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Messages 9396 - 9425 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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9396
I don't know, Mike. I don't think that the system is going to be all that effective for high-powered campaigns. At least, I don't know how exciting it will...
objectavius
Offline
Nov 1, 2005
3:37 pm
9397
How was your Halloween? The Vet clinic next to my apt had put out a scarecrow lookin guy with old clothes stuffed with straw, a burlap head, etc... Well, it...
Roy Anderson
royda987
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Nov 1, 2005
4:20 pm
9398
I think you have a point but what do you think of this. Pc vs. giant. Pc must use tactics like trying to get him down to a more respectable level to kick butt....
ttttt ddddddd
keganswar
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Nov 1, 2005
4:47 pm
9399
http://home.paonline.com/zaikoski/ak/TOOLS.HTM http://sourceforge.net/projects/autorealm/...
Michael Adams
abrigon66
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Nov 1, 2005
7:06 pm
9400
... you're in ... are ... folks ... Can't ... have the ... The main thing you do need to worry about, like I've said before, is that this system, as it stands,...
manodogs
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Nov 1, 2005
7:40 pm
9401
Well, I'm back! You worked a lot! Too may messages to read, but the game (games?) is (are?) progressing nicely. Manodogs, I'll take a look to revised version...
Felip
drfelip
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Nov 1, 2005
10:42 pm
9402
If we stick with an statless system, what skills do handle resistance/damage? For me, that aren't "skills" because they aren't learnt, and it was because of...
Felip
drfelip
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Nov 1, 2005
10:46 pm
9403
Maybe I'm lost, but the last time you defined a "critical failure" before this message, you were standing at the "no successes, at least a 1" definition. Have...
Felip
drfelip
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Nov 1, 2005
10:48 pm
9404
I like that point of view. As somebody says, you can get some kinds of critical hits without reaching the vitals, but I think they are "second class" crits. I...
Felip
drfelip
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Nov 1, 2005
10:54 pm
9405
This is all the most up-to-date information. Anything contained herein is "correct." ... least a ... character's ... successes), ... come ... cannot ... as ...
objectavius
Offline
Nov 1, 2005
11:02 pm
9406
It would have to be a skill. And, to be honest, it's far more of a skill than a natural ability to be able to move with a punch, to minimize the damage from...
objectavius
Offline
Nov 1, 2005
11:13 pm
9407
A few things: First, it's not the same. It's similar, but nothing crazy (they featured re-rolling 6s, for instance). Second, I don't think they publish/use...
objectavius
Offline
Nov 1, 2005
11:17 pm
9408
Here is something I threw together as a combat system for Gd6. I tried to stay true to the beautiful simplicity of the core mechanic in crafting what is...
J
cryptor_00
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Nov 2, 2005
1:26 am
9409
Quick work. I'll respond in bits as I take breaks from a paper I'm writing. I have to agree with your assessment of both proposed system. The deck is fairly...
objectavius
Offline
Nov 2, 2005
2:50 am
9410
... A good idea for the type of game. Dodge vs. Attack I don't know about this. It is going to make it incredibly hard to hit a target. Well, maybe not. I...
objectavius
Offline
Nov 2, 2005
3:53 am
9411
I was just thinking that we have to be carefull with Transfer... So as 6 is the max score in a skill, it would be fairly easy to reach that number if you have...
Felip
drfelip
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Nov 2, 2005
8:57 am
9412
I'd choose using dice as standard system, and maybe keep cards as an optional rule. ... Quick work. I'll respond in bits as I take breaks from a paper I'm ...
Felip
drfelip
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Nov 2, 2005
9:43 am
9413
We need to do some math. If hitting is too hard, we could assign some effect to attack roll=dodge roll, let's say stunning the target. I find the wound system...
Felip
drfelip
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Nov 2, 2005
9:47 am
9414
... You can't copyright mechanics, anyway, so as long as you aren't copying text from their book, they wouldn't actually have grounds for a lawsuit. Kiz -- ...
fsronce
ubasti-dread
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Nov 2, 2005
10:22 am
9415
... Okay... seems like this to me: The basis of the game system was to be something someone could pick up and play easily. With a statistic-free game, that...
Darryn
maertyr
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Nov 2, 2005
11:19 am
9416
I've looked a bit more deeply and have found some problems. ... Wounds: If a character is successfully attacked in combat, he is stunned. This state has no...
Felip
drfelip
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Nov 2, 2005
2:35 pm
9417
... Yes, I am. It's extremely original and very easy to use, not to mention the small scale allows me to assign descriptors to every point/level on the d6,...
manodogs
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Nov 2, 2005
2:47 pm
9418
... Working along the tenets of this model, it would necessarily be a skill. While it can be argued, my initial idea was to create one skill (Athletics) to...
manodogs
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Nov 2, 2005
2:51 pm
9419
... kinds of ... are "second ... locations, ... you ... heart, ... chances ... impossible, ... was my ... I don't think Hit Location Charts would work well...
manodogs
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Nov 2, 2005
2:57 pm
9420
... nothing ... don't ... I don't think they still use the system, either. I don't think there should be any problem, but I wanted to mention it. Even though...
manodogs
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Nov 2, 2005
3:01 pm
9421
... I find this counter-intuitive to the system concept; the easiest way to handle combat would be to have both parties roll, the one with the most successes...
manodogs
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Nov 2, 2005
3:10 pm
9422
... Well, I'm not entirely sure about how the system works, but I think I understand how it would function in this scenario. You seem to have two two...
Iconoclast
iconoclast_
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Nov 2, 2005
3:11 pm
9423
... I've thought about this a bit and came to the conclusion that the best way this would work is: 5 = +1 6 = +2 Or even simply 6= +1. Thoughts? ...
manodogs
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Nov 2, 2005
3:13 pm
9424
I would appreciate some comments on me an my friends RPG forum site. It is mainly a MUD(Multi-User Dungeon) Though with some modifications. If someone would...
Tim
mr_niceguy0404
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Nov 2, 2005
3:16 pm
9425
I have to say that I am against the card idea. If a creature is faster then it should be a bonus to the draw, not an extra card....Im a fan of the **I have...
Coco Nut
coconut2_uk
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Nov 2, 2005
3:16 pm
Messages 9396 - 9425 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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