Hey ya'll, I'm designing my own basic system and was wondering if any of you had ever heard of or used an RPG system that did not use hit points as part of the...
White Wolf and Shadowrun, two of the largest games, don't use hit points....and do it to good effect! ... __________________________________________________ Do...
Recently talking to a police officer I know, and the subject of school and like shootings came up and also why they are becomming lethel, let alone kids...
I have used a few systems without hit points. What would you like to know? I personally prefer the non-hit point systems. In my opinion they are more realistic...
When I was in high school my friends and I made blueprints of the school and marked out the best places to defend and where useful supplies were. We also has...
... Also, Amber Diceless, Mutants and Masterminds, and Everway. Amber uses wound descriptions, M&M just converts damage to action & save penalties, and I've...
Agreed on the subject of keeping lawyers employed and parents an excuse for their lack of being parents. Sex was good but the result was not well maintained. ...
Well, the SS learned some of their skills from the Croat and Serbs slaughtering each other in the Balkans, two groups that got caught up in the old battle of...
I realize I'm biased because I work in the video game industry. But I have been a video game player since I was like 5. I think that if we say games are...
My view on this is that the parents need to step in to monitor and filter what their kids play. It's not fair to blame video games when the parent/gaurdian...
Not to sound snarky but nearly every game I play has no hit point system (meaning a pool of points that goes down when you get hit). The books in my shelves...
The steps given by Mike are good for use at the first stages of developping an entire RPG System. However, I have found that it doesn't work for the later...
I think the question here is why are the kids shooting each other. I don't know the exact figures, but the majority of video games include some sort of combat...
Father of four speaking (18, 15, 10, and 6) The first two I had very little trouble with, in terms of video gaming and violence. The third is a special needs...
Hum, helps the beta testers and more? To give credit to people and more? Mike From: "Michael" <mike40k@...> To: <wargame-creators@yahoogroups.com> Sent:...
Actually, studies tend to show that kids who play violent computer games get a healthy outlet for their violent urges and commit fewer crimes than ones who...
What studies? Not being facetious, but if there are studies that conclude as such I'd be interested in reading them. Thanks. mark ... games ... crimes...
Hello all. Years ago i found and used an online generator for multiple moons and moon phases. Does anyone remember using this generator? I can't remember...
Hi, I'm really interested in the concept of RPG as creative therapy. Can you elaborate on your idea? Thanks. mark ... gaming and violence. The third is a...
To those of you who play sci fi games, what sorts of things do you like to see in terms of options for your vessels? I'm putting together a core book for...
From a game I had written some time ago _____ From: rpgwritersclub@yahoogroups.com [mailto:rpgwritersclub@yahoogroups.com] On Behalf Of objectavius Sent:...
I've run a sci-fi PBEM RPG in the past to varying degrees of success. I'm trying to put together a decent-sized group (4-6 players would be ideal). I already...
In my experience with Icar, there seems to be three overriding features of space craft: speed, survival and weaponry. Players want to get places faster than...
I am not sure if this is going to help you but this is a solar system sythesising applet that's really good: http://www.geocities.com/Area51/6902/w_accr.html...
... I can't find it now, but I do remember reading one not too long ago that (IIRC) did a statistical analysis on crimes and basically concluded that despite...
Well, depends on what sort of need for the vessel. Also what sort of warp/space/ion drive is there.. Warp drive or some other means for going from star to...