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Messages 8349 - 8379 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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8349
All, Far be it from me to interrupt argument or curtail the progress of a lively debate but I feel that now is the time to step in. For such discussions to...
brainwipe
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Nov 1, 2004
10:05 am
8350
http://www.locusmag.com/index/0start.html#TOC For those who like to look up authors, books and like info. Mike For example: SF, Fantasy, & Related Links Index...
Abrigon Gusiq
abrigon
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Nov 1, 2004
12:14 pm
8351
I'll outline my argument against story weaknesses, or rather since it the debate never really got past them, the narrower field of "gets attacked" weaknesses,...
Mathew Fenech
freefenech
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Nov 1, 2004
2:05 pm
8352
Matt, what you are saying makes sense - the GM maintains a certain ratio of combat to no combat time, and picking "has X for an enemy" doesn't really change...
xipelord
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Nov 1, 2004
2:28 pm
8353
Here's a vague out line of the caracters in the game I'm working on. The story takes place in a world much as ours, but where the supernatural egests,...
A. L. Espinosa
flmopar63
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Nov 1, 2004
4:21 pm
8354
... --If this is offered as a categorical statement, it is false. If it is offered as an "in pracitice..." statement, it is a contingent matter; we'd have to...
objectavius
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Nov 1, 2004
6:35 pm
8355
Looking over the .pdf, had some thoughts/criticisms: Questions: What does "lift" mean in your strength score? I hope a god can lift more than 450 pounds, even...
objectavius
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Nov 1, 2004
6:52 pm
8356
More ramblings re: FRPG design Clerics versus Mages: Are clerics nothing more than spellcasters with a different spell list? There have been different attempts...
Benn Grant
xipelord
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Nov 2, 2004
12:01 am
8357
This is a pretty good reply that raises some new points so I actually have a response for some of it... ... And don't forget that in addition to that picking...
Mathew Fenech
freefenech
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Nov 2, 2004
1:16 am
8358
... In my game, a cleric has a fixed spell list for life: heal, stun person, revive, etc. so the spells are almost more like divine "skills". As the cleric...
J English
troubled6man
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Nov 2, 2004
4:18 pm
8359
Many of Fenech's a other's comments are because the vague discriptions objectavius and I use are vague without knowing what "1 point" is worth in a particular...
J English
troubled6man
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Nov 2, 2004
5:35 pm
8360
... I think there is major distinction between a monty haul, the-GM-always-balances-our-encounters and no-matter-what-skills-I-choose-or-what-decisions-I-make,...
J English
troubled6man
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Nov 2, 2004
5:46 pm
8361
... --I wasn't disagreeing with this in what I wrote earlier. I don't consider a good GM someone who always saves your characters. Just wanted to say that I...
objectavius
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Nov 2, 2004
9:30 pm
8362
I've been strugling with this question myself. In the current state of my game I use the same basic rules for "magical" spellcasting and "clerical"...
Tim
swordrat
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Nov 2, 2004
10:48 pm
8363
I'm trying to write a game, but I can't draw. Does anyone know of a good site to get free tiles/graphics?...
kittsil
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Nov 3, 2004
12:45 am
8364
It depends upon the type of game you wish to have and the type of graphics you want. Give me a better idea I will see if I know any. ... ===== Amethyst Angyl ...
*~Veiled Belle~*
dragon_jelly...
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Nov 3, 2004
1:28 am
8365
... You just have have a level playing field for each PC, if the PCs say that in general they are getting jobs in their spare time, then that person works a...
J English
troubled6man
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Nov 3, 2004
3:12 am
8366
... From: J English <troubled6man@...> Reply-To: rpgwritersclub@yahoogroups.com Date: Tue, 2 Nov 2004 08:18:01 -0800 (PST) ... That's pretty much how I...
Benn Grant
xipelord
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Nov 3, 2004
3:02 pm
8367
... If the GM has a set ratio of combat to non-combat encounters, AND a set amount of time between encounters for EACH campaign, then just give more strengths...
J English
troubled6man
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Nov 6, 2004
2:23 am
8368
Mages such as Sorcerers, Mages and like. Either use their internal strength or from the immediate environment, such as objects or just from the "air" or...
abrigon@...
abrigon
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Nov 6, 2004
9:10 am
8369
I have been asked to be polite to this guy, but J's continued apparent pining for a reply is trying my patience. So heres my reply to his latest exceedingly...
Mathew Fenech
freefenech
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Nov 6, 2004
3:44 pm
8370
The greatest problem of late with this group has been the lack of charity in interpretation. I can't blame this on any one individual but it's certainly the...
objectavius
Offline
Nov 6, 2004
4:25 pm
8371
... Mike, Good point. I can see, however, why some who worship the Goddess of Death might actually gain control over resurrection...but we can all certainly...
objectavius
Offline
Nov 6, 2004
4:28 pm
8372
From: "sunderedepoch" <seg@s...> Date: Fri Nov 5, 2004 6:29 pm Subject: Aliens vs. Predator Play-by=Post RPG The group Hostile Intent is trying to form a...
Abrigon Gusiq
abrigon
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Nov 6, 2004
8:50 pm
8374
What is your preference with regards to stats and/or skills? Do you prefer to roll for them, select from a list, or buy them? Travis...
objectavius
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Nov 8, 2004
7:46 pm
8375
I'm not sure I understand the "select" versus "buy" options. My fav., is to have a chat with the GM about pre-campaign experience and what kind of a role I...
J English
troubled6man
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Nov 8, 2004
8:56 pm
8376
... I suppose you could say that selection is a subset of buying systems. I'd like to keep them separate to see if it matters at all. Buying requires points...
objectavius
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Nov 8, 2004
10:48 pm
8377
How about like Amber where stats are rankings and the rankings are sold at a point auction, is that like buying? ... __________________________________ Do you...
J English
troubled6man
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Nov 8, 2004
11:01 pm
8378
Good one...I think it should get its own category. I've heard about this but I've never played Amber. You like it? Does it work out well?...
objectavius
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Nov 9, 2004
12:46 am
8379
In Amber the players have to get along well, and you need a good GM. If the players like to fight each other, it can also work well. There is tons of freedom...
J English
troubled6man
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Nov 9, 2004
4:52 pm
Messages 8349 - 8379 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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