged
nev_the_dera...
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Oct 7, 2007
11:07 pm
149
Idly asked some good questions: What is Nganon's Power Strength when no one bids on it? Excellent question. I wrote that Power, and I did not think of that, so...
nevthederanged@...
nev_the_dera...
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Oct 9, 2007
12:43 am
151
In a message dated 10/15/2007 6:07:10 PM Central Daylight Time, juxtapose_42@... writes: Underwater Breathing: Any Hero who bids more than 10 for this...
nevthederanged@...
nev_the_dera...
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Oct 15, 2007
11:47 pm
152
So, a couple people have expressed interest in "league rules" for Rumble, something where you can field multiple Heroes in a battle, something where Heroes can...
nevthederanged@...
nev_the_dera...
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Oct 16, 2007
12:08 am
153
I really like the idea of Exp being extra Stamina or bidding points. This is a nice way to allow the Heroes to keep their powers, and add new ones later on. I...
Idly H. Bird
idly_humming...
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Oct 16, 2007
10:32 pm
155
... ** Right, that was my intention. On the other hand, I think it should be a very gradual thing. We don't want Heroes becoming stronger so quickly that they...
nev_the_deranged
nev_the_dera...
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Oct 17, 2007
9:40 pm
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