I don't know, Mike. I don't think that the system is going to be all that effective for high-powered campaigns. At least, I don't know how exciting it will...
How was your Halloween? The Vet clinic next to my apt had put out a scarecrow lookin guy with old clothes stuffed with straw, a burlap head, etc... Well, it...
I think you have a point but what do you think of this. Pc vs. giant. Pc must use tactics like trying to get him down to a more respectable level to kick butt....
... you're in ... are ... folks ... Can't ... have the ... The main thing you do need to worry about, like I've said before, is that this system, as it stands,...
Well, I'm back! You worked a lot! Too may messages to read, but the game (games?) is (are?) progressing nicely. Manodogs, I'll take a look to revised version...
If we stick with an statless system, what skills do handle resistance/damage? For me, that aren't "skills" because they aren't learnt, and it was because of...
Maybe I'm lost, but the last time you defined a "critical failure" before this message, you were standing at the "no successes, at least a 1" definition. Have...
I like that point of view. As somebody says, you can get some kinds of critical hits without reaching the vitals, but I think they are "second class" crits. I...
This is all the most up-to-date information. Anything contained herein is "correct." ... least a ... character's ... successes), ... come ... cannot ... as ...
It would have to be a skill. And, to be honest, it's far more of a skill than a natural ability to be able to move with a punch, to minimize the damage from...
A few things: First, it's not the same. It's similar, but nothing crazy (they featured re-rolling 6s, for instance). Second, I don't think they publish/use...
Here is something I threw together as a combat system for Gd6. I tried to stay true to the beautiful simplicity of the core mechanic in crafting what is...
Quick work. I'll respond in bits as I take breaks from a paper I'm writing. I have to agree with your assessment of both proposed system. The deck is fairly...
... A good idea for the type of game. Dodge vs. Attack I don't know about this. It is going to make it incredibly hard to hit a target. Well, maybe not. I...
I was just thinking that we have to be carefull with Transfer... So as 6 is the max score in a skill, it would be fairly easy to reach that number if you have...
I'd choose using dice as standard system, and maybe keep cards as an optional rule. ... Quick work. I'll respond in bits as I take breaks from a paper I'm ...
We need to do some math. If hitting is too hard, we could assign some effect to attack roll=dodge roll, let's say stunning the target. I find the wound system...
... You can't copyright mechanics, anyway, so as long as you aren't copying text from their book, they wouldn't actually have grounds for a lawsuit. Kiz -- ...
... Okay... seems like this to me: The basis of the game system was to be something someone could pick up and play easily. With a statistic-free game, that...
I've looked a bit more deeply and have found some problems. ... Wounds: If a character is successfully attacked in combat, he is stunned. This state has no...
... Yes, I am. It's extremely original and very easy to use, not to mention the small scale allows me to assign descriptors to every point/level on the d6,...
... Working along the tenets of this model, it would necessarily be a skill. While it can be argued, my initial idea was to create one skill (Athletics) to...
... kinds of ... are "second ... locations, ... you ... heart, ... chances ... impossible, ... was my ... I don't think Hit Location Charts would work well...
... nothing ... don't ... I don't think they still use the system, either. I don't think there should be any problem, but I wanted to mention it. Even though...
... I find this counter-intuitive to the system concept; the easiest way to handle combat would be to have both parties roll, the one with the most successes...
... Well, I'm not entirely sure about how the system works, but I think I understand how it would function in this scenario. You seem to have two two...
I would appreciate some comments on me an my friends RPG forum site. It is mainly a MUD(Multi-User Dungeon) Though with some modifications. If someone would...
I have to say that I am against the card idea. If a creature is faster then it should be a bonus to the draw, not an extra card....Im a fan of the **I have...