Hoping for some help here, from those more computer-savvy than I... The Savage Worlds system uses die size, d4 to d12, to represent ability, with exploding...
45204
Klaus Æ.
klaus_ae_mog...
May 22, 2011 1:48 pm
... The average values of exploding dice are easy to find: First, A(dN) is the average of a normal dN: A(dN) = (N+1)/2 We want to find A(dNx), the average of...
45205
Torben AEgidius Mogen...
torbenm1
May 23, 2011 8:05 am
... An alternative is to let a pair of dice explode only if both dice are maximal. This gives A((dM+dN)x) = A(dM) + A(dN) + 1/M*1/N*A((dM+dN)x) <=> A((dM+dN)x)...
45206
Peter Knutsen
peter_knutsen
May 23, 2011 11:00 am
... What about using d16 and d20 instead? You could have black d20s that are used as d16, re-rolled on 17-20 and exploding on 16, and white d20 that function...
45207
Torben AEgidius Mogen...
torbenm1
May 23, 2011 11:24 am
... Savage Worlds distinguish "wildcards" (player characters and major NPCs) and normal people. Normal people roll one exploding die (d4 to d12, depending on...
45208
Klaus Æ.
klaus_ae_mog...
May 25, 2011 1:29 pm
... The problems in Savage Worlds could be fixed by subtracting 1 every time a die explodes. So if you roll a 6 on d6, you would reroll and add 5 rather than...
45209
foxiekins
May 27, 2011 11:16 pm
... What about the fact that Target Numbers in Savage Worlds are multiples of 4...?...
45210
Torben AEgidius Mogen...
torbenm1
May 30, 2011 7:45 am
... This is only for unopposed actions. For opposed actions such as melee, target numbers are derived from the opponent's skill. For example, Parry equals...
45211
Klaus Æ.
klaus_ae_mog...
May 30, 2011 1:55 pm
... Reaching target numbers higher than N will be more difficult for die types smaller than dN. It is not easy to find a perfect fix. If you reduce TNs (e.g....
45212
Torben AEgidius Mogen...
torbenm1
May 30, 2011 2:03 pm
... I agree to that, even if no other changes are made. I generally dislike games where the cost to "buy" a certain skill or ability costs differently at game...
45213
jreyst_fsb
Jun 2, 2011 4:31 am
Ok, welcome me with open arms! I have arrived! ;) Anyway, I've been working on d20openRPG.com in my spare time when not working on d20pfsrd.com. I am now, and...
45214
Klaus Æ.
klaus_ae_mog...
Jun 2, 2011 1:14 pm
... Welcome! [opening arms] We will help you best we can. It is probably best to post specific problems rather than saying: "Take a look - what do you think?" ...
45215
Peter Knutsen
peter_knutsen
Jun 3, 2011 4:34 am
Hi As I've previously done with Animosity and Honesty, I want to define some aspects of religious belief into a psychological Flaw, for use in Sagatafl. I...
45216
Enn-O-Bee
ennobee
Jun 5, 2011 10:30 pm
Hi Peter, Hi all.. ... Since I haven't finished any of my project to date, I can not say that you are on the right track but if I were to define...
45217
Peter Knutsen
peter_knutsen
Jun 30, 2011 9:02 am
... [...] ... I've added the M Element, which can legally be tripled for extreme cases. Also demonstrative assertations of the superiority of one's god(s) is...
45218
Peter Knutsen
peter_knutsen
Jul 2, 2011 7:23 am
... [...] I've attempted to write up sample versions of the Religious Flaw, from my Ärth historical fantasy setting, but it's been rather difficult, not...
45219
hpcoba
Jul 2, 2011 1:01 pm
Estiah is a free browser based MMORPG (Massively Multiplayer Online Role Playing Game). It offers a rich game experience for both novices and online RPG...
45220
waynedensley
Jul 2, 2011 1:01 pm
Hi all, This is a final reminder for prospective participants that the submission phase for the 2011 Windhammer Prize for Short Gamebook Fiction will begin on...
45221
Trevor
luckykatydunn
Jul 2, 2011 1:01 pm
I am looking for playtesters for 2 of my developed games. If you are interested, please, go to http://adfp.webs.com/ or let me know....
45222
David Lamb
dalamb54
Jul 2, 2011 5:34 pm
... I've only every played one MMO, LotRO. Can you say a few things about how this one is different? or is "browser based" the main thing? [Non-text portions...
45223
Handoko Prajogo
hpcoba
Jul 4, 2011 10:14 am
ANNO1777 is an online game that simulates an economic political and military system, like the real world. You are a citizen of the seventeenth century who...
45224
Handoko Prajogo
hpcoba
Jul 4, 2011 10:14 am
ANNO1777 is an online game that simulates an economic political and military system, like the real world. You are a citizen of the seventeenth century who...
45225
Torben AEgidius Mogen...
torbenm1
Jul 5, 2011 7:36 am
Hi all, Dark Coast is my new homebrew RPG based on some ideas I have discussed in this forum -- and some new. It is by now reasonably complete (including an...
45226
John K
johnhanjukim
Jul 6, 2011 4:09 pm
A few comments from the first brief scan. In general, there should be more of an overview at the start. There are a couple times when you refer to things...
45227
Torben AEgidius Mogen...
torbenm1
Jul 7, 2011 7:23 am
... Yeah, I did not have a gentle introduction as a first priority, partly because I would want the rest to be more or less fixed before I did that. I'll get...
45228
Peter Knutsen
peter_knutsen
Jul 17, 2011 11:57 am
Hi It is a fact that individual humans have different long-distance (strategic) movement capacities. I'm a couch potato (and a white-fibre muscle type of...
45229
Wayne Imlach
wimlach@...
Jul 17, 2011 5:01 pm
Just a quick skim through, but perhaps other mechanical/exotic means of travel in addition to cycling, such as rowing, punting, skiing, skating etc. might be...
45230
Peter Knutsen
peter_knutsen
Jul 17, 2011 5:52 pm
... I'll have to look up what punting is (unless it's something I vaguely recall being about lying on your belly in a shallow boat, which I read about in a...
45231
Jeff Clough
vordark
Jul 17, 2011 7:05 pm
Something that pretty much every sim-level movement system misses completely is the need for water. A human being spending the greater portion of the day...
45232
Mike Adams
abrigon66
Jul 19, 2011 4:21 am
25miles per day is normal speed for a days match.. Give or take. Meter is like 62% of a mile. Horse normal travel is basically the same as a humans. Mike Sent...