I have an optional rule for dealing with fatigue. In my core rules I just don't bother because players already have to keep track of HP and their char's Quick ...
I have used 'fatigue' mechanics in the past and here's what I noticed.<br><br>(1): the acumulation of fatigue has to have a real effect on the game in the form...
For the most part I agree with the maniac. In the daily grind fatigue can slow down a game.<br><br>However, Keep in mind a well thought out fatigue system is a...
The main problem is to keep track of Fatigue. Actually, this works much like "fuel" in some sort of vehicle - this value is to be changed after every ...
Thanks to Everyone who posted on Fatigue. There were some good points there. These are things that I've thought about in some manner or other, but you guys...
Avoid "fatigue points" at all costs. Reducing characters to collections of "points" is reducing Role Playing to Book Keeping. Diminishing an attribute over ...
How is everyone's new year so far? I hope it's good, mine has been kind good but also ehhhhh. But you can always make yours better if you wanna kick some butt....
Hey,im a newbie & i was just wondering if I could make my own rp story of breath of fire(if you dont know about then u probably dont get out much)so please...
1) please don't join a group and start throwing insults, it's considered rude.<br>2) bof is a video game, so i don't think it has anything to do with getting ...
What about a long combat....How do you determine if a combat reduces them HP's aside from getting hit? Or maybe that is not important.....just thinking out...
Well, it's in the same mechanics. When you attack you can damage your opposer (that's a hit, doubtless), or just lower his HP value. It's left to the master to...
I know, but I've been following (started) the thread as I'm working through some "issues" with how I'm going to do Fatigue. I'm interested in your thoughts on...
Oh ok. I was inquiring about the performance modifyers that would be used reflecting diminished abilities for that persons system.<br><br>My thoughts: Shock is...
Simply points. Tehe amount of HP is threated exactly like a skill (Ridar) or is an attribute (Fresco). So 3 HP simplyu reduce the skill/attribute by ...
V:Tm uses diminshed dice pools.<br><br>ie., Bruised = No damage, 2nd level is -1 to all dice pools, 3rd level is -2, then -3 and finally, -5 before going ...
Arrrrrrrrrrrrrrggggggggggggggggggg!<br>Spell Check!<br>Sorry I suck at spelling as well, but...<br>"Wood Lick" that's a Insect right?<br><br>Seriously...