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Writng Modules/Adventures?   Message List  
Reply | Forward Message #10919 of 11215 |
Re: [RPG Writers Club] Writng Modules/Adventures?

First and foremost , try to narrow it down a bit.
 
Use a base-system that will be familiar to players, something already
established-
or-
make up an entirely new system

 
I always try to write a story first and then port it into a game.
 
--- Jim Grunst

--- On Sun, 1/4/09, Abrigon Gusiq <abrigon@...> wrote:

From: Abrigon Gusiq <abrigon@...>
Subject: [RPG Writers Club] Writng Modules/Adventures?
To: gurpsnet-l@..., fan-modules@yahoogroups.com,
rpgwritersclub@yahoogroups.com, abrigon-world@googlegroups.com,
Abrigon-World@yahoogroups.com
Date: Sunday, January 4, 2009, 1:05 PM






Anyone got any advice on writing modules? Genres the same or differences for
each genre (fantasy, sci-fi, sci-fantasy, horror, and more).

I did a write up of "Elements of a Western" but what else is there? Done some
work on Horror, Fantasy and such, the standard genres, suggestions? Any one a
fan of Tolkiens Middle Earth?

Or asked this already?

Mike
Alaska

Support ethnics in government, join the PIG PARTY.

http://groups. google.com/ group/abrigon- world
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Sun Jan 4, 2009 11:50 pm

dragon80756
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Message #10919 of 11215 |
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Anyone got any advice on writing modules? Genres the same or differences for each genre (fantasy, sci-fi, sci-fantasy, horror, and more). I did a write up of...
Abrigon Gusiq
abrigon66
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Jan 4, 2009
7:06 pm

First and foremost , try to narrow it down a bit.   Use a base-system that will be familiar to players, something already established- or- make up an entirely...
Jim Grant
dragon80756
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Jan 4, 2009
11:57 pm
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