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Messages 2247 - 2276 of 10775   Oldest  |  < Older  |  Newer >  |  Newest
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2247
I have an optional rule for dealing with fatigue. In my core rules I just don't bother because players already have to keep track of HP and their char's Quick ...
zealouspagan2
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Jan 1, 2002
8:47 pm
2248
I have used 'fatigue' mechanics in the past and here's what I noticed.<br><br>(1): the acumulation of fatigue has to have a real effect on the game in the form...
maniac_sack
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Jan 1, 2002
9:31 pm
2249
For the most part I agree with the maniac. In the daily grind fatigue can slow down a game.<br><br>However, Keep in mind a well thought out fatigue system is a...
ScubiDrew
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Jan 2, 2002
5:55 am
2250
The main problem is to keep track of Fatigue. Actually, this works much like "fuel" in some sort of vehicle - this value is to be changed after every ...
dmitry_n_petrov
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Jan 2, 2002
7:58 am
2251
Thanks to Everyone who posted on Fatigue. There were some good points there. These are things that I've thought about in some manner or other, but you guys...
adaen
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Jan 2, 2002
1:11 pm
2252
Avoid "fatigue points" at all costs. Reducing characters to collections of "points" is reducing Role Playing to Book Keeping. Diminishing an attribute over ...
vaaber
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Jan 2, 2002
6:22 pm
2253
How is everyone's new year so far? I hope it's good, mine has been kind good but also ehhhhh. But you can always make yours better if you wanna kick some butt....
cries_of_the_wolf
cries_of_the...
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Jan 3, 2002
3:23 am
2254
Hey,im a newbie & i was just wondering if I could make my own rp story of breath of fire(if you dont know about then u probably dont get out much)so please...
quickfalcon13
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Jan 3, 2002
3:23 am
2255
1) please don't join a group and start throwing insults, it's considered rude.<br>2) bof is a video game, so i don't think it has anything to do with getting ...
the_last_role_player
the_last_rol...
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Jan 3, 2002
3:42 am
2256
Advice is free, but remember you get what you pay for. :&gt;...
ScubiDrew
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Jan 3, 2002
4:35 am
2257
Pulp <br>Ultimate CrossOver!! <br><a href=http://members.aol.com/ufpsfwin/Pulp.htm target=new>http://members.aol.com/ufpsfwin/Pulp.htm</a>...
sboy97
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Jan 4, 2002
10:29 pm
2258
Actually, I take little care of fatigue. My hysical points (HP) regard hits as well as fatigue. Usually ahard work or long march lower them....
salkaner
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Jan 8, 2002
11:50 am
2259
What about a long combat....How do you determine if a combat reduces them HP's aside from getting hit? Or maybe that is not important.....just thinking out...
adaen
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Jan 8, 2002
7:17 pm
2260
Just curious...why Hysical Points?<br><br>Travis...
objectavius
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Jan 8, 2002
11:38 pm
2261
Well, it's in the same mechanics. When you attack you can damage your opposer (that's a hit, doubtless), or just lower his HP value. It's left to the master to...
salkaner
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Jan 9, 2002
8:37 am
2262
ROTFL! <br>I intended to wrlite "Physical Points". Funny that Hysical points make exactly "HP" (Freud maybe cold explain that).<br><br>Actually it's a word...
salkaner
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Jan 9, 2002
8:40 am
2263
How do you handle diminished abilities?<br>Fractions?<br>%?...
vaaber
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Jan 9, 2002
1:22 pm
2264
Can you clarify your question. I was reading through and I'm not sure what you mean. Thanks.<br>-Adaen...
adaen
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Jan 10, 2002
5:10 pm
2265
It was to 2259 not yours. Thats Salkaners post....
vaaber
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Jan 10, 2002
6:21 pm
2266
I know, but I've been following (started) the thread as I'm working through some "issues" with how I'm going to do Fatigue. I'm interested in your thoughts on...
adaen
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Jan 10, 2002
6:24 pm
2267
Oh ok. I was inquiring about the performance modifyers that would be used reflecting diminished abilities for that persons system.<br><br>My thoughts: Shock is...
vaaber
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Jan 10, 2002
7:54 pm
2268
Simply points. Tehe amount of HP is threated exactly like a skill (Ridar) or is an attribute (Fresco). So 3 HP simplyu reduce the skill/attribute by ...
salkaner
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Jan 11, 2002
5:28 pm
2269
Do continue....
vaaber
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Jan 11, 2002
6:08 pm
2270
V:Tm uses diminshed dice pools.<br><br>ie., Bruised = No damage, 2nd level is -1 to all dice pools, 3rd level is -2, then -3 and finally, -5 before going ...
roleplayingisfun
roleplayingi...
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Jan 12, 2002
2:28 am
2271
Seems to be a lot of back & forth on this topic, so I'll pipe up again.<br><br>In terms of a mechanic for fatigue, I percieve really only two ...
maniac_sack
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Jan 12, 2002
2:55 pm
2272
wood lick some feedback on a multipal unavers rpg...
lovedragon71
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Jan 15, 2002
5:26 am
2273
wood lick some feedback on a multipal unavers rpg that im trying to create...
lovedragon71
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Jan 15, 2002
5:28 am
2274
Arrrrrrrrrrrrrrggggggggggggggggggg!<br>Spell Check!<br>Sorry I suck at spelling as well, but...<br>"Wood Lick" that's a Insect right?<br><br>Seriously...
ravensp0e
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Jan 15, 2002
1:56 pm
2275
ok i cant spell win im tyered i hpe thats write but didd you get the point of the message...
lovedragon71
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Jan 15, 2002
9:50 pm
2276
that should be hope...
lovedragon71
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Jan 15, 2002
9:53 pm
Messages 2247 - 2276 of 10775   Oldest  |  < Older  |  Newer >  |  Newest
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