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Messages 2293 - 2322 of 10866   Oldest  |  < Older  |  Newer >  |  Newest
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2293
Stats are something one usually decides upon early in the game creation stage. However, it's one of the things that always hangs me up. Sometimes I can think...
pgh_1980
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Feb 5, 2002
3:16 am
2294
Ohh, good question<br><br>The first RPG I've ever designed had six<br>The First I've ever published had 8<br>and the Next RPG I'm publishing has 4<br><br>all...
MIZER_1
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Feb 5, 2002
3:31 am
2295
I have to disagree with this. I think that it really depends on the game you are designing, and the feel you are going for.<br><br>For example: When I started...
lorddarkryder
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Feb 5, 2002
3:55 am
2296
Just one more (maybe, not so new) idea on the subject.<br><br>Yes, it is good to have the stats organised in a hierarchy - this allows the GM to control the...
dmitry_n_petrov
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Feb 5, 2002
6:29 am
2297
I think the number of, and types of STATs that your game uses depends on the how you want your game to feel.<br><br>I have 10 stats that break down into 4...
ScubiDrew
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Feb 5, 2002
7:26 am
2298
Anybody here good using CC2, or some other map making software?<br><br>I have learned I am not an artist and am getting frustrated making a map of my mainland...
ScubiDrew
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Feb 5, 2002
7:28 am
2299
&gt;&gt;&gt;Stats are something one usually decides upon early in the game creation stage. &lt;&lt;&lt;<br><br>I've found that they are the fundamental...
vaaber
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Feb 5, 2002
2:07 pm
2300
A few small points.<br><br> 1) Taloring mechanics to the story is all well and good, but for a greater understanding of what sort of 'bases' you need to cover...
maniac_sack
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Feb 5, 2002
2:32 pm
2301
A few small points.<br><br> 1) Taloring mechanics to the story is all well and good, but for a greater understanding of what sort of 'bases' you need to cover...
maniac_sack
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Feb 5, 2002
2:33 pm
2302
Good topic. Most have said good things. I'll be brief. Don't like the term 'charisma.' I don't think THAT term is necessary for a game. It's not what I'm ...
objectavius
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Feb 5, 2002
5:01 pm
2303
If not "Charisma", what else would you call it? I think charisma is a very real thing and very different from another stat it is often associated with, beauty....
pgh_1980
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Feb 6, 2002
2:43 am
2304
Mental stats, like Charisma, Intellect, Willpower, are connected not only with the player character as a physical object in a game world, but also with the way...
dmitry_n_petrov
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Feb 6, 2002
6:29 am
2305
This is a very good point. It really emphasizes the two schools of thought on this (each school can be further broken down into sub-schools based on gaming...
adaen
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Feb 6, 2002
9:09 pm
2306
First of all, qhat do you mean by "stat"?<br>If you intend tha main infotaht every characterhas(and nothust skills) , well, I think that they shuold be from 5...
salkaner
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Feb 7, 2002
9:00 am
2307
I thought this was something many of the people here would be interested in looking at. It's an article on the history of RPG's. While incomplete, it is still...
pgh_1980
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Feb 7, 2002
11:27 am
2308
One should call it presence or appearance I think. Charisma is how well one deals with others...I think that should be roleplayed. Too often, players with high...
objectavius
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Feb 7, 2002
12:17 pm
2309
Cool page. Lots of stuff I didn't know...but one big problem as I see it. The author includes Robert E. Howard in the 1960s. However, he died in 1936. Oops....
objectavius
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Feb 7, 2002
1:02 pm
2310
Oh, its purely a semantics question...I was reading too much into it. In any case, I think I agree with you, Travis. I like Presence over Charisma too. I ...
adaen
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Feb 7, 2002
1:03 pm
2311
Uhmm...I don't know about "old" and "new" but there definitely seem to be these two abstract views. As you said, nearly all of us are somewhere in between on...
objectavius
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Feb 7, 2002
1:20 pm
2312
&gt;&gt;&gt;I think 'presence' combines charisma and beauty...but a hideous demon might have a high presence just because of the sheer impressiveness of ...
vaaber
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Feb 7, 2002
1:46 pm
2313
"I always considered Charisma the ability to manipulate others using language." <br>That's not what it is. Maybe 'rhetoric' is but not ...
objectavius
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Feb 7, 2002
1:57 pm
2314
Alright here's my two cents<br><br>While presence is a good stat and I see where octavius is coming from, I see, and agree, with the other points ...
rak5632
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Feb 7, 2002
3:08 pm
2315
It really comes down to how much you want to divide stats that overlap. Many systems use Feats or Advantages/Disadvantages to patch the He's ugly, but there's...
adaen
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Feb 7, 2002
3:13 pm
2316
In my game TARE i use 'charisma' but now I think that what I had in mind is better suited to how people have been talking about 'presence'. The other ...
maniac_sack
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Feb 7, 2002
4:40 pm
2317
Hey, what's happenin'? Anyhoo, just introducing myself. I'm Kyle, and I'm working on an RPG based on starfighter pilots.<br><br>Kyle...
Narzack
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Feb 7, 2002
6:29 pm
2318
I have to say I have no particular preference. The way I see it is at curtain times using character emersion is prefered, while othertimes stat playing isn't. ...
teppesh
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Feb 7, 2002
8:42 pm
2319
Hey Kyle, welcome to the club. Right now we're having a discussion about stats (sometimes called attributes). The topics do change quite often though, so if ...
pgh_1980
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Feb 8, 2002
12:23 am
2320
I agree that there is something missing, but I think that is most often the role-playing aspect of it. Most often GM's just seem to allow the players to ...
pgh_1980
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Feb 8, 2002
12:31 am
2321
While I'm sure most here agree that Charisma and Beauty are two different categories, I think we must also look at the fact that they do effect each other. ...
pgh_1980
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Feb 8, 2002
12:44 am
2322
PGH,<br><br>This is why I'm in favor of *many* interconnected attributes/stats. There are many ways to interconnect them. I've looked at connecting them via...
adaen
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Feb 8, 2002
1:08 am
Messages 2293 - 2322 of 10866   Oldest  |  < Older  |  Newer >  |  Newest
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