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Messages 7368 - 7397 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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7368
... conjunction -- say the average of the two, or maybe base it totally on BODY with bonuses for high MIND, etc. If this is the only (or one of the few)...
C. Lynn
manodogs
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May 1, 2004
5:20 pm
7369
Continued...3) Someone else mentioned the idea of "meta-skills" and it's a concept which I not only incorporate into my own system, but one which I have...
C. Lynn
manodogs
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May 1, 2004
5:45 pm
7370
I'd like to apologize: I've tried wrap/unwrap lines, view as HTML, and other options, but I'm obviously doing something wrong because sometimes my messages...
manodogs
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May 1, 2004
5:55 pm
7371
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpgwritersclub group. File :...
rpgwritersclub@yahoog...
Send Email
May 1, 2004
7:42 pm
7372
... There are a dozen different ways of working with dices: rolling one dice for a feat versus roling several ones, roling different sided dices, even having ...
niklas oberfeld
ennobie
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May 2, 2004
2:40 am
7373
... Welcome Tim. What a start. without knowing it, you just plunged into one of the eldest controversies in this group: How accurate should a game be and at ...
niklas oberfeld
ennobie
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May 2, 2004
2:40 am
7374
A bit sleepy, so please forgive. Mind = Intelligence or just cause you have a quick mind, does not mean your body moves that fast, but it helps Body =...
abrigon@...
abrigon
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May 2, 2004
12:41 pm
7375
Not sure, I do think there is something that people seem to be born with, natural skills that come natural. Charisma is sort of like this, where you have...
abrigon@...
abrigon
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May 2, 2004
12:47 pm
7376
I like ones that are multi-system capable.. But what systems are the most common? D20 3.5 Fudge (still around?) Gurps (Fantasy or ..) HERO (how much different...
abrigon@...
abrigon
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May 2, 2004
1:35 pm
7377
... Chaosium's BRP. Totally percentile and skills based. -- Deane P. Goodwin Goodwin's Painting Service http://minipainter.netfirms.com...
Deane P. Goodwin
rdphcarter.geo
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May 2, 2004
3:11 pm
7378
... born with, natural skills that come natural. ... this is often subjective to local racial/genetic/ethnic ideas), but some ... with natural charisma, so...
manodogs
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May 2, 2004
6:45 pm
7379
... the ... The key to almost all of these systems is that they are all 3-18/d20 based (except Basic, which is, as stated, d%). HERO 5th is very similar to...
manodogs
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May 2, 2004
6:51 pm
7380
... mean your body moves that fast, but it helps ... help the mental speed? ... learned something and derived a wise end product. ... aware? Or better to have...
manodogs
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May 2, 2004
7:02 pm
7381
Don't forget the Palladium/Rifts rules. Those sell pretty well, and are percentile based. Basically, if you want to make a supplement compatible with "any"...
JL Hatlen Linnell
jlhlinnell
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May 2, 2004
10:18 pm
7382
True, a percentage based system, with charts or something that allow for convertion to other systems. Earth Dawn Chaosium D20 (new form, versus the older DnD...
abrigon@...
abrigon
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May 3, 2004
7:03 pm
7383
Instead of stats, how about aptitudes? And then you get pluses for many stats based on your aptitudes? Like if the person has a good mechanical aptitude, then...
abrigon@...
abrigon
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May 3, 2004
8:21 pm
7384
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpgwritersclub group. File : /D6 Game...
rpgwritersclub@yahoog...
Send Email
May 3, 2004
8:29 pm
7385
... <niklas.oberfeld@s...> wrote: I'm not suprised about the accuracy vs. playable thing, I've been worrying about that a lot. I'm trying to keep my game...
Tim
swordrat
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May 3, 2004
11:36 pm
7386
Uploaded the version just before the one I am editing now.. Will upload what I have soon for all to view.. Working on the suggestions of people here, as well...
abrigon@...
abrigon
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May 4, 2004
3:38 pm
7387
Have to read MadDogs Doc to get at what I am saying.. 1. Hum, true.. Mind should be major part of agility. Was thinking of doing,mental agility and physical as...
abrigon@...
abrigon
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May 4, 2004
4:24 pm
7388
... I know of some...well, actually, a lot of....intelligent people, even very intelligent, who do not have a very fast reaction speed, and are not very fast....
roleplayingisfun
roleplayingi...
Offline
May 5, 2004
1:07 am
7389
1. Agreed about mental speed, vs physical speed. A idiot savant or wiz-kid often has a fast mind, but is often loosy at sports, and is often weak of body. Some...
Abrigon Gusiq
abrigon
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May 5, 2004
3:52 pm
7390
Should I try to stil to one genre or go for all as best I can? Beings like wraits might not have much body or mind, but alot of soul/spirit. Sould I polariz...
Abrigon Gusiq
abrigon
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May 5, 2004
4:03 pm
7391
... A figured characteristic (MIND+BODY) to represent Reaction/Initiative sounds cool. The whole figured subset of characteristics sounds like a good idea,...
manodogs
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May 5, 2004
5:41 pm
7392
... most common? ... Fuzion Action!System CORPS Fresco -- salkaner the universal...
salkaner
Offline
May 6, 2004
1:29 pm
7393
From: Master Cougar <mastercougar@m...> Date: Wed May 5, 2004 10:20 pm Subject: Orpheous to FUDGE Fudge version of Orpheous After one gaming session using...
Abrigon Gusiq
abrigon
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May 6, 2004
3:11 pm
7394
Allo, One way to look at it is that agility/speed is based on the ability of the mind and body to work together. You can have a good mind and a good body but...
Tim
swordrat
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May 7, 2004
4:28 pm
7395
Hello this is Chris, I just joined your Group. I have RPG Maker 2, but I just can't think of any ideas for a game. If anyone could think some game, I would be...
Chris.
chris_shealy...
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May 8, 2004
9:21 am
7396
I've been writing stories since I was seven years old and I decided to write RPGs more often. Is there any tips on how to make it cool. Please email me back at...
shypunkgrrl
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May 8, 2004
5:22 pm
7397
This Yahoo Group is for making pen and paper RPGs, not console-style ones. ===== "That which is truly wisdom will seem like foolishness to a fool, and that...
Patrick Wong
ssfsx17
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May 9, 2004
4:52 am
Messages 7368 - 7397 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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