Stats are something one usually decides upon early in the game creation stage. However, it's one of the things that always hangs me up. Sometimes I can think...
Ohh, good question<br><br>The first RPG I've ever designed had six<br>The First I've ever published had 8<br>and the Next RPG I'm publishing has 4<br><br>all...
I have to disagree with this. I think that it really depends on the game you are designing, and the feel you are going for.<br><br>For example: When I started...
Just one more (maybe, not so new) idea on the subject.<br><br>Yes, it is good to have the stats organised in a hierarchy - this allows the GM to control the...
I think the number of, and types of STATs that your game uses depends on the how you want your game to feel.<br><br>I have 10 stats that break down into 4...
Anybody here good using CC2, or some other map making software?<br><br>I have learned I am not an artist and am getting frustrated making a map of my mainland...
>>>Stats are something one usually decides upon early in the game creation stage. <<<<br><br>I've found that they are the fundamental...
A few small points.<br><br> 1) Taloring mechanics to the story is all well and good, but for a greater understanding of what sort of 'bases' you need to cover...
A few small points.<br><br> 1) Taloring mechanics to the story is all well and good, but for a greater understanding of what sort of 'bases' you need to cover...
Good topic. Most have said good things. I'll be brief. Don't like the term 'charisma.' I don't think THAT term is necessary for a game. It's not what I'm ...
If not "Charisma", what else would you call it? I think charisma is a very real thing and very different from another stat it is often associated with, beauty....
Mental stats, like Charisma, Intellect, Willpower, are connected not only with the player character as a physical object in a game world, but also with the way...
This is a very good point. It really emphasizes the two schools of thought on this (each school can be further broken down into sub-schools based on gaming...
First of all, qhat do you mean by "stat"?<br>If you intend tha main infotaht every characterhas(and nothust skills) , well, I think that they shuold be from 5...
I thought this was something many of the people here would be interested in looking at. It's an article on the history of RPG's. While incomplete, it is still...
One should call it presence or appearance I think. Charisma is how well one deals with others...I think that should be roleplayed. Too often, players with high...
Cool page. Lots of stuff I didn't know...but one big problem as I see it. The author includes Robert E. Howard in the 1960s. However, he died in 1936. Oops....
Oh, its purely a semantics question...I was reading too much into it. In any case, I think I agree with you, Travis. I like Presence over Charisma too. I ...
Uhmm...I don't know about "old" and "new" but there definitely seem to be these two abstract views. As you said, nearly all of us are somewhere in between on...
>>>I think 'presence' combines charisma and beauty...but a hideous demon might have a high presence just because of the sheer impressiveness of ...
It really comes down to how much you want to divide stats that overlap. Many systems use Feats or Advantages/Disadvantages to patch the He's ugly, but there's...
In my game TARE i use 'charisma' but now I think that what I had in mind is better suited to how people have been talking about 'presence'. The other ...
I have to say I have no particular preference. The way I see it is at curtain times using character emersion is prefered, while othertimes stat playing isn't. ...
Hey Kyle, welcome to the club. Right now we're having a discussion about stats (sometimes called attributes). The topics do change quite often though, so if ...
I agree that there is something missing, but I think that is most often the role-playing aspect of it. Most often GM's just seem to allow the players to ...
While I'm sure most here agree that Charisma and Beauty are two different categories, I think we must also look at the fact that they do effect each other. ...
PGH,<br><br>This is why I'm in favor of *many* interconnected attributes/stats. There are many ways to interconnect them. I've looked at connecting them via...