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Messages 7274 - 7303 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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7274
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html RPG stuff http://www.mad-irishman.net/pub_spycraft.html Spy Craft, but links to others ...
Abrigon Gusiq
abrigon
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Apr 3, 2004
12:53 pm
7275
Got this from a online "buddy" like for all to take a look at it and see if you like it, don't like, it, got ideas to improve it, use it for a RPG or what? ...
Abrigon Gusiq
abrigon
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Apr 6, 2004
5:20 pm
7276
Abrigon, no offense, but find a mate! Find a center or some balance in your life! ... Do you Yahoo!? Yahoo! Small Business $15K Web Design Giveaway - Enter...
Hoardes Inc.
hoardesrpg
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Apr 8, 2004
1:01 pm
7277
I have always like disadvantages, sliding scale if possible, as long as the GM uses them. They can make great plot hooks, as well as humorous moments, even if...
Abrigon Gusiq
abrigon
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Apr 9, 2004
1:31 pm
7278
Just joined and thought I would introduce myself. My name is Rod and I am a 28 year old (god am I THAT old already *shaking head*)writer and game-developer....
Rod
nashtaka21
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Apr 9, 2004
4:26 pm
7279
I'm beginning to think about working out a system and I've always preferred a random system but I think some sort of structure is always helpful. My current...
ideamonkey79
Offline
Apr 9, 2004
4:27 pm
7280
I prefer mages having access to all spells (may be deviding it into different types of magic such like fire magic, healing magic or telepathy). I guess that is...
niklas oberfeld
crocomaes
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Apr 9, 2004
11:13 pm
7281
A darkish superhero setting, it sounds like. Abrigon Gusiq <abrigon@...> wrote:I have always like disadvantages, sliding scale if possible, as long as ...
Michael Scott Beck
calmbeforeth...
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Apr 10, 2004
2:33 pm
7282
But are we dealing with set spells -- i.e, a fireball is a fireball no matter who makes it, with the same stats? This is just an idea, but perhaps when you...
Michael Scott Beck
calmbeforeth...
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Apr 11, 2004
1:39 am
7283
Anyone do any gaming in the non-normal areas of RPGing? I mean, not magic, or very little. Not fantasy (early medieval), but more later such as c.1500 during...
Abrigon Gusiq
abrigon
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Apr 11, 2004
3:47 pm
7284
I was just wondering... Personally the whole levelling up thing bugs me. I don't believe that people move in stage-like patterns based on their occupation...
ideamonkey79
Offline
Apr 12, 2004
10:52 am
7285
Well as I see it levelling Up has some immediate and obvious disadvantages. 1. It lacks the granularity of a more gradual leveless system. 2. It is a bit...
Mathew Fenech
freefenech
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Apr 12, 2004
12:09 pm
7286
... wrote @ leveling systems You raised a lot of good concrete points on both sides of the issue. Personally my game engine uses gradual character development...
maniac_sack
Offline
Apr 12, 2004
5:07 pm
7287
I am working on an RPG setting in 18th century Russia, with minimal magic. I haven't seen any set in Aztec, Mayan, or older Mesoamerican Cultures. I also...
roleplayingisfun
roleplayingi...
Offline
Apr 12, 2004
5:39 pm
7288
I am working on an RPG setting in 18th century Russia, with minimal magic. I haven't seen any set in Aztec, Mayan, or older Mesoamerican Cultures. I also...
roleplayingisfun
roleplayingi...
Offline
Apr 12, 2004
5:40 pm
7289
I like the Granularity of levels. I'm not playing the game for realism. I'm playing to have fun. Conflict and difficulty are part of that fun-ie., not...
roleplayingisfun
roleplayingi...
Offline
Apr 12, 2004
5:46 pm
7290
Much of the discussion in this group is about what the GM, designer wants. How many people also play in games at least half the time? I also would like to...
roleplayingisfun
roleplayingi...
Offline
Apr 12, 2004
5:48 pm
7291
In an RPG i have been running for awhile, our system of leveling up is somewhat different. First, every character starts completely playable in almost all...
cryptor_00
Online Now Send Email
Apr 12, 2004
7:47 pm
7292
I personally do not like using "levels" in my role-playing games. With levels, players worry more about "leveling up" and min/maxing their characters instead...
Rod
nashtaka21
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Apr 13, 2004
1:50 am
7293
So, what is the real difference between level 1 and level 4? How fast do skills advance? I see no problem with getting large numbers of XP. The numbers for d20...
roleplayingisfun
roleplayingi...
Offline
Apr 13, 2004
3:29 am
7294
... Actually I find the D&D XP scales to be not too bad (especially since in this edition at least only one scale is used, well aside from that multiclassing...
Mathew Fenech
freefenech
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Apr 13, 2004
6:28 am
7295
Actually I have always found that classless leveless points based systems are far more inclined towards min maxing and unballanced play. Infact most points...
Mathew Fenech
freefenech
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Apr 13, 2004
6:39 am
7296
So you have to create a market for African or Native American or even much of Asia (including India), as well as Middle east modules for D20 or other game...
Abrigon Gusiq
abrigon
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Apr 13, 2004
2:57 pm
7297
... choice ... would ... off ... There is the concept of playing "Gestalt" Characters, where you choose the better of each of the following: Base Attack Bonus,...
roleplayingisfun
roleplayingi...
Offline
Apr 13, 2004
10:59 pm
7298
If someone does turn themselves into a walking firebomb, the they're basically abusing the system. It's power gaming pure and simple and that's fun for...
ideamonkey79
Offline
Apr 14, 2004
12:29 am
7299
... Except that it is not so much abusing the system as merely using it There are plenty of good pure role play reasons for a character to focus on one skill,...
Mathew Fenech
freefenech
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Apr 14, 2004
10:23 am
7300
You seem to be talking about Gestalt characters as recently outlined in a certain D20 product. (In fact you seem to be almost restating the gestalt character...
Mathew Fenech
freefenech
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Apr 14, 2004
11:01 am
7301
OK, I feel I should clarify - I don't have a problem with powerful characters and I AM talking about abusing the system. As for specialized fire bomb...
ideamonkey79
Offline
Apr 14, 2004
9:06 pm
7302
... they're ... and ... they ... If it's fun for no-one, then why does it happen so often? The plain fact is that it is fun for some, that some people will...
roleplayingisfun
roleplayingi...
Offline
Apr 14, 2004
11:51 pm
7303
... outlined ... the ... Actually, yes that's what I was talking about. But I didn't assume that everyone had read it, so I restated what I wanted everyones to...
roleplayingisfun
roleplayingi...
Offline
Apr 15, 2004
12:03 am
Messages 7274 - 7303 of 11215   Oldest  |  < Older  |  Newer >  |  Newest
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