Got this from a online "buddy" like for all to take a look at it and see if you like it, don't like, it, got ideas to improve it, use it for a RPG or what? ...
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I have always like disadvantages, sliding scale if possible, as long as the GM uses them. They can make great plot hooks, as well as humorous moments, even if...
Just joined and thought I would introduce myself. My name is Rod and I am a 28 year old (god am I THAT old already *shaking head*)writer and game-developer....
I'm beginning to think about working out a system and I've always preferred a random system but I think some sort of structure is always helpful. My current...
I prefer mages having access to all spells (may be deviding it into different types of magic such like fire magic, healing magic or telepathy). I guess that is...
A darkish superhero setting, it sounds like. Abrigon Gusiq <abrigon@...> wrote:I have always like disadvantages, sliding scale if possible, as long as ...
But are we dealing with set spells -- i.e, a fireball is a fireball no matter who makes it, with the same stats? This is just an idea, but perhaps when you...
Anyone do any gaming in the non-normal areas of RPGing? I mean, not magic, or very little. Not fantasy (early medieval), but more later such as c.1500 during...
I was just wondering... Personally the whole levelling up thing bugs me. I don't believe that people move in stage-like patterns based on their occupation...
Well as I see it levelling Up has some immediate and obvious disadvantages. 1. It lacks the granularity of a more gradual leveless system. 2. It is a bit...
... wrote @ leveling systems You raised a lot of good concrete points on both sides of the issue. Personally my game engine uses gradual character development...
I am working on an RPG setting in 18th century Russia, with minimal magic. I haven't seen any set in Aztec, Mayan, or older Mesoamerican Cultures. I also...
I am working on an RPG setting in 18th century Russia, with minimal magic. I haven't seen any set in Aztec, Mayan, or older Mesoamerican Cultures. I also...
I like the Granularity of levels. I'm not playing the game for realism. I'm playing to have fun. Conflict and difficulty are part of that fun-ie., not...
Much of the discussion in this group is about what the GM, designer wants. How many people also play in games at least half the time? I also would like to...
In an RPG i have been running for awhile, our system of leveling up is somewhat different. First, every character starts completely playable in almost all...
I personally do not like using "levels" in my role-playing games. With levels, players worry more about "leveling up" and min/maxing their characters instead...
So, what is the real difference between level 1 and level 4? How fast do skills advance? I see no problem with getting large numbers of XP. The numbers for d20...
... Actually I find the D&D XP scales to be not too bad (especially since in this edition at least only one scale is used, well aside from that multiclassing...
Actually I have always found that classless leveless points based systems are far more inclined towards min maxing and unballanced play. Infact most points...
So you have to create a market for African or Native American or even much of Asia (including India), as well as Middle east modules for D20 or other game...
... choice ... would ... off ... There is the concept of playing "Gestalt" Characters, where you choose the better of each of the following: Base Attack Bonus,...
If someone does turn themselves into a walking firebomb, the they're basically abusing the system. It's power gaming pure and simple and that's fun for...
... Except that it is not so much abusing the system as merely using it There are plenty of good pure role play reasons for a character to focus on one skill,...
You seem to be talking about Gestalt characters as recently outlined in a certain D20 product. (In fact you seem to be almost restating the gestalt character...
OK, I feel I should clarify - I don't have a problem with powerful characters and I AM talking about abusing the system. As for specialized fire bomb...
... they're ... and ... they ... If it's fun for no-one, then why does it happen so often? The plain fact is that it is fun for some, that some people will...
... outlined ... the ... Actually, yes that's what I was talking about. But I didn't assume that everyone had read it, so I restated what I wanted everyones to...