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Messages 6746 - 6775 of 10775   Oldest  |  < Older  |  Newer >  |  Newest
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6746
Hello all, I know unseen rolls by the Gm was already disscussed, but I thought of another angle to explore. In character creation what if a Gm rolls some of...
infinityhawk2003
infinityhawk...
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Nov 2, 2003
6:00 am
6747
http://groups.yahoo.com/group/SunderedEpoch/ Mike...
Abrigon Gusiq
Abrigon
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Nov 3, 2003
4:56 am
6748
http://groups.yahoo.com/group/SunderedEpoch/ From: "sunderedepoch" <seg@s...> Date: Fri May 24, 2002 10:26 pm Subject: Basic Magic Basic Magic (please...
Abrigon Gusiq
Abrigon
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Nov 3, 2003
5:04 am
6749
Actually, I personally think that's a really good idea. Well, neat. I think that it would be great if my GM would try something akin to that. Of course, it...
narzack
Offline
Nov 4, 2003
7:57 pm
6750
The only comment I have on that is that some attributes players would have to know while creating their characters. Hidden attributes would be things like...
roleplayingisfun
roleplayingi...
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Nov 5, 2003
1:35 am
6751
... I admit it is possible, even feasable for a group do do this sort of thing. And I won't outright deny that they should, because I believe that how you play...
maniac_sack
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Nov 5, 2003
4:43 pm
6752
I think how much a player knows and controls depends on the game. In my games that are mostly my inventions and my own concepts it is sometimes neccessary to...
PAUL WILSON
pvw132002
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Nov 6, 2003
1:09 am
6753
maniac_sack <no_reply@yahoogroups.com> wrote:> "infinityhawk2003" @ unkown attributes ... I admit it is possible, even feasable for a group do do this sort of ...
PAUL WILSON
pvw132002
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Nov 6, 2003
1:09 am
6754
Hi my name is paul aka "Papa Unykrn" My rpg is a major compilation.The idea is that a league of multiple planets has put together a group to guard the web of...
PAUL WILSON
pvw132002
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Nov 6, 2003
1:09 am
6755
I'm going to say this completely tactlessly, Please correct me. Basically, you hide information about their characters from them so that you can railroad them...
roleplayingisfun
roleplayingi...
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Nov 6, 2003
1:14 am
6756
Wow. Big Job. One of the first games I ever designed had all sorts of intelligent races, based on a future earth, and all evolved from humans. I know you're...
roleplayingisfun
roleplayingi...
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Nov 6, 2003
1:32 am
6757
In reply to the statement about railroading characters that is not my intention, but to use an example Currently one of my characters in an espionage game is...
PAUL WILSON
pvw132002
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Nov 6, 2003
1:56 am
6758
Hello all, I am thinking about trying a new (to me) twist on character creation and skills. Can anyone tell me how creating a PC idependantly from other...
infinityhawk2003
infinityhawk...
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Nov 6, 2003
12:21 pm
6759
... unkown attributes ... keeping ... of ... believe ... advocate ... really ... is ... is ... The point was not to remove control but simply hide thigs from...
infinityhawk2003
infinityhawk...
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Nov 6, 2003
12:22 pm
6760
Like a lot of things, I think your success with an idea like this depends on your players. In a lot of groups, this kind of secrecy breeds distrust and that...
Justin Smith
jjsmit1
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Nov 6, 2003
2:42 pm
6761
I remember the original 'Castle Falkenstein' having a system like this and I actually liked it. The twist was that you knew your original stats, but during the...
niklas oberfeld
crocomaes
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Nov 6, 2003
5:05 pm
6762
Message: 1 Date: Wed, 05 Nov 2003 21:03:45 -0000 From: "James Chrisman" <i_ate_breakfast@...> Subject: Alternate OA setting ...
Abrigon Gusiq
Abrigon
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Nov 6, 2003
6:27 pm
6763
... I think the main problem with secret characters is that in most games there is no reward for players to plot or play against each others, while there is a...
niklas oberfeld
crocomaes
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Nov 6, 2003
7:25 pm
6764
I've never done it any other way. Our players generally discuss a lot about their characters with each other, even down to hit points and how high their...
roleplayingisfun
roleplayingi...
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Nov 7, 2003
10:52 pm
6765
... I think that if you were going to do anything like this, the story would have to allow for a certain level of Espionage. I have a closely related...
maniac_sack
Offline
Nov 8, 2003
3:47 pm
6766
... this and I ... but ... was that ... instance ... forget to ... fighting ... GM "Say, did I ... Of course if you keep fighting tougher and tougher people...
Michael Price
nini_pad
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Nov 10, 2003
4:29 am
6767
... The problem with that is that everyone knows that the espionage has worked. When you yell "espionage" the passing player should write another note and...
Michael Price
nini_pad
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Nov 10, 2003
4:50 am
6768
greetings David. i wonder if you have considered the option of using offset squares? that is, squares which have been staggered brick-style, allowing them to...
Sienna
game_kitty
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Nov 10, 2003
10:42 am
6769
hiya yup i have thought about offset squares, the only problem i have with them, is that you cannot walk in a straight line backwards or forwards ... From:...
David King
kaevadgames
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Nov 10, 2003
10:46 am
6770
Since a human often does not walk in a straight line, then it might be that each "square" is a foot placing? Then you might go for smaller squares? Mike ... ...
Mike
Abrigon
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Nov 10, 2003
1:37 pm
6771
that would depend on the size of the squares, else wise it would look like they are walking like a sumo wrestler 8) ... From: Mike [mailto:abrigon@...] ...
David King
kaevadgames
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Nov 10, 2003
2:11 pm
6772
... Hmm... sounds interesting. I'll have to check them out. 'Niklas...
niklas oberfeld
crocomaes
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Nov 10, 2003
3:59 pm
6773
you could use rectangles, couldn't you? Respects Lady L ... <image.tiff> ... [Non-text portions of this message have been removed]...
Lauren Reynolds
lady39moonsh...
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Nov 10, 2003
11:34 pm
6774
Might check out a list or two RPG-Create and RPG-Writers I think that is the names off the top of my head. As well as Transhuman (For Gurps), but they might be...
Abrigon Gusiq
Abrigon
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Nov 11, 2003
2:59 am
6775
Hi guys, ok, i'm starting work on the planets and moon for far space, I have 2 problems. 1. which stats/information should i have for a planet, so that all the...
David King
kaevadgames
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Nov 11, 2003
2:49 pm
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