... In my superhero system (undergoing playtest whenever I can find the time) uses a multiplier of x2.5, which gives very nice numbers: 0 10 1 25 2 64 3...
45465
Klaus Æ.
klaus_ae_mog...
Feb 1, 2012 12:46 pm
... Hi and welcome! Don't know if you remember, but I also had a hand in the Sovereign Stone system, in response to the quickstart/playtest module. In...
45466
GregP
noorg0523
Feb 1, 2012 1:10 pm
I'm working on updating EABA to EABA v2, and one of the big changes is the power system. I've got the files and a playtest discussion going on at my own forums...
45467
malckuss
Feb 1, 2012 1:55 pm
Which would be easier to track and or manage for you? The world kneels before love. It is humbled and awed by it. ... From: GregP <btrc@...> Subject:...
45468
rpg-create@yahoogroup...
Feb 1, 2012 2:37 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpg-create group. File : /EABA...
45469
GregP
noorg0523
Feb 1, 2012 2:38 pm
... Well, on my own forums I have EABA v2 and ASE broken up into separate topics for each chapter of the rules, so character creation, combat, powers and such...
45470
artofward10
Feb 3, 2012 7:55 am
Hope everyone will check this out. http://www.kickstarter.com/projects/176720349/art-of-war-d10...
45471
mark_a_walters
Feb 3, 2012 7:55 am
Hi there, Just a quick question. I've read through the file uploaded for EABA and ASE, and it looks pretty neat so far, but I notice that the document assumes...
45472
GregP
noorg0523
Feb 3, 2012 11:56 am
... At the moment it stands for "Advanced Superhero Engine". Greg BTRC...
45473
Raven Daegmorgan
greyorm
Feb 3, 2012 1:23 pm
... Some advice, I hope you don't mind: The first thing I'm struck by is the goal: $15k for a Kickstarter, for an unknown company and designer, is asking a...
45474
Mark Truman
hailen134
Feb 3, 2012 1:52 pm
... This is really great advice. I met Daniel at GenCon this last year, and he helped me understand how a small ask for a Kickstarter could grown into ...
45475
Brian
brianblather...
Feb 4, 2012 5:51 pm
I have been lurking around the group for a little while. Mostly because I am not directly working on a game system but wanted a look inside the design process....
45476
Mike Adams
abrigon66
Feb 4, 2012 5:51 pm
Other than BSE? Mike Sent via BlackBerry by AT&T...
45477
iconoclast_
Feb 4, 2012 7:08 pm
... If I might offer a suggestion to make skills less of a hassle, try to go very broad with the skills, instead of just giving a huge list. For example,...
45478
Chris Cooper
insectking
Feb 4, 2012 9:12 pm
... If I might offer a suggestion to make skills less of a hassle, try to go very broad with the skills, instead of just giving a huge list. For example,...
45479
Klaus Æ.
klaus_ae_mog...
Feb 6, 2012 9:46 am
... Another way that I like is to have broad skills that you can use with different attributes for different tasks. For instance, if you have a "Melee" skill,...
45480
ennobee
Feb 6, 2012 7:18 pm
... It took me a while to get around to the site you mentioned. I guess first I wanted to be sure that this is no spam link. (Despite Yahoo's best efforts...
45481
ennobee
Feb 7, 2012 5:04 am
... An idea I took up for my still only half-finished rpg system is to use broad groups of skills and graduately define them as the numbers get higher. In...
45482
Peter Knutsen
peter_knutsen
Feb 7, 2012 8:04 am
... A couple of things have occured to me just now. Neither of them solves this problem. In fact it tends to increase the severity of the problem of constant...
45483
Peter Knutsen
peter_knutsen
Feb 7, 2012 4:43 pm
... That only works if attributes add to skill, and I've yet to see or even hear of just one such system which adequately simulates humans with extremely high...
45484
Klaus Æ.
klaus_ae_mog...
Feb 7, 2012 7:37 pm
... Attributes don't have to add to skills, though that is usually how mix-and-match systems work; e.g. Storyteller, Serenity and Buffy. You could also have a...
45485
Brian
brianblather...
Feb 8, 2012 6:44 am
True, it is more about the publishing side of things. LOL, I can see how my post looks more like spam now than when I made it. I kinda put this up because of...
45486
Tim Jensen
sh1n1ngsh4d0w
Feb 8, 2012 6:45 am
... So you've never heard of the Forge or Story Games? http://www.indie-rpgs.com and http://www.story-games.com/forums/ They have been great sites for people...
45487
Chris Cooper
insectking
Feb 8, 2012 7:54 am
... So you've never heard of the Forge or Story Games? http://www.indie-rpgs.com and http://www.story-games.com/forums/Don39;t forget there's a Game Design...
45488
brianblather@...
brianblather...
Feb 8, 2012 1:22 pm
They did not come up during my search. Google just kept showing CRPG design sites. Thanks, got them BMed....
45489
Klaus Æ.
klaus_ae_mog...
Feb 8, 2012 3:19 pm
This list of medieval occupations (including criminal ones) should be a great resource for anybody making fantasy RPGs: ...
45490
teramis
Feb 14, 2012 4:13 am
Hi, folks, I'm usually lurkish here though I read most everything. Over the years I've seen some thoughtful commentary here about various aspects of ...
45491
iconoclast_
Feb 15, 2012 7:30 am
... Well, as someone who's been "world building" since the 80's, I guess I'm not really the audience you're looking for. However, if you want some advice on...
45492
Tim Jensen
sh1n1ngsh4d0w
Feb 15, 2012 11:37 am
... The single best tool I've seen for world building is Microscope by Ben Robbins. Microscope is a GMless RPG where the players create a setting ...
45493
ian_ink@...
ian_ink...
Feb 22, 2012 6:53 am
Wow - its nice to find a group that has been going since the nineties, so well done to the site founders! My name's ian nd I'm putting together a...