Hello all, I know unseen rolls by the Gm was already disscussed, but I thought of another angle to explore. In character creation what if a Gm rolls some of...
Actually, I personally think that's a really good idea. Well, neat. I think that it would be great if my GM would try something akin to that. Of course, it...
The only comment I have on that is that some attributes players would have to know while creating their characters. Hidden attributes would be things like...
... I admit it is possible, even feasable for a group do do this sort of thing. And I won't outright deny that they should, because I believe that how you play...
I think how much a player knows and controls depends on the game. In my games that are mostly my inventions and my own concepts it is sometimes neccessary to...
maniac_sack <no_reply@yahoogroups.com> wrote:> "infinityhawk2003" @ unkown attributes ... I admit it is possible, even feasable for a group do do this sort of ...
Hi my name is paul aka "Papa Unykrn" My rpg is a major compilation.The idea is that a league of multiple planets has put together a group to guard the web of...
I'm going to say this completely tactlessly, Please correct me. Basically, you hide information about their characters from them so that you can railroad them...
Wow. Big Job. One of the first games I ever designed had all sorts of intelligent races, based on a future earth, and all evolved from humans. I know you're...
In reply to the statement about railroading characters that is not my intention, but to use an example Currently one of my characters in an espionage game is...
Hello all, I am thinking about trying a new (to me) twist on character creation and skills. Can anyone tell me how creating a PC idependantly from other...
... unkown attributes ... keeping ... of ... believe ... advocate ... really ... is ... is ... The point was not to remove control but simply hide thigs from...
Like a lot of things, I think your success with an idea like this depends on your players. In a lot of groups, this kind of secrecy breeds distrust and that...
I remember the original 'Castle Falkenstein' having a system like this and I actually liked it. The twist was that you knew your original stats, but during the...
... I think the main problem with secret characters is that in most games there is no reward for players to plot or play against each others, while there is a...
I've never done it any other way. Our players generally discuss a lot about their characters with each other, even down to hit points and how high their...
... I think that if you were going to do anything like this, the story would have to allow for a certain level of Espionage. I have a closely related...
... this and I ... but ... was that ... instance ... forget to ... fighting ... GM "Say, did I ... Of course if you keep fighting tougher and tougher people...
... The problem with that is that everyone knows that the espionage has worked. When you yell "espionage" the passing player should write another note and...
greetings David. i wonder if you have considered the option of using offset squares? that is, squares which have been staggered brick-style, allowing them to...
hiya yup i have thought about offset squares, the only problem i have with them, is that you cannot walk in a straight line backwards or forwards ... From:...
Since a human often does not walk in a straight line, then it might be that each "square" is a foot placing? Then you might go for smaller squares? Mike ... ...
that would depend on the size of the squares, else wise it would look like they are walking like a sumo wrestler 8) ... From: Mike [mailto:abrigon@...] ...
Might check out a list or two RPG-Create and RPG-Writers I think that is the names off the top of my head. As well as Transhuman (For Gurps), but they might be...
Hi guys, ok, i'm starting work on the planets and moon for far space, I have 2 problems. 1. which stats/information should i have for a planet, so that all the...