First and foremost , try to narrow it down a bit.
Use a base-system that will be familiar to players, something already
established-
or-
make up an entirely new system
I always try to write a story first and then port it into a game.
--- Jim Grunst
--- On Sun, 1/4/09, Abrigon Gusiq <abrigon@...> wrote:
From: Abrigon Gusiq <abrigon@...>
Subject: [RPG Writers Club] Writng Modules/Adventures?
To: gurpsnet-l@..., fan-modules@yahoogroups.com,
rpgwritersclub@yahoogroups.com, abrigon-world@googlegroups.com,
Abrigon-World@yahoogroups.com
Date: Sunday, January 4, 2009, 1:05 PM
Anyone got any advice on writing modules? Genres the same or differences for
each genre (fantasy, sci-fi, sci-fantasy, horror, and more).
I did a write up of "Elements of a Western" but what else is there? Done some
work on Horror, Fantasy and such, the standard genres, suggestions? Any one a
fan of Tolkiens Middle Earth?
Or asked this already?
Mike
Alaska
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