Okay, here goes: (Work in progress) The basic idea is that a person can be hit, but no damage is done. To make it simpliar than the way battle tech does it? Or...
Kind of nice to see some support for the ol' game. Wish they still produced it. I haven't seen the cards for sale in almost four years. Thanks anyway. John...
In SAGE, I am using a diceless mechanic to decide resolution and general game play (for now online in a pbp type of game). If a character wants to do something...
... It is amazing what is still supported, heh people still play star frontiers, and I suspect you can find some people who still play Tunnels and Trolls? Mike...
Thats gonna vary from game to game. I ran a PbP for a while and I knew all my players rather well and trusted their abilities and discretion. When something...
I'm just going to voice my agreement with Ed on this. That's actually the best way I've heard of doing it. I'm going to add that, as players demonstrates more...
http://69.49.226.13/seg/files/Book1_Game_System.pdf Check it out and the let the writer know.. Mike Doing this on my own, so blast me for posting here.....
http://www.flyingbuffalo.com/feudal.htm http://www.flyingbuffalo.com/flrules.htm Or you are a lord in the post-Arthur age, who is trying to become king. Get...
I use skill in writing, character abilities on start up, and a point reserve to decide plot (which includes combat) in my diceless RPG. Does anyone have...
http://www.picotech.net/~jeff_wilson63/rpg/unique.htm Creating a Unique World http://www.mactyre.net/october/articles/WRITSUPP.html Writing Supplements ...
There is also a series of books written by Gary Gygax that cover this subject in detail. It's very good stuff. It's something like the Fantasy Wolrd series,...
Found the below, forget what list it came from. Wish I had the persons email address. But it is a good start for a group designed RPG? Mike From: "David...
I took the liberty of playing with the layout of the RPG system desccribed in an earlier post. 'thought I would make it more readable. My comments on this will...
Max Weight Capacity looks like it should equal Strength / 5 or some other clean number. Any d100 system should let the GM and players think that things are as...
I do know, as I have been looking thru my own D6 RPG, that it helps if you can not have normally maximums in every stat. That there has to be some benefit to...
Given the choice, I would usually choose d10, if you want to make it easier to figure out the chances of something happening. However, 2d6 does give a more...
A common complaint about Game Mechanics, at least in this group, is that something is not realistic. Here's my question: How many people look for realism? How...
Personally, I think realism depends on the Genre. If I'm doing high fantasy I don't want a lot of realism. My character should be larger-than-life and be...
... high fantasy ... life and ... Superhero ... of games. ... modern ... should be ... levels, ... feel of ... you like. ... I coined the term 'genreality'* to...
Might go for it once you get to level 6 in a skill? But then it might not be fair? To go from 1 to 6 at 1 for 1, then to go to 7, you need twice as many...
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... Problem: What happens when you deal with fractional places? I'd say that advantages/disadvantages should all come in a "set," so that when you choose...
And as I promised earlier, here are a few of my comments: Overall idea: Looks pretty good and simple enough to enjoy. Limiting the stats to strength, agility...
How about Min = 2 Med = 4 Major = 6 Like blindness might be a 6. Unless you buy it off with something like radar vision or something. Well, dex is sort of part...