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Messages 7161 - 7190 of 10871   Oldest  |  < Older  |  Newer >  |  Newest
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7161
Got all from Google: http://www.uchronia.net/ http://www.althist.com/ http://www.othertimelines.com/ http://users.erols.com/mwhite28/what-if.htm ...
Abrigon Gusiq
abrigon
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Mar 1, 2004
8:42 am
7162
Okay, here goes: (Work in progress) The basic idea is that a person can be hit, but no damage is done. To make it simpliar than the way battle tech does it? Or...
Abrigon Gusiq
abrigon
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Mar 1, 2004
4:39 pm
7163
http://www.tcgames.tk/ Unofficial Site but cool. Mike...
Abrigon Gusiq
abrigon
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Mar 2, 2004
12:47 am
7164
Kind of nice to see some support for the ol' game. Wish they still produced it. I haven't seen the cards for sale in almost four years. Thanks anyway. John...
john_greyhawk
Offline
Mar 2, 2004
2:06 am
7165
In SAGE, I am using a diceless mechanic to decide resolution and general game play (for now online in a pbp type of game). If a character wants to do something...
sage_km
Offline
Mar 2, 2004
3:53 am
7166
... It is amazing what is still supported, heh people still play star frontiers, and I suspect you can find some people who still play Tunnels and Trolls? Mike...
abrigon@...
abrigon
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Mar 2, 2004
4:40 am
7167
Thats gonna vary from game to game. I ran a PbP for a while and I knew all my players rather well and trusted their abilities and discretion. When something...
Ed Walker
edwalker1962
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Mar 2, 2004
4:25 pm
7168
I'm just going to voice my agreement with Ed on this. That's actually the best way I've heard of doing it. I'm going to add that, as players demonstrates more...
roleplayingisfun
roleplayingi...
Offline
Mar 2, 2004
6:12 pm
7169
http://69.49.226.13/seg/files/Book1_Game_System.pdf Check it out and the let the writer know.. Mike Doing this on my own, so blast me for posting here.....
Abrigon Gusiq
abrigon
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Mar 3, 2004
5:49 am
7170
http://www.flyingbuffalo.com/feudal.htm http://www.flyingbuffalo.com/flrules.htm Or you are a lord in the post-Arthur age, who is trying to become king. Get...
Abrigon Gusiq
abrigon
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Mar 3, 2004
10:50 am
7171
I use skill in writing, character abilities on start up, and a point reserve to decide plot (which includes combat) in my diceless RPG. Does anyone have...
sage_km
Offline
Mar 5, 2004
5:25 am
7172
http://www.picotech.net/~jeff_wilson63/rpg/unique.htm Creating a Unique World http://www.mactyre.net/october/articles/WRITSUPP.html Writing Supplements ...
Abrigon Gusiq
abrigon
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Mar 5, 2004
1:18 pm
7173
http://www.io.com/~sjohn/demog.htm Or, how many people would there be in a town? And what would they be? Mike...
Abrigon Gusiq
abrigon
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Mar 6, 2004
4:07 pm
7174
http://home.surewest.net/brenden/GURPS_Modern_Jobs.html...
Abrigon Gusiq
abrigon
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Mar 6, 2004
4:11 pm
7175
There is also a series of books written by Gary Gygax that cover this subject in detail. It's very good stuff. It's something like the Fantasy Wolrd series,...
teppesh
Offline
Mar 6, 2004
6:21 pm
7176
The Gygaxian Fantesy World series is what it is called. ... this ... goes...
teppesh
Offline
Mar 6, 2004
6:39 pm
7177
Found the below, forget what list it came from. Wish I had the persons email address. But it is a good start for a group designed RPG? Mike From: "David...
Abrigon Gusiq
abrigon
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Mar 9, 2004
2:26 am
7178
I took the liberty of playing with the layout of the RPG system desccribed in an earlier post. 'thought I would make it more readable. My comments on this will...
niklas oberfeld
crocomaes
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Mar 9, 2004
7:27 pm
7179
Max Weight Capacity looks like it should equal Strength / 5 or some other clean number. Any d100 system should let the GM and players think that things are as...
Patrick K. Wong
ssfsx17
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Mar 10, 2004
2:27 am
7180
I do know, as I have been looking thru my own D6 RPG, that it helps if you can not have normally maximums in every stat. That there has to be some benefit to...
Abrigon Gusiq
abrigon
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Mar 10, 2004
12:26 pm
7181
Given the choice, I would usually choose d10, if you want to make it easier to figure out the chances of something happening. However, 2d6 does give a more...
roleplayingisfun
roleplayingi...
Offline
Mar 11, 2004
1:04 am
7182
A common complaint about Game Mechanics, at least in this group, is that something is not realistic. Here's my question: How many people look for realism? How...
roleplayingisfun
roleplayingi...
Offline
Mar 11, 2004
1:06 am
7183
Personally, I think realism depends on the Genre. If I'm doing high fantasy I don't want a lot of realism. My character should be larger-than-life and be...
Chris DeKalb
vanguard78_us
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Mar 11, 2004
2:22 am
7184
... high fantasy ... life and ... Superhero ... of games. ... modern ... should be ... levels, ... feel of ... you like. ... I coined the term 'genreality'* to...
nini_net2000
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Mar 11, 2004
11:27 am
7185
Hum, cool.. I also opened the idea that to get more points a player might take a disadvantages. Points Given Minimum 1 Mediam 2 Major 3 But also...
Abrigon Gusiq
abrigon
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Mar 11, 2004
11:47 am
7186
Might go for it once you get to level 6 in a skill? But then it might not be fair? To go from 1 to 6 at 1 for 1, then to go to 7, you need twice as many...
abrigon@...
abrigon
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Mar 11, 2004
12:09 pm
7187
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpgwritersclub group. File :...
rpgwritersclub@yahoog...
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Mar 11, 2004
12:21 pm
7188
... Problem: What happens when you deal with fractional places? I'd say that advantages/disadvantages should all come in a "set," so that when you choose...
Patrick Wong
ssfsx17
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Mar 11, 2004
8:58 pm
7189
And as I promised earlier, here are a few of my comments: Overall idea: Looks pretty good and simple enough to enjoy. Limiting the stats to strength, agility...
niklas oberfeld
crocomaes
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Mar 12, 2004
3:41 am
7190
How about Min = 2 Med = 4 Major = 6 Like blindness might be a 6. Unless you buy it off with something like radar vision or something. Well, dex is sort of part...
abrigon@...
abrigon
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Mar 12, 2004
8:47 am
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