Ben. What do you think about the possibility of have the players roleplay the *results* of the roll, It seems to me that the traditional approach would be for...
46507
Benjamin Grant
xipelord
Jun 12, 2013 4:09 pm
Excellent, very Sim appropriate in-depth answer. Back when I did Sim games myself I handled it similarly - the numbers on the sheet indicated how good the...
46506
Joel BoardgameRpger
runescience
Jun 12, 2013 12:40 pm
if you look up barebones roleplaying on RPGNOW, you will see that the authors of star frontiers have written a fantasy version of the game. Its simple fast...
46505
Tim K.
lion_poet
Jun 12, 2013 9:21 am
Depending on what kind of artists you are looking for, I know a few I can recommend, who did art for me in the past. Also, there is a facebook group for RPG...
46504
Torben AEgidius Mogen...
torbenm1
Jun 12, 2013 7:21 am
... You can try looking at http://www.deviantart.com/, where many artists -- both amateur and professional display their work. Some take commissions, and if...
46503
Peter Knutsen
peter_knutsen
Jun 12, 2013 4:44 am
... [...] ... [...] Be careful not to copy something, in unaltered form, that's truly distinctive to *one* system only. I imagine you could end up in a court...
46502
Keith Davies
jdk_kjdavies
Jun 12, 2013 3:57 am
... Depending how much you're willing to pay, there is stock art available at OBS (DriveThruRPG, RPGNow), and I know a few artists who take commissions. Be...
46501
Pheonix Rising
solra1973
Jun 12, 2013 3:21 am
My game im wrtiting is called otherworlds. Ive playes so many pen and paper rpgs i have a wide background in many systems. For stats i like dice based...
46500
Pheonix Rising
solra1973
Jun 12, 2013 3:16 am
Im new here, but was thinking maybe someone had ideas on where to fo to get artwork done. I have a game im designing , far future space age but i cant find...
46499
Peter Knutsen
peter_knutsen
Jun 10, 2013 3:53 am
... Okay. By the way, if you're interested in Sagatafl, you can subscribe to its mailing list: < http://games.groups.yahoo.com/group/FFRE-discussion/ > ... ...
46498
Van Slanzar de Fanel
van_slanzer_...
Jun 9, 2013 7:28 pm
Thanks for the clarification. Sorry for the confusion with perception, but you answered my question concerning it. I notice that Charisma is a primary...
46497
Peter Knutsen
peter_knutsen
Jun 9, 2013 7:04 pm
... There are no "Perception-based Skills". That's a misleading thing to say. All Skills, including Lores, are based on multiple Attributes, and in some cases,...
46496
Van Slanzar de Fanel
van_slanzer_...
Jun 9, 2013 6:49 pm
I also find Sagatafl quite interesting; I'm looking forward to when it's finally finished. I think your description of GURPS done right is apt; I always felt...
46495
Peter Knutsen
peter_knutsen
Jun 9, 2013 1:46 am
... Well, I'm the same way with Danish language movies, actually. Not quite so bad, but there are some where I simply give up watching unless there's subtitles...
46494
Mike Adamz
abrigon66
Jun 9, 2013 12:45 am
I think the Nenderthal was an adaption but a separate species. Much like they are finding that Brown Bears and Polar Bears do breed and produce fertile...
46493
Clay Dreslough
upa2112
Jun 9, 2013 12:31 am
... I'm a native speaker of American English, and I'm the same way (even in everyday life where, alas, subtitles are not available). It's bad enough that I got...
46492
Peter Knutsen
peter_knutsen
Jun 8, 2013 11:13 pm
This is a long post, and I'll probably reply to it in bits and pieces. and Joseph, can you try to look into your interleaved quote technique? It's not quite...
46491
Joseph
vonloringen
Jun 8, 2013 8:37 am
... I tend to use skill rolls to determine the extent of what the player can present. So, some history, philosophy, theology, etc, rolls will determine how...
46490
Joseph
vonloringen
Jun 8, 2013 8:12 am
Thank you for the detailed reply. ... Perhaps I should clarify: you are correct that Phoenix Command is very narrowly focused on combat. I was being somewhat...
46489
Joseph Scott
vonloringen
Jun 8, 2013 5:04 am
... reduced Cost Factor for balance modification, or an outright modifier to Balance, in Sagatfl. Resistance to Judo/Wrestling isn't really >doable, as the...
46488
Peter Knutsen
peter_knutsen
Jun 8, 2013 2:56 am
... With the *ideal* of character skill in mind. The character is as good at performing (and resisting) those different social maneuvers, as the character's...
46487
Benjamin Grant
xipelord
Jun 7, 2013 11:11 pm
How do simm-ers approach simulating verbal combat, ie, persuasion, debate, oratory, coercion, etc? -Benn Grant Author, Dream Factory RPG ...
46486
Peter Knutsen
peter_knutsen
Jun 7, 2013 10:30 pm
... In what way is Phoenix Comand heavily simulationist? Many so-called "simulationist" system care a great deal about combat, about how characters can kill...
46485
Peter Knutsen
peter_knutsen
Jun 7, 2013 10:13 pm
... No, you're giving GURPS *much* more credit than it deserves. As long as your Teacher has a decent Teaching skill, 12, you're good to go, and the RAW does...
46484
Peter Knutsen
peter_knutsen
Jun 7, 2013 7:51 pm
... In *relative* terms. During the evolutionary period, we never had to make any body structural compromises to be able to squeeze out absurdly huge-skulled...
46483
Peter Knutsen
peter_knutsen
Jun 7, 2013 7:35 pm
... That sounds interesting, Scott. It's certainly possible to include a reduced Cost Factor for balance modification, or an outright modifier to Balance, in...
46482
Chad Wilson
caeman
Jun 7, 2013 4:37 pm
Language Learning is at its highest peak when humans are very young. Before age 8, that is the best time to learn more than one language, as it feels natural,...
46481
David Lamb
dalamb54
Jun 7, 2013 4:34 pm
I don't know of any real-world data for language acquisition; sorry. ... Regarding the various types of learning: are you familiar with GURPS? It's crunchier...
46480
waynedensley
Jun 7, 2013 7:05 am
Arborell.com is pleased to announce the release of The Dark Water Omnibus, a compilation edition of ten micro-gamebook adventures from the Chronicles of...
46479
Joseph Scott
vonloringen
Jun 7, 2013 6:22 am
I am continuing to work on a heavily simulationist RPG system (think Phoenix Command), and one area I've had a lot of trouble with over the years is skill...