Taiki Kim :
Vampiric Bite - Whenever you damage another Hero, gain Energy equal to half of that damage (rounding down).
Expert Training - When you win this Power, you may halve or double a single number, in any other Power you won.
On Thu, Dec 4, 2008 at 7:00 PM, Iammars <iammars21@...> wrote:
Damnit. I was looking at the wrong message. You're right.
Go ahead and replace both mine then.
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On Thu, Dec 4, 2008 at 6:59 PM, Matthew A <chindogu@...> wrote:
> I believe it was advertised as an archive game.
> I would love to play a non-archive game some time, but would prefer that all
> players had that option if it were to be allowed for anyone.
> CDG
>
> On Fri, Dec 5, 2008 at 7:45 AM, Iammars <iammars21@...> wrote:
>>
>> Having two powers in the game called Mimic is probably not a good
>> thing. I got the power from a real life game that I played with my
>> gaming group. I thought they took the version of mimic that I
>> submitted from the power archive. I guess not.
>> Genesis I also got from that game. It could be really fun, but it
>> could also be a slight rules headache.
>> Just as a note: I also don't remember this being advertised as a
>> Rumble Archive Game. I got the impression that we could make up powers
>> if we wanted.
>>
>> On Thu, Dec 4, 2008 at 3:15 PM, dpds <dpds@...> wrote:
>> > Ok we have 5 players,
>> >
>> > -------------
>> > Juliana
>> > Power of the Stick - Your first Attack against each player is
>> > Unblockable.
>> > Your normal Attacks are +10.
>> > Extra Arms - You may only assign one Attack per round, but a copy of
>> > that
>> > Attack is made against every other opponent.
>> >
>> > -------------
>> > Jeremy Williams
>> > Hydra - Burn Energy equal to this power's strength: Double your stamina
>> > at
>> > the beginning of the next round.
>> >
>> > Petrifying Gaze - Burn 10 and choose a Hero: If that Hero didn't spend
>> > 10 to
>> > specifically Avoid your Gaze this round, they are turned to stone.
>> >
>> > -------------
>> > zeofar
>> > Origin Story
>> > If you win this Power, you may pick any Power you did not bid on and
>> > Burn X Energy to claim it, where X is that Power's Strength +1.
>> >
>> > Power Surge
>> > Swap Power Strengths of all powers as you see fit. No power may be
>> > left with its original Power Strength. Discard after use.
>> >
>> > -------------
>> > Matthew
>> > Hypno-Goggles
>> > Spend 25: Take an opponent's next round for them. You may not force them
>> > to
>> > Attack themselves
>> >
>> > Mimic
>> > Spend X: You may use any single Power in play whose Power Strength is X,
>> > this round.
>> >
>> > -------------
>> > lammars
>> > Mimc: At the beginning of each round, you may choose a power. Mimic
>> > becomes a copy of that power except for its Power Strength until the
>> > end of the Round.
>> > Genesis: At the end of every round, create a new Power. Each player
>> > bids an amount of Energy on it. The player who wins the bid burns that
>> > much Energy and gains that Power.
>> >
>> > I think lammars' powers are not from the archive. I'm not sure how you
>> > all
>> > feel about that. I have not yet eliminated any powers.
>> >
>> >
>>
>> --
>> -----
>> www.jmcteague.com
>>
>>
>
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www.jmcteague.com