Explosive Death : When you die, each hero receives 20 unavoidable damage. Not too interesting. Fun for multiplayer, possibly. ... Government Bonds : You may...
2
Tyrethali Ansrath
tyrethali
Nov 12, 2002 12:19 am
Some good powers, here. I'll post some thoughts, and ask some questions about what specifically you mean by some of these things. Being specific is good,...
3
Kevan Davis
kevandavis
Nov 12, 2002 4:22 pm
... I wonder how such ambiguity should be resolved, mid-game - whether to reach for basic democratic judgment, Nomic-style, or just to say that the inventor of...
4
Michael Landis
hautboisml
Nov 13, 2002 6:24 am
these certainly need revision, so point out any clarity problems: "health insurance" The most damage the hero may take per turn is equal to the power strength....
5
Kevan Davis
kevandavis
Nov 13, 2002 2:37 pm
... Does this include burn? (Should burn count as damage, generally speaking?) Interesting power, anyway - that it's better the lower you bid for it, but lower...
6
Paraphelion Corquescant
Saganagush
Nov 13, 2002 3:05 pm
I hope the formatting isn't totally messed up. ... On one hand, you might reason you just should hope the people you play with would not take advantage of...
7
Paraphelion Corquescant
Saganagush
Nov 13, 2002 5:15 pm
... to ... Maybe you should pay 'N' per turn. You only get double damage, and you had better kill quickly before the turns catch up with you....
8
Paraphelion Corquescant
Saganagush
Nov 14, 2002 7:21 am
I forgot to mention this in one of my other replies, but it may be for the best since I think it is worth it's own post. IMHO, Tyrethali should decide about...
9
Kevan Davis
kevandavis
Nov 14, 2002 3:12 pm
... It'd make for a very quick game if it was. Common sense suggests that we should restrict it to one Attack per hero per opponent - saying "I attack Lava-Lad...
10
Paraphelion Corquescant
Saganagush
Nov 14, 2002 5:39 pm
... In case it wasn't clear, the reason I brought this up is because Tyrethali expressed some disappointment that the rules seem to be forcing 'a one attack...
11
Kevan Davis
kevandavis
Nov 15, 2002 5:50 pm
I've implemented a bit of code to display stars next to the Rumble powers considered "Classic" - those with the right blend of simplicity and drama to induct...
12
alia b
basking_lizard@...
Nov 15, 2002 8:03 pm
... *snip* ... That's an excellent idea, and much appreciated - I'm going to be running this game at a con in a couple of weeks and I was planning on using...
13
Paraphelion Corquescant
Saganagush
Nov 16, 2002 1:57 am
I wonder about Vampiric Bite - It is simple, but I think I was somewhat fooled by it. Its advantage seems good only when you're winning anyway. I've only...
14
Kevan Davis
kevandavis
Nov 17, 2002 8:24 pm
... running ... powers ... get people ... Aha. It'd be a good idea to jot them onto index cards beforehand, if that's not already obvious - the game works...
15
alia b
basking_lizard@...
Nov 18, 2002 3:19 pm
... Yep, was already going to do that, for exactly that reason, although I was going to print them out from the website and cut and paste. It's also good as a...
16
Paul Wayper
paulway.geo
Nov 18, 2002 9:08 pm
Hi, all! I thought I'd better introduce myself since I don't know virtually anyone here; I'm a friend of Kevan's from MC circles (not loops) and have been ...
17
Kevan Davis
kevandavis
Nov 19, 2002 10:19 am
Hello Paul. ... I think I prefer this to the Babula Ray, actually - it's good to have a straightforward level of bluff and counter-bluff to it, that's not...
18
Paul Wayper
paulway.geo
Nov 20, 2002 10:49 am
Just a note, here: the Babula powers were supposed to be not entirely predictable and not always doing the right thing. A clever opponent could use someone's...
19
Kevan Davis
kevandavis
Nov 20, 2002 11:07 am
... first ... targeted, ... rounds, ... long, as ... long game? Five to seven sounds about right, either to end the game or for the losing players to realise...
20
Paraphelion Corquescant
Saganagush
Nov 20, 2002 3:00 pm
Stressed Mitosis : You may choose to ignore all damage received this turn. Instead, split off into two identical heros, one having X energy and the other...
21
Paraphelion Corquescant
Saganagush
Nov 20, 2002 6:16 pm
I would like to better phrase Adaptive Targeting and Armor Piercing. [Ferocity] Your attacks must be blocked completely, or not at all. You may not use energy...
22
Paraphelion Corquescant
Saganagush
Nov 20, 2002 6:21 pm
[Armor Piercing] Each time an opponent defends against your attack, he must subtract 5 from the amount of energy he can use on defense. This includes partial...
23
Kevan Davis
kevandavis
Nov 21, 2002 5:04 pm
... not ... Hm, horrific in two-player if you get the upper-hand, but rather more interesting in multi-player... Good stuff. ... Bit ambiguous, these two, when...
24
Paraphelion Corquescant
Saganagush
Nov 21, 2002 6:37 pm
... Good idea. I am not sure if Adaptaive Targeting would be +10 for each attack of yours that was completely blocked, or anyone's. ... Hehe, this is a bit...
25
Kevan Davis <yahoo...
kevandavis
Dec 9, 2002 12:18 pm
A couple of basic-rule variants I've been idly discussing with Ben but not getting around to testing:- * Scaled-Down Energy Levels; Heroes starting the game...
26
Kevan Davis <yahoo...
kevandavis
Dec 28, 2002 8:15 pm
I found this in a cold, dark temp directory, and thought it might be of interest - it's the "Super-Powers" that RavenBlack and I came up with for a game of...
27
nev_the_deranged <...
nev_the_dera...
Feb 23, 2003 10:02 pm
Well, I finally got to PLAY the game for the first time at my friend Stephanie's today. It was great! We started from scratch with powers because we didn't...
28
nev_the_deranged <...
nev_the_dera...
Feb 24, 2003 5:52 am
... also ... Yes, this is indeed how I intended this Power to be used. At the time I created it, I hadn't actually played, but hey, as I've told Kevan I like...
29
Paraphelion Corquescant
Saganagush
Feb 24, 2003 10:52 am
Welcome to the list. Prepare your email account for extreme low activity!!...
30
Kevan Davis
kevandavis
Feb 24, 2003 4:12 pm
... Hm, only one extra energy? That doesn't seem enough to make a difference. ... Splendid. Did you manage to? ... It was me, not Raven. But yes. Not that this...